Merge branch 'fix/cmake-libs-2' into remove-multiple-script-syntax-ffffffffff

This commit is contained in:
David Markowitz
2024-03-03 04:36:52 -08:00
68 changed files with 554 additions and 273 deletions

View File

@@ -4,6 +4,20 @@ set(DGAME_DGAMEMESSAGES_SOURCES
"PropertyDataMessage.cpp"
"PropertySelectQueryProperty.cpp")
add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages PUBLIC dDatabase)
add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages
PUBLIC dDatabase
INTERFACE dGameBase # TradingManager
)
target_include_directories(dGameMessages PUBLIC "."
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
)
target_precompile_headers(dGameMessages REUSE_FROM dGameBase)