mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Merge remote-tracking branch 'origin/main' into dCinema
This commit is contained in:
@@ -314,7 +314,7 @@ void Character::SaveXMLToDatabase() {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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// lzid garbage, binary concat of zoneID, zoneInstance and zoneClone
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0) {
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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uint64_t lzidConcat = zoneInfo.GetCloneID();
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetInstanceID());
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetMapID());
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@@ -3,6 +3,8 @@
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#include "Game.h"
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#include "Logger.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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#include "DestroyableComponent.h"
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#include "BehaviorContext.h"
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#include "eBasicAttackSuccessTypes.h"
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@@ -13,8 +15,15 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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PlayFx(u"onhit", entity->GetObjectID());
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PlayFx(u"onhit", entity->GetObjectID()); //This damage animation doesn't seem to play consistently
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destroyableComponent->Damage(this->m_MaxDamage, context->originator, context->skillID);
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//Handle player damage cooldown
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if (entity->IsPlayer() && !this->m_DontApplyImmune) {
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const float immunityTime = Game::zoneManager->GetWorldConfig()->globalImmunityTime;
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destroyableComponent->SetDamageCooldownTimer(immunityTime);
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LOG_DEBUG("Target targetEntity %llu took damage, setting damage cooldown timer to %f s", branch.target, immunityTime);
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}
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}
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this->m_OnSuccess->Handle(context, bitStream, branch);
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@@ -72,6 +81,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
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}
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if (isImmune) {
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LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
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this->m_OnFailImmune->Handle(context, bitStream, branch);
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return;
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}
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@@ -178,11 +188,15 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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return;
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}
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const bool isImmune = destroyableComponent->IsImmune();
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const float immunityTime = Game::zoneManager->GetWorldConfig()->globalImmunityTime;
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LOG_DEBUG("Damage cooldown timer currently %f s", destroyableComponent->GetDamageCooldownTimer());
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const bool isImmune = (destroyableComponent->IsImmune()) || (destroyableComponent->IsCooldownImmune());
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bitStream->Write(isImmune);
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if (isImmune) {
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LOG_DEBUG("Target targetEntity %llu is immune!", branch.target);
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this->m_OnFailImmune->Calculate(context, bitStream, branch);
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return;
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}
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@@ -203,6 +217,12 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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bitStream->Write(isSuccess);
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//Handle player damage cooldown
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if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
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destroyableComponent->SetDamageCooldownTimer(immunityTime);
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LOG_DEBUG("Target targetEntity %llu took damage, setting damage cooldown timer to %f s", branch.target, immunityTime);
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}
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eBasicAttackSuccessTypes successState = eBasicAttackSuccessTypes::FAILIMMUNE;
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if (isSuccess) {
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if (healthDamageDealt >= 1) {
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@@ -236,6 +256,8 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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}
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void BasicAttackBehavior::Load() {
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this->m_DontApplyImmune = GetBoolean("dont_apply_immune");
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this->m_MinDamage = GetInt("min damage");
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if (this->m_MinDamage == 0) this->m_MinDamage = 1;
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@@ -10,14 +10,14 @@ public:
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/**
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* @brief Reads a 16bit short from the bitStream and when the actual behavior handling finishes with all of its branches, the bitStream
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* is then offset to after the allocated bits for this stream.
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*
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*
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*/
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void DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch);
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/**
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* @brief Handles a client initialized Basic Attack Behavior cast to be deserialized and verified on the server.
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*
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* @param context The Skill's Behavior context. All behaviors in the same tree share the same context
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*
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* @param context The Skill's Behavior context. All behaviors in the same tree share the same context
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* @param bitStream The bitStream to deserialize. BitStreams will always check their bounds before reading in a behavior
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* and will fail gracefully if an overread is detected.
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* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
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@@ -27,13 +27,13 @@ public:
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/**
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* @brief Writes a 16bit short to the bitStream and when the actual behavior calculation finishes with all of its branches, the number
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* of bits used is then written to where the 16bit short initially was.
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*
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*
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*/
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void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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/**
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* @brief Calculates a server initialized Basic Attack Behavior cast to be serialized to the client
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*
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*
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* @param context The Skill's Behavior context. All behaviors in the same tree share the same context
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* @param bitStream The bitStream to serialize to.
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* @param branch The context of this specific branch of the Skill Behavior. Changes based on which branch you are going down.
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@@ -44,10 +44,12 @@ public:
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* @brief Loads this Behaviors parameters from the database. For this behavior specifically:
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* max and min damage will always be the same. If min is less than max, they are both set to max.
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* If an action is not in the database, then no action is taken for that result.
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*
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*
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*/
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void Load() override;
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private:
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bool m_DontApplyImmune;
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uint32_t m_MinDamage;
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uint32_t m_MaxDamage;
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@@ -187,7 +187,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0) {
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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character->SetAttribute("lzx", m_Position.x);
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character->SetAttribute("lzy", m_Position.y);
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character->SetAttribute("lzz", m_Position.z);
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@@ -73,6 +73,8 @@ DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
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m_ImmuneToQuickbuildInterruptCount = 0;
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m_ImmuneToPullToPointCount = 0;
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m_DeathBehavior = -1;
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m_DamageCooldownTimer = 0.0f;
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}
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DestroyableComponent::~DestroyableComponent() {
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@@ -179,6 +181,10 @@ void DestroyableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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}
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}
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void DestroyableComponent::Update(float deltaTime) {
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m_DamageCooldownTimer -= deltaTime;
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}
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void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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if (!dest) {
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@@ -409,7 +415,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
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}
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bool DestroyableComponent::IsEnemy(const Entity* other) const {
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if (m_Parent->IsPlayer() && other->IsPlayer()){
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if (m_Parent->IsPlayer() && other->IsPlayer()) {
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auto* thisCharacterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (!thisCharacterComponent) return false;
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auto* otherCharacterComponent = other->GetComponent<CharacterComponent>();
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@@ -464,6 +470,10 @@ bool DestroyableComponent::IsImmune() const {
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return m_IsGMImmune || m_ImmuneToBasicAttackCount > 0;
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}
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bool DestroyableComponent::IsCooldownImmune() const {
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return m_DamageCooldownTimer > 0.0f;
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}
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bool DestroyableComponent::IsKnockbackImmune() const {
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auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
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auto* inventoryComponent = m_Parent->GetComponent<InventoryComponent>();
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@@ -546,7 +556,8 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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return;
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}
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if (IsImmune()) {
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if (IsImmune() || IsCooldownImmune()) {
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LOG_DEBUG("Target targetEntity %llu is immune!", m_Parent->GetObjectID()); //Immune is succesfully proc'd
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return;
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}
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@@ -634,9 +645,9 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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}
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//check if hardcore mode is enabled
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if (Game::entityManager->GetHardcoreMode()) {
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if (Game::entityManager->GetHardcoreMode()) {
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DoHardcoreModeDrops(source);
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}
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}
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Smash(source, eKillType::VIOLENT, u"", skillID);
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}
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@@ -796,16 +807,16 @@ void DestroyableComponent::SetFaction(int32_t factionID, bool ignoreChecks) {
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}
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void DestroyableComponent::SetStatusImmunity(
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const eStateChangeType state,
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const bool bImmuneToBasicAttack,
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const bool bImmuneToDamageOverTime,
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const bool bImmuneToKnockback,
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const bool bImmuneToInterrupt,
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const bool bImmuneToSpeed,
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const bool bImmuneToImaginationGain,
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const bool bImmuneToImaginationLoss,
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const bool bImmuneToQuickbuildInterrupt,
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const bool bImmuneToPullToPoint) {
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const eStateChangeType state,
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const bool bImmuneToBasicAttack,
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const bool bImmuneToDamageOverTime,
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const bool bImmuneToKnockback,
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const bool bImmuneToInterrupt,
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const bool bImmuneToSpeed,
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const bool bImmuneToImaginationGain,
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const bool bImmuneToImaginationLoss,
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const bool bImmuneToQuickbuildInterrupt,
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const bool bImmuneToPullToPoint) {
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if (state == eStateChangeType::POP) {
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if (bImmuneToBasicAttack && m_ImmuneToBasicAttackCount > 0) m_ImmuneToBasicAttackCount -= 1;
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@@ -818,7 +829,7 @@ void DestroyableComponent::SetStatusImmunity(
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if (bImmuneToQuickbuildInterrupt && m_ImmuneToQuickbuildInterruptCount > 0) m_ImmuneToQuickbuildInterruptCount -= 1;
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if (bImmuneToPullToPoint && m_ImmuneToPullToPointCount > 0) m_ImmuneToPullToPointCount -= 1;
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} else if (state == eStateChangeType::PUSH){
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} else if (state == eStateChangeType::PUSH) {
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if (bImmuneToBasicAttack) m_ImmuneToBasicAttackCount += 1;
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if (bImmuneToDamageOverTime) m_ImmuneToDamageOverTimeCount += 1;
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if (bImmuneToKnockback) m_ImmuneToKnockbackCount += 1;
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@@ -945,7 +956,7 @@ void DestroyableComponent::AddOnHitCallback(const std::function<void(Entity*)>&
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m_OnHitCallbacks.push_back(callback);
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}
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void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
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void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
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//check if this is a player:
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if (m_Parent->IsPlayer()) {
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//remove hardcore_lose_uscore_on_death_percent from the player's uscore:
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@@ -963,9 +974,9 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
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if (inventory) {
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//get the items inventory:
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auto items = inventory->GetInventory(eInventoryType::ITEMS);
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if (items){
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if (items) {
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auto itemMap = items->GetItems();
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if (!itemMap.empty()){
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if (!itemMap.empty()) {
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for (const auto& item : itemMap) {
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//drop the item:
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if (!item.second) continue;
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@@ -24,6 +24,7 @@ public:
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DestroyableComponent(Entity* parentEntity);
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||||
~DestroyableComponent() override;
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void LoadFromXml(tinyxml2::XMLDocument* doc) override;
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void UpdateXml(tinyxml2::XMLDocument* doc) override;
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@@ -166,6 +167,11 @@ public:
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*/
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bool IsImmune() const;
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/**
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* @return whether this entity is currently immune to attacks due to a damage cooldown period
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*/
|
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bool IsCooldownImmune() const;
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/**
|
||||
* Sets if this entity has GM immunity, making it not killable
|
||||
* @param value the GM immunity of this entity
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@@ -406,18 +412,23 @@ public:
|
||||
);
|
||||
|
||||
// Getters for status immunities
|
||||
const bool GetImmuneToBasicAttack() {return m_ImmuneToBasicAttackCount > 0;};
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const bool GetImmuneToDamageOverTime() {return m_ImmuneToDamageOverTimeCount > 0;};
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const bool GetImmuneToKnockback() {return m_ImmuneToKnockbackCount > 0;};
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const bool GetImmuneToInterrupt() {return m_ImmuneToInterruptCount > 0;};
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const bool GetImmuneToSpeed() {return m_ImmuneToSpeedCount > 0;};
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||||
const bool GetImmuneToImaginationGain() {return m_ImmuneToImaginationGainCount > 0;};
|
||||
const bool GetImmuneToImaginationLoss() {return m_ImmuneToImaginationLossCount > 0;};
|
||||
const bool GetImmuneToQuickbuildInterrupt() {return m_ImmuneToQuickbuildInterruptCount > 0;};
|
||||
const bool GetImmuneToPullToPoint() {return m_ImmuneToPullToPointCount > 0;};
|
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const bool GetImmuneToBasicAttack() { return m_ImmuneToBasicAttackCount > 0; };
|
||||
const bool GetImmuneToDamageOverTime() { return m_ImmuneToDamageOverTimeCount > 0; };
|
||||
const bool GetImmuneToKnockback() { return m_ImmuneToKnockbackCount > 0; };
|
||||
const bool GetImmuneToInterrupt() { return m_ImmuneToInterruptCount > 0; };
|
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const bool GetImmuneToSpeed() { return m_ImmuneToSpeedCount > 0; };
|
||||
const bool GetImmuneToImaginationGain() { return m_ImmuneToImaginationGainCount > 0; };
|
||||
const bool GetImmuneToImaginationLoss() { return m_ImmuneToImaginationLossCount > 0; };
|
||||
const bool GetImmuneToQuickbuildInterrupt() { return m_ImmuneToQuickbuildInterruptCount > 0; };
|
||||
const bool GetImmuneToPullToPoint() { return m_ImmuneToPullToPointCount > 0; };
|
||||
|
||||
int32_t GetDeathBehavior() const { return m_DeathBehavior; }
|
||||
// Damage cooldown setters/getters
|
||||
void SetDamageCooldownTimer(float value) { m_DamageCooldownTimer = value; }
|
||||
float GetDamageCooldownTimer() { return m_DamageCooldownTimer; }
|
||||
|
||||
// Death behavior setters/getters
|
||||
void SetDeathBehavior(int32_t value) { m_DeathBehavior = value; }
|
||||
int32_t GetDeathBehavior() const { return m_DeathBehavior; }
|
||||
|
||||
/**
|
||||
* Utility to reset all stats to the default stats based on items and completed missions
|
||||
@@ -605,6 +616,11 @@ private:
|
||||
* Death behavior type. If 0, the client plays a death animation as opposed to a smash animation.
|
||||
*/
|
||||
int32_t m_DeathBehavior;
|
||||
|
||||
/**
|
||||
* Damage immunity cooldown timer. Set to a value that then counts down to create a damage cooldown for players
|
||||
*/
|
||||
float m_DamageCooldownTimer;
|
||||
};
|
||||
|
||||
#endif // DESTROYABLECOMPONENT_H
|
||||
|
@@ -29,6 +29,7 @@
|
||||
#include "RenderComponent.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
|
||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
||||
@@ -439,9 +440,15 @@ void PetComponent::Update(float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
auto* missionComponent = owner->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) return;
|
||||
|
||||
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
|
||||
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
|
||||
|
||||
Entity* closestTresure = PetDigServer::GetClosestTresure(position);
|
||||
|
||||
if (closestTresure != nullptr) {
|
||||
if (closestTresure != nullptr && digUnlocked) {
|
||||
// Skeleton Dragon Pat special case for bone digging
|
||||
if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
|
||||
goto skipTresure;
|
||||
|
@@ -19,6 +19,8 @@
|
||||
#include "eObjectBits.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eUseItemResponse.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "ChatPackets.h"
|
||||
|
||||
#include "CDBrickIDTableTable.h"
|
||||
#include "CDObjectSkillsTable.h"
|
||||
@@ -292,12 +294,19 @@ void Item::UseNonEquip(Item* item) {
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
if (type == eItemType::MOUNT) {
|
||||
playerInventoryComponent->HandlePossession(this);
|
||||
// TODO Check if mounts are allowed to be spawned
|
||||
} else if (type == eItemType::PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY) {
|
||||
const auto& databasePet = playerInventoryComponent->GetDatabasePet(subKey);
|
||||
if (databasePet.lot != LOT_NULL) {
|
||||
playerInventoryComponent->SpawnPet(this);
|
||||
if (Game::zoneManager->GetMountsAllowed()){
|
||||
playerInventoryComponent->HandlePossession(this);
|
||||
} else {
|
||||
ChatPackets::SendSystemMessage(playerEntity->GetSystemAddress(), u"Mounts are not allowed in this zone");
|
||||
}
|
||||
} else if (type == eItemType::PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY ) {
|
||||
if (Game::zoneManager->GetPetsAllowed()){
|
||||
const auto& databasePet = playerInventoryComponent->GetDatabasePet(subKey);
|
||||
if (databasePet.lot != LOT_NULL) {
|
||||
playerInventoryComponent->SpawnPet(this);
|
||||
}
|
||||
} else {
|
||||
ChatPackets::SendSystemMessage(playerEntity->GetSystemAddress(), u"Pets are not allowed in this zone");
|
||||
}
|
||||
// This precondition response is taken care of in SpawnPet().
|
||||
} else {
|
||||
@@ -433,7 +442,7 @@ void Item::DisassembleModel() {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* doc = new tinyxml2::XMLDocument();
|
||||
std::unique_ptr<tinyxml2::XMLDocument> doc(new tinyxml2::XMLDocument());
|
||||
|
||||
if (!doc) {
|
||||
return;
|
||||
|
@@ -252,7 +252,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "credits" || chatCommand == "info") {
|
||||
const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
|
||||
const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
|
||||
|
||||
{
|
||||
AMFArrayValue args;
|
||||
@@ -1666,6 +1666,24 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
//Testing basic attack immunity
|
||||
if (chatCommand == "attackimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
int32_t state = false;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], state)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destroyableComponent != nullptr) {
|
||||
destroyableComponent->SetIsImmune(state);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
|
||||
@@ -2019,7 +2037,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (chatCommand == "castskill" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
if (skillComponent){
|
||||
if (skillComponent) {
|
||||
uint32_t skillId;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], skillId)) {
|
||||
@@ -2036,7 +2054,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
uint32_t skillId;
|
||||
int slot;
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent){
|
||||
if (inventoryComponent) {
|
||||
if (!GeneralUtils::TryParse(args[0], slot)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error getting slot.");
|
||||
return;
|
||||
@@ -2045,7 +2063,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill.");
|
||||
return;
|
||||
} else {
|
||||
if(inventoryComponent->SetSkill(slot, skillId)) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
|
||||
if (inventoryComponent->SetSkill(slot, skillId)) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
|
||||
else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed");
|
||||
}
|
||||
}
|
||||
@@ -2054,7 +2072,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (chatCommand == "setfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent){
|
||||
if (destroyableComponent) {
|
||||
int32_t faction;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], faction)) {
|
||||
@@ -2069,7 +2087,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (chatCommand == "addfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent){
|
||||
if (destroyableComponent) {
|
||||
int32_t faction;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], faction)) {
|
||||
@@ -2084,7 +2102,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (chatCommand == "getfactions" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
if (destroyableComponent){
|
||||
if (destroyableComponent) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
|
||||
for (const auto entry : destroyableComponent->GetFactionIDs()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
|
||||
|
@@ -15,6 +15,10 @@
|
||||
#include "Logger.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "Spawner.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "Level.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
@@ -29,6 +33,21 @@ void VanityUtilities::SpawnVanity() {
|
||||
|
||||
const uint32_t zoneID = Game::server->GetZoneID();
|
||||
|
||||
for (const auto& npc : m_NPCs) {
|
||||
if (npc.m_ID == LWOOBJID_EMPTY) continue;
|
||||
if (npc.m_LOT == 176){
|
||||
Game::zoneManager->RemoveSpawner(npc.m_ID);
|
||||
} else{
|
||||
auto* entity = Game::entityManager->GetEntity(npc.m_ID);
|
||||
if (!entity) continue;
|
||||
entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
|
||||
}
|
||||
}
|
||||
|
||||
m_NPCs.clear();
|
||||
m_Parties.clear();
|
||||
m_PartyPhrases.clear();
|
||||
|
||||
ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
|
||||
|
||||
// Loop through all parties
|
||||
@@ -53,7 +72,7 @@ void VanityUtilities::SpawnVanity() {
|
||||
|
||||
// Loop through all locations
|
||||
for (const auto& location : party.m_Locations) {
|
||||
rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
|
||||
rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
|
||||
if (0.75f < rate) {
|
||||
continue;
|
||||
}
|
||||
@@ -66,10 +85,11 @@ void VanityUtilities::SpawnVanity() {
|
||||
}
|
||||
|
||||
auto& npc = npcList[npcIndex];
|
||||
|
||||
// Skip spawners
|
||||
if (npc.m_LOT == 176) continue;
|
||||
|
||||
taken.push_back(npcIndex);
|
||||
|
||||
// Spawn the NPC
|
||||
LOG("ldf size is %i", npc.ldf.size());
|
||||
if (npc.ldf.empty()) {
|
||||
npc.ldf = {
|
||||
@@ -79,13 +99,16 @@ void VanityUtilities::SpawnVanity() {
|
||||
}
|
||||
|
||||
// Spawn the NPC
|
||||
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
|
||||
if (!npc.m_Phrases.empty()) {
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
|
||||
SetupNPCTalk(npcEntity);
|
||||
if (npc.m_LOT == 176){
|
||||
npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
|
||||
} else {
|
||||
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
|
||||
if (!npc.m_Phrases.empty()) {
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", m_PartyPhrases);
|
||||
SetupNPCTalk(npcEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -111,27 +134,27 @@ void VanityUtilities::SpawnVanity() {
|
||||
new LDFData<std::u16string>(u"custom_script_client", u"scripts\\ai\\SPEC\\MISSION_MINIGAME_CLIENT.lua")
|
||||
};
|
||||
}
|
||||
if (npc.m_LOT == 176){
|
||||
npc.m_ID = SpawnSpawner(npc.m_LOT, location.m_Position, location.m_Rotation, npc.ldf);
|
||||
} else {
|
||||
// Spawn the NPC
|
||||
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
|
||||
if (!npcEntity) continue;
|
||||
npc.m_ID = npcEntity->GetObjectID();
|
||||
if (!npc.m_Phrases.empty()){
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
|
||||
|
||||
// Spawn the NPC
|
||||
auto* npcEntity = SpawnNPC(npc.m_LOT, npc.m_Name, location.m_Position, location.m_Rotation, npc.m_Equipment, npc.ldf);
|
||||
if (!npc.m_Phrases.empty()){
|
||||
npcEntity->SetVar<std::vector<std::string>>(u"chats", npc.m_Phrases);
|
||||
auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>();
|
||||
|
||||
SetupNPCTalk(npcEntity);
|
||||
}
|
||||
if (scriptComponent && !npc.m_Script.empty()) {
|
||||
scriptComponent->SetScript(npc.m_Script);
|
||||
scriptComponent->SetSerialized(false);
|
||||
|
||||
auto* scriptComponent = npcEntity->GetComponent<ScriptComponent>();
|
||||
|
||||
LOG_DEBUG("Script: %s", npc.m_Script.c_str());
|
||||
|
||||
if (scriptComponent && !npc.m_Script.empty()) {
|
||||
scriptComponent->SetScript(npc.m_Script);
|
||||
scriptComponent->SetSerialized(false);
|
||||
|
||||
LOG_DEBUG("Setting script to %s", npc.m_Script.c_str());
|
||||
|
||||
for (const auto& npc : npc.m_Flags) {
|
||||
npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
|
||||
for (const auto& npc : npc.m_Flags) {
|
||||
npcEntity->SetVar<bool>(GeneralUtils::ASCIIToUTF16(npc.first), npc.second);
|
||||
}
|
||||
}
|
||||
SetupNPCTalk(npcEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -154,8 +177,21 @@ void VanityUtilities::SpawnVanity() {
|
||||
}
|
||||
}
|
||||
|
||||
Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position,
|
||||
const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) {
|
||||
LWOOBJID VanityUtilities::SpawnSpawner(LOT lot, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LDFBaseData*>& ldf){
|
||||
SceneObject obj;
|
||||
obj.lot = lot;
|
||||
// guratantee we have no collisions
|
||||
do {
|
||||
obj.id = ObjectIDManager::Instance()->GenerateObjectID();
|
||||
} while(Game::zoneManager->GetSpawner(obj.id));
|
||||
obj.position = position;
|
||||
obj.rotation = rotation;
|
||||
obj.settings = ldf;
|
||||
Level::MakeSpawner(obj);
|
||||
return obj.id;
|
||||
}
|
||||
|
||||
Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoint3& position, const NiQuaternion& rotation, const std::vector<LOT>& inventory, const std::vector<LDFBaseData*>& ldf) {
|
||||
EntityInfo info;
|
||||
info.lot = lot;
|
||||
info.pos = position;
|
||||
@@ -167,9 +203,6 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin
|
||||
entity->SetVar(u"npcName", name);
|
||||
if (entity->GetVar<bool>(u"noGhosting")) entity->SetIsGhostingCandidate(false);
|
||||
|
||||
// Debug print
|
||||
LOG_DEBUG("Spawning NPC %s (%i) at %f, %f, %f", name.c_str(), lot, position.x, position.y, position.z);
|
||||
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
|
||||
if (inventoryComponent && !inventory.empty()) {
|
||||
@@ -184,15 +217,6 @@ Entity* VanityUtilities::SpawnNPC(LOT lot, const std::string& name, const NiPoin
|
||||
destroyableComponent->SetHealth(0);
|
||||
}
|
||||
|
||||
auto* scriptComponent = entity->GetComponent<ScriptComponent>();
|
||||
|
||||
if (scriptComponent == nullptr)
|
||||
{
|
||||
entity->AddComponent<ScriptComponent>("", false);
|
||||
}
|
||||
|
||||
LOG_DEBUG("NPC has script component? %s", (entity->GetComponent<ScriptComponent>() != nullptr) ? "true" : "false");
|
||||
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
|
||||
return entity;
|
||||
|
@@ -13,6 +13,7 @@ struct VanityNPCLocation
|
||||
|
||||
struct VanityNPC
|
||||
{
|
||||
LWOOBJID m_ID = LWOOBJID_EMPTY;
|
||||
std::string m_Name;
|
||||
LOT m_LOT;
|
||||
std::vector<LOT> m_Equipment;
|
||||
@@ -44,6 +45,13 @@ public:
|
||||
const std::vector<LDFBaseData*>& ldf
|
||||
);
|
||||
|
||||
static LWOOBJID SpawnSpawner(
|
||||
LOT lot,
|
||||
const NiPoint3& position,
|
||||
const NiQuaternion& rotation,
|
||||
const std::vector<LDFBaseData*>& ldf
|
||||
);
|
||||
|
||||
static std::string ParseMarkdown(
|
||||
const std::string& file
|
||||
);
|
||||
|
Reference in New Issue
Block a user