Working in game again

hooray
This commit is contained in:
David Markowitz
2023-06-05 04:10:59 -07:00
parent a5e63529dc
commit 259f0c8371
9 changed files with 34 additions and 36 deletions

View File

@@ -18,7 +18,7 @@ public:
static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
static uint32_t GetActivityID(const Entity* self);
void StopActivity(Entity* self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false);
void SaveScore(Entity* self, LWOOBJID playerID, uint32_t val1 = 0, uint32_t val2 = 0, uint32_t val3 = 0);
void SaveScore(Entity* self, const LWOOBJID playerID, const float primaryScore, const float secondaryScore = 0.0f, const float tertiaryScore = 0.0f) const;
virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
static void GetLeaderboardData(Entity* self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;