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Working in game again
hooray
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@@ -79,16 +79,14 @@ void ActivityManager::StopActivity(Entity* self, const LWOOBJID playerID, const
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}
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}
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void ActivityManager::SaveScore(Entity* self, LWOOBJID playerID, uint32_t val1, uint32_t val2, uint32_t val3) {
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void ActivityManager::SaveScore(Entity* self, const LWOOBJID playerID, const float primaryScore, const float secondaryScore, const float tertiaryScore) const {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (!player) return;
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
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// Save the new score to the leaderboard and show the leaderboard to the player
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auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
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Game::logger->Log("ActivityManager", "leaderboard type %i %i args %i %i %i", leaderboardType, gameID, val1, val2, val3);
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// LeaderboardManager::Instance().SaveScore(playerID, gameID, leaderboardType, 3, val1, val2, val3);
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LeaderboardManager::SaveScore(playerID, gameID, primaryScore, secondaryScore, tertiaryScore);
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// Makes the leaderboard show up for the player
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard", gameID, 0, playerID, "", player->GetSystemAddress());
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@@ -123,9 +121,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
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// Save the new score to the leaderboard and show the leaderboard to the player
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auto leaderboardType = LeaderboardManager::GetLeaderboardType(gameID);
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Game::logger->Log("ActivityManager", "gameID %i", gameID, activityID);
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// LeaderboardManager::Instance().SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
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LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
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}
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void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
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