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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 05:23:34 +00:00
feat: add ns race server script and ignore 3 scripts from pet cove (#1682)
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area * add drag to start race feature * ignore 3 more scripts * add Ns race server script * remove logs * unique * Update RaceImaginationServer.cpp * Update CppScripts.cpp
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1ae21c423f
commit
2560bb00da
@ -1253,6 +1253,7 @@ namespace MessageType {
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VEHICLE_NOTIFY_HIT_EXPLODER = 1385,
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CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386,
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REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387,
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CONFIGURE_RACING_CONTROL = 1388,
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CONFIGURE_RACING_CONTROL_CLIENT = 1389,
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NOTIFY_RACING_CLIENT = 1390,
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RACING_PLAYER_HACK_CAR = 1391,
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@ -35,7 +35,8 @@
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RacingControlComponent::RacingControlComponent(Entity* parent)
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: Component(parent) {
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m_PathName = u"MainPath";
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m_RemainingLaps = 3;
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m_NumberOfLaps = 3;
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m_RemainingLaps = m_NumberOfLaps;
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m_LeadingPlayer = LWOOBJID_EMPTY;
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m_RaceBestTime = 0;
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m_RaceBestLap = 0;
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@ -658,23 +659,9 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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}
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// Spawn imagination pickups
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auto* minSpawner = Game::zoneManager->GetSpawnersByName(
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"ImaginationSpawn_Min")[0];
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auto* medSpawner = Game::zoneManager->GetSpawnersByName(
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"ImaginationSpawn_Med")[0];
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auto* maxSpawner = Game::zoneManager->GetSpawnersByName(
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"ImaginationSpawn_Max")[0];
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minSpawner->Activate();
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if (m_LoadedPlayers > 2) {
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medSpawner->Activate();
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}
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if (m_LoadedPlayers > 4) {
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maxSpawner->Activate();
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}
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GameMessages::ZoneLoadedInfo zoneLoadInfo{};
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zoneLoadInfo.maxPlayers = m_LoadedPlayers;
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m_Parent->GetScript()->OnZoneLoadedInfo(m_Parent, zoneLoadInfo);
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// Reset players to their start location, without smashing them
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for (auto& player : m_RacingPlayers) {
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@ -764,7 +751,7 @@ void RacingControlComponent::Update(float deltaTime) {
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// new checkpoint
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uint32_t respawnIndex = 0;
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for (const auto& waypoint : path->pathWaypoints) {
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if (player.lap == 3) {
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if (player.lap == m_NumberOfLaps) {
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break;
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}
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@ -835,7 +822,7 @@ void RacingControlComponent::Update(float deltaTime) {
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// Progress lap time tasks
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missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));
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if (player.lap == 3) {
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if (player.lap == m_NumberOfLaps) {
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m_Finished++;
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player.finished = m_Finished;
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@ -882,3 +869,20 @@ void RacingControlComponent::Update(float deltaTime) {
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}
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}
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}
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void RacingControlComponent::MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg) {
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for (const auto& dataUnique : msg.racingSettings) {
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if (!dataUnique) continue;
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const auto* const data = dataUnique.get();
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if (data->GetKey() == u"Race_PathName" && data->GetValueType() == LDF_TYPE_UTF_16) {
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m_PathName = static_cast<const LDFData<std::u16string>*>(data)->GetValue();
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} else if (data->GetKey() == u"activityID" && data->GetValueType() == LDF_TYPE_S32) {
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m_ActivityID = static_cast<const LDFData<int32_t>*>(data)->GetValue();
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} else if (data->GetKey() == u"Number_of_Laps" && data->GetValueType() == LDF_TYPE_S32) {
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m_NumberOfLaps = static_cast<const LDFData<int32_t>*>(data)->GetValue();
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m_RemainingLaps = m_NumberOfLaps;
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} else if (data->GetKey() == u"Minimum_Players_for_Group_Achievements" && data->GetValueType() == LDF_TYPE_S32) {
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m_MinimumPlayersForGroupAchievements = static_cast<const LDFData<int32_t>*>(data)->GetValue();
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}
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}
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}
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@ -152,6 +152,8 @@ public:
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*/
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RacingPlayerInfo* GetPlayerData(LWOOBJID playerID);
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void MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg);
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private:
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/**
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@ -161,11 +163,13 @@ private:
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/**
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* The paths that are followed for the camera scenes
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* Configurable in the ConfigureRacingControl msg with the key `Race_PathName`.
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*/
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std::u16string m_PathName;
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/**
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* The ID of the activity for participating in this race
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* Configurable in the ConfigureRacingControl msg with the key `activityID`.
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*/
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uint32_t m_ActivityID;
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@ -245,5 +249,20 @@ private:
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* Value for message box response to know if we are exiting the race via the activity dialogue
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*/
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const int32_t m_ActivityExitConfirm = 1;
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bool m_AllPlayersReady = false;
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/**
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* @brief The number of laps in this race. Configurable in the ConfigureRacingControl msg
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* with the key `Number_of_Laps`.
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*
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*/
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int32_t m_NumberOfLaps{ 3 };
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/**
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* @brief The minimum number of players required to progress group achievements.
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* Configurable with the ConfigureRacingControl msg with the key `Minimum_Players_for_Group_Achievements`.
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*
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*/
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int32_t m_MinimumPlayersForGroupAchievements{ 2 };
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};
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@ -717,6 +717,16 @@ namespace GameMessages {
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NiPoint3 targetPosition{};
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void Serialize(RakNet::BitStream& bitStream) const override;
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};
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struct ZoneLoadedInfo : public GameMsg {
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ZoneLoadedInfo() : GameMsg(MessageType::Game::ZONE_LOADED_INFO) {}
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int32_t maxPlayers{};
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};
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struct ConfigureRacingControl : public GameMsg {
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ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {}
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std::vector<std::unique_ptr<LDFBaseData>> racingSettings{};
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};
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};
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#endif // GAMEMESSAGES_H
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@ -330,6 +330,7 @@
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#include "EnemyClearThreat.h"
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#include "AgSpiderBossMessage.h"
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#include "GfRaceInstancer.h"
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#include "NsRaceServer.h"
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#include <map>
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#include <string>
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@ -692,6 +693,7 @@ namespace {
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{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
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{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
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{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
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{"scripts\\ai\\RACING\\TRACK_NS\\NS_RACE_SERVER.lua", []() {return new NsRaceServer();}},
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};
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@ -704,9 +706,12 @@ namespace {
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"scripts\\empty.lua",
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"scripts\\zone\\AG\\L_ZONE_AG.lua",
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"scripts\\zone\\NS\\L_ZONE_NS.lua",
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"scripts\\zone\\GF\\L_ZONE_GF.lua",
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"scripts\\ai\\GF\\L_ZONE_GF.lua",
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"scripts\\ai\\AG\\CONCERT_STAGE.lua",
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"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
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"scripts\\ai\\PETS\\PET_BLOCKER.lua",
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"scripts\\ai\\PETS\\PET_FLEA_MISSION.lua",
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"scripts\\ai\\ACT\\L_ACT_PET_INSTANCE_EXIT.lua",
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};
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};
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@ -355,6 +355,8 @@ namespace CppScripts {
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* @param canceled if it was done via the cancel button
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*/
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virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
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virtual void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {};
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};
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Script* const GetScript(Entity* parent, const std::string& scriptName);
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@ -1,4 +1,5 @@
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set(DSCRIPTS_SOURCES_AI_RACING)
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set(DSCRIPTS_SOURCES_AI_RACING
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"RaceImaginationServer.cpp")
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add_subdirectory(OBJECTS)
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@ -6,6 +7,12 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
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endforeach()
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add_subdirectory(TRACK_NS)
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foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS})
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS/${file}")
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endforeach()
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add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
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target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
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target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS")
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target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
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dScripts/ai/RACING/RaceImaginationServer.cpp
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19
dScripts/ai/RACING/RaceImaginationServer.cpp
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@ -0,0 +1,19 @@
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#include "RaceImaginationServer.h"
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#include "dZoneManager.h"
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void StartSpawner(const std::vector<Spawner*>& spawner) {
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for (auto* const entity : spawner) {
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entity->Activate();
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}
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}
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void RaceImaginationServer::OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {
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// Spawn imagination pickups
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StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Min"));
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if (info.maxPlayers > 2) {
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StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Med"));
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}
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if (info.maxPlayers > 4) {
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StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Max"));
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}
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}
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dScripts/ai/RACING/RaceImaginationServer.h
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11
dScripts/ai/RACING/RaceImaginationServer.h
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@ -0,0 +1,11 @@
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#ifndef RACEIMAGINATIONSERVER_H
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#define RACEIMAGINATIONSERVER_H
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#include "CppScripts.h"
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class RaceImaginationServer : public virtual CppScripts::Script {
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public:
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void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) override;
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};
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#endif //!RACEIMAGINATIONSERVER_H
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3
dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
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3
dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
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@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS
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"NsRaceServer.cpp"
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PARENT_SCOPE)
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dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
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54
dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
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@ -0,0 +1,54 @@
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#include "NsRaceServer.h"
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#include "RacingControlComponent.h"
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#include "Entity.h"
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using std::unique_ptr;
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using std::make_unique;
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void NsRaceServer::OnStartup(Entity* self) {
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GameMessages::ConfigureRacingControl config;
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auto& raceSet = config.racingSettings;
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raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
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raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
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raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
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std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
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for (auto* const racingController : racingControllers) {
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auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
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if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
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}
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}
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dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
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12
dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
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#ifndef NSRACESERVER_H
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#define NSRACESERVER_H
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#include "CppScripts.h"
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#include "RaceImaginationServer.h"
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class NsRaceServer : public RaceImaginationServer {
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public:
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void OnStartup(Entity* self) override;
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};
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#endif //!NSRACESERVER_H
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