feat: add ns race server script and ignore 3 scripts from pet cove (#1682)

* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature

* ignore 3 more scripts

* add Ns race server script

* remove logs

* unique

* Update RaceImaginationServer.cpp

* Update CppScripts.cpp
This commit is contained in:
David Markowitz
2024-12-19 23:59:22 -08:00
committed by GitHub
parent 1ae21c423f
commit 2560bb00da
12 changed files with 170 additions and 23 deletions

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set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS
"NsRaceServer.cpp"
PARENT_SCOPE)

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#include "NsRaceServer.h"
#include "RacingControlComponent.h"
#include "Entity.h"
using std::unique_ptr;
using std::make_unique;
void NsRaceServer::OnStartup(Entity* self) {
GameMessages::ConfigureRacingControl config;
auto& raceSet = config.racingSettings;
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (auto* const racingController : racingControllers) {
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
}
}

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#ifndef NSRACESERVER_H
#define NSRACESERVER_H
#include "CppScripts.h"
#include "RaceImaginationServer.h"
class NsRaceServer : public RaceImaginationServer {
public:
void OnStartup(Entity* self) override;
};
#endif //!NSRACESERVER_H