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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: add ns race server script and ignore 3 scripts from pet cove (#1682)
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area * add drag to start race feature * ignore 3 more scripts * add Ns race server script * remove logs * unique * Update RaceImaginationServer.cpp * Update CppScripts.cpp
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@@ -330,6 +330,7 @@
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#include "EnemyClearThreat.h"
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#include "AgSpiderBossMessage.h"
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#include "GfRaceInstancer.h"
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#include "NsRaceServer.h"
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#include <map>
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#include <string>
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@@ -692,6 +693,7 @@ namespace {
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{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
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{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
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{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
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{"scripts\\ai\\RACING\\TRACK_NS\\NS_RACE_SERVER.lua", []() {return new NsRaceServer();}},
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};
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@@ -704,9 +706,12 @@ namespace {
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"scripts\\empty.lua",
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"scripts\\zone\\AG\\L_ZONE_AG.lua",
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"scripts\\zone\\NS\\L_ZONE_NS.lua",
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"scripts\\zone\\GF\\L_ZONE_GF.lua",
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"scripts\\ai\\GF\\L_ZONE_GF.lua",
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"scripts\\ai\\AG\\CONCERT_STAGE.lua",
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"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
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"scripts\\ai\\PETS\\PET_BLOCKER.lua",
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"scripts\\ai\\PETS\\PET_FLEA_MISSION.lua",
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"scripts\\ai\\ACT\\L_ACT_PET_INSTANCE_EXIT.lua",
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};
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};
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