mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 11:44:11 +00:00
feat: add ns race server script and ignore 3 scripts from pet cove (#1682)
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area * add drag to start race feature * ignore 3 more scripts * add Ns race server script * remove logs * unique * Update RaceImaginationServer.cpp * Update CppScripts.cpp
This commit is contained in:
@@ -330,6 +330,7 @@
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#include "EnemyClearThreat.h"
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#include "AgSpiderBossMessage.h"
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#include "GfRaceInstancer.h"
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#include "NsRaceServer.h"
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#include <map>
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#include <string>
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@@ -692,6 +693,7 @@ namespace {
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{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
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{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
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{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
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{"scripts\\ai\\RACING\\TRACK_NS\\NS_RACE_SERVER.lua", []() {return new NsRaceServer();}},
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};
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@@ -704,9 +706,12 @@ namespace {
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"scripts\\empty.lua",
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"scripts\\zone\\AG\\L_ZONE_AG.lua",
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"scripts\\zone\\NS\\L_ZONE_NS.lua",
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"scripts\\zone\\GF\\L_ZONE_GF.lua",
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"scripts\\ai\\GF\\L_ZONE_GF.lua",
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"scripts\\ai\\AG\\CONCERT_STAGE.lua",
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"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
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"scripts\\ai\\PETS\\PET_BLOCKER.lua",
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"scripts\\ai\\PETS\\PET_FLEA_MISSION.lua",
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"scripts\\ai\\ACT\\L_ACT_PET_INSTANCE_EXIT.lua",
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};
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};
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@@ -355,6 +355,8 @@ namespace CppScripts {
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* @param canceled if it was done via the cancel button
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*/
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virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
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virtual void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {};
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};
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Script* const GetScript(Entity* parent, const std::string& scriptName);
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@@ -1,4 +1,5 @@
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set(DSCRIPTS_SOURCES_AI_RACING)
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set(DSCRIPTS_SOURCES_AI_RACING
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"RaceImaginationServer.cpp")
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add_subdirectory(OBJECTS)
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@@ -6,6 +7,12 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
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endforeach()
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add_subdirectory(TRACK_NS)
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foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS})
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS/${file}")
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endforeach()
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add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
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target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
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target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS")
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target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
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19
dScripts/ai/RACING/RaceImaginationServer.cpp
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19
dScripts/ai/RACING/RaceImaginationServer.cpp
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@@ -0,0 +1,19 @@
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#include "RaceImaginationServer.h"
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#include "dZoneManager.h"
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void StartSpawner(const std::vector<Spawner*>& spawner) {
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for (auto* const entity : spawner) {
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entity->Activate();
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}
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}
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void RaceImaginationServer::OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {
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// Spawn imagination pickups
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StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Min"));
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if (info.maxPlayers > 2) {
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StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Med"));
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}
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if (info.maxPlayers > 4) {
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StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Max"));
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}
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}
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11
dScripts/ai/RACING/RaceImaginationServer.h
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11
dScripts/ai/RACING/RaceImaginationServer.h
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@@ -0,0 +1,11 @@
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#ifndef RACEIMAGINATIONSERVER_H
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#define RACEIMAGINATIONSERVER_H
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#include "CppScripts.h"
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class RaceImaginationServer : public virtual CppScripts::Script {
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public:
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void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) override;
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};
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#endif //!RACEIMAGINATIONSERVER_H
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3
dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
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3
dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
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@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS
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"NsRaceServer.cpp"
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PARENT_SCOPE)
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54
dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
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dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
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@@ -0,0 +1,54 @@
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#include "NsRaceServer.h"
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#include "RacingControlComponent.h"
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#include "Entity.h"
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using std::unique_ptr;
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using std::make_unique;
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void NsRaceServer::OnStartup(Entity* self) {
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GameMessages::ConfigureRacingControl config;
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auto& raceSet = config.racingSettings;
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raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
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raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
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raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
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raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));
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std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
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for (auto* const racingController : racingControllers) {
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auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
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if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
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}
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}
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dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
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12
dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
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@@ -0,0 +1,12 @@
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#ifndef NSRACESERVER_H
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#define NSRACESERVER_H
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#include "CppScripts.h"
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#include "RaceImaginationServer.h"
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class NsRaceServer : public RaceImaginationServer {
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public:
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void OnStartup(Entity* self) override;
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};
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#endif //!NSRACESERVER_H
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