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feat: add ns race server script and ignore 3 scripts from pet cove (#1682)
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area * add drag to start race feature * ignore 3 more scripts * add Ns race server script * remove logs * unique * Update RaceImaginationServer.cpp * Update CppScripts.cpp
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@@ -717,6 +717,16 @@ namespace GameMessages {
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NiPoint3 targetPosition{};
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void Serialize(RakNet::BitStream& bitStream) const override;
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};
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struct ZoneLoadedInfo : public GameMsg {
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ZoneLoadedInfo() : GameMsg(MessageType::Game::ZONE_LOADED_INFO) {}
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int32_t maxPlayers{};
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};
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struct ConfigureRacingControl : public GameMsg {
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ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {}
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std::vector<std::unique_ptr<LDFBaseData>> racingSettings{};
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};
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};
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#endif // GAMEMESSAGES_H
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