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feat: Destroyable component debug info (#1849)
tested that the ui now shows server and client info together if configured to do so
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@@ -1524,7 +1524,8 @@ namespace DEVGMCommands {
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GameMessages::RequestServerObjectInfo objectInfo;
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objectInfo.bVerbose = true;
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objectInfo.target = closest->GetObjectID();
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objectInfo.targetForReport = entity->GetObjectID();
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objectInfo.targetForReport = closest->GetObjectID();
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objectInfo.clientId = entity->GetObjectID();
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closest->HandleMsg(objectInfo);
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Game::entityManager->SerializeEntity(closest);
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