mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 23:08:31 +00:00
feat: Destroyable component debug info (#1849)
tested that the ui now shows server and client info together if configured to do so
This commit is contained in:
@@ -2243,7 +2243,7 @@ bool Entity::MsgRequestServerObjectInfo(GameMessages::GameMsg& msg) {
|
||||
}
|
||||
HandleMsg(info);
|
||||
|
||||
auto* targetForReport = Game::entityManager->GetEntity(requestInfo.targetForReport);
|
||||
if (targetForReport) GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, targetForReport->GetSystemAddress());
|
||||
auto* client = Game::entityManager->GetEntity(requestInfo.clientId);
|
||||
if (client) GameMessages::SendUIMessageServerToSingleClient("ToggleObjectDebugger", response, client->GetSystemAddress());
|
||||
return true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user