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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix include paths
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2eadfa2efb
commit
247b88dbd5
@ -5,7 +5,6 @@
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#include "RakNetTypes.h"
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#include "RakNetTypes.h"
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#include "Character.h"
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#include "Character.h"
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#include "Component.h"
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#include "Component.h"
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#include "Item.h"
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#include <string>
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#include <string>
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#include "CDMissionsTable.h"
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#include "CDMissionsTable.h"
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#include "tinyxml2.h"
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#include "tinyxml2.h"
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@ -15,6 +14,8 @@
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enum class eGameActivity : uint32_t;
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enum class eGameActivity : uint32_t;
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class Item;
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/**
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/**
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* The statistics that can be achieved per zone
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* The statistics that can be achieved per zone
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*/
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*/
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "dCommonVars.h"
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#include "dCommonVars.h"
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#include "eLootSourceType.h"
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#include <unordered_map>
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#include <unordered_map>
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class Entity;
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class Entity;
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@ -8,7 +8,7 @@
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#include "ZoneInstanceManager.h"
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#include "ZoneInstanceManager.h"
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#include "MD5.h"
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#include "MD5.h"
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#include "GeneralUtils.h"
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#include "GeneralUtils.h"
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#include "ClientVersion.h"
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#include "dClient/ClientVersion.h"
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#include <bcrypt/BCrypt.hpp>
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#include <bcrypt/BCrypt.hpp>
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@ -8,7 +8,7 @@ set(DNET_SOURCES "AuthPackets.cpp"
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"ZoneInstanceManager.cpp")
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"ZoneInstanceManager.cpp")
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add_library(dNet STATIC ${DNET_SOURCES})
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add_library(dNet STATIC ${DNET_SOURCES})
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target_link_libraries(dNet PRIVATE bcrypt)
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target_link_libraries(dNet PRIVATE bcrypt MD5)
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target_include_directories(dNet PRIVATE
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target_include_directories(dNet PRIVATE
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${PROJECT_SOURCE_DIR}/dCommon
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${PROJECT_SOURCE_DIR}/dCommon
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${PROJECT_SOURCE_DIR}/dCommon/dEnums
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${PROJECT_SOURCE_DIR}/dCommon/dEnums
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