mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Merge branch 'main' into use-npc-paths
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@@ -123,13 +123,15 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
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m_Buffs.emplace(id, buff);
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}
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void BuffComponent::RemoveBuff(int32_t id) {
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void BuffComponent::RemoveBuff(int32_t id, bool fromUnEquip, bool removeImmunity) {
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const auto& iter = m_Buffs.find(id);
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if (iter == m_Buffs.end()) {
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return;
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}
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GameMessages::SendRemoveBuff(m_Parent, fromUnEquip, removeImmunity, id);
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m_Buffs.erase(iter);
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RemoveBuffEffect(id);
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@@ -78,8 +78,9 @@ public:
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/**
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* Removes a buff from the parent entity, reversing its effects
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* @param id the id of the buff to remove
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* @param removeImmunity whether or not to remove immunity on removing the buff
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*/
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void RemoveBuff(int32_t id);
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void RemoveBuff(int32_t id, bool fromUnEquip = false, bool removeImmunity = false);
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/**
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* Returns whether or not the entity has a buff identified by `id`
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@@ -209,9 +209,11 @@ void InventoryComponent::AddItem(
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auto stack = static_cast<uint32_t>(info.stackSize);
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bool isBrick = inventoryType == eInventoryType::BRICKS || (stack == 0 && info.itemType == 1);
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// info.itemType of 1 is item type brick
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if (inventoryType == eInventoryType::BRICKS || (stack == 0 && info.itemType == 1)) {
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stack = 999;
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if (isBrick) {
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stack = UINT32_MAX;
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} else if (stack == 0) {
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stack = 1;
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}
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@@ -232,7 +234,8 @@ void InventoryComponent::AddItem(
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}
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}
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while (left > 0) {
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// If we have some leftover and we aren't bricks, make a new stack
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while (left > 0 && (!isBrick || (isBrick && !existing))) {
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const auto size = std::min(left, stack);
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left -= size;
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@@ -327,7 +330,9 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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const auto lot = item->GetLot();
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if (item->GetConfig().empty() && !item->GetBound() || (item->GetBound() && item->GetInfo().isBOP)) {
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const auto subkey = item->GetSubKey();
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if (subkey == LWOOBJID_EMPTY && item->GetConfig().empty() && (!item->GetBound() || (item->GetBound() && item->GetInfo().isBOP))) {
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auto left = std::min<uint32_t>(count, origin->GetLotCount(lot));
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while (left > 0) {
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@@ -358,7 +363,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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const auto delta = std::min<uint32_t>(item->GetCount(), count);
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AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot);
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AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, subkey, origin->GetType(), 0, item->GetBound(), preferredSlot);
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item->SetCount(item->GetCount() - delta, false, false);
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}
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@@ -605,16 +610,17 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
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return;
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}
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std::vector<Inventory*> inventories;
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std::vector<Inventory*> inventoriesToSave;
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// Need to prevent some transfer inventories from being saved
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for (const auto& pair : this->m_Inventories) {
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auto* inventory = pair.second;
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if (inventory->GetType() == VENDOR_BUYBACK) {
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if (inventory->GetType() == VENDOR_BUYBACK || inventory->GetType() == eInventoryType::MODELS_IN_BBB) {
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continue;
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}
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inventories.push_back(inventory);
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inventoriesToSave.push_back(inventory);
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}
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inventoryElement->SetAttribute("csl", m_Consumable);
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@@ -629,7 +635,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
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bags->DeleteChildren();
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for (const auto* inventory : inventories) {
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for (const auto* inventory : inventoriesToSave) {
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auto* bag = document->NewElement("b");
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bag->SetAttribute("t", inventory->GetType());
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@@ -648,7 +654,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
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items->DeleteChildren();
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for (auto* inventory : inventories) {
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for (auto* inventory : inventoriesToSave) {
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if (inventory->GetSize() == 0) {
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continue;
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}
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@@ -985,6 +991,7 @@ void InventoryComponent::ApplyBuff(Item* item) const {
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}
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}
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// TODO Something needs to send the remove buff GameMessage as well when it is unequipping items that would remove buffs.
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void InventoryComponent::RemoveBuff(Item* item) const {
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const auto buffs = FindBuffs(item, false);
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@@ -1258,7 +1265,7 @@ BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type) {
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}
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bool InventoryComponent::IsTransferInventory(eInventoryType type) {
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return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS;
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return type == VENDOR_BUYBACK || type == VAULT_ITEMS || type == VAULT_MODELS || type == TEMP_ITEMS || type == TEMP_MODELS || type == MODELS_IN_BBB;
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}
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uint32_t InventoryComponent::FindSkill(const LOT lot) {
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@@ -474,7 +474,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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settings.push_back(propertyObjectID);
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settings.push_back(modelType);
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inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId);
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inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
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auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
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if (item == nullptr) {
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@@ -19,8 +19,9 @@
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#include "DestroyableComponent.h"
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ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
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m_ActivityID = activityID;
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CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
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std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == activityID); });
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std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
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for (CDActivities activity : activities) {
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m_ActivityInfo = activity;
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@@ -88,6 +89,21 @@ void ScriptedActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool
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}
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}
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void ScriptedActivityComponent::ReloadConfig() {
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CDActivitiesTable* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
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std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
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for (auto activity : activities) {
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auto mapID = m_ActivityInfo.instanceMapID;
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if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
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m_ActivityInfo.minTeamSize = 1;
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m_ActivityInfo.minTeams = 1;
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} else {
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m_ActivityInfo.minTeamSize = activity.minTeamSize;
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m_ActivityInfo.minTeams = activity.minTeams;
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}
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}
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}
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void ScriptedActivityComponent::HandleMessageBoxResponse(Entity* player, const std::string& id) {
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if (m_ActivityInfo.ActivityID == 103) {
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return;
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@@ -276,6 +276,12 @@ public:
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*/
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ActivityInstance* GetInstance(const LWOOBJID playerID);
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/**
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* @brief Reloads the config settings for this component
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*
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*/
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void ReloadConfig();
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/**
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* Removes all the instances
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*/
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@@ -361,6 +367,12 @@ private:
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* LMIs for team sizes
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*/
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std::unordered_map<uint32_t, uint32_t> m_ActivityLootMatrices;
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/**
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* The activity id
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*
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*/
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int32_t m_ActivityID;
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};
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#endif // SCRIPTEDACTIVITYCOMPONENT_H
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