Implemented sourceType for SendSetCurrency

Implemented sourceType for the function SendSetCurrency.
This commit is contained in:
EmosewaMC
2021-12-21 23:26:54 -08:00
parent 0531365cb5
commit 23e269940b
10 changed files with 24 additions and 26 deletions

View File

@@ -316,7 +316,7 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac
auto* character = player->GetCharacter();
character->SetCoins(character->GetCoins() + coins);
character->SetCoins(character->GetCoins() + coins, 10);
}
void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {

View File

@@ -262,7 +262,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
}
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, 3);
Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);

View File

@@ -1326,7 +1326,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money);
ch->SetCoins(ch->GetCoins() + money, 14);
}
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
@@ -1339,7 +1339,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
auto* ch = entity->GetCharacter();
ch->SetCoins(money);
ch->SetCoins(money, 14);
}
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.