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fix: friends not updating and using incorrect world (#1724)
* fix: friends not updating and using incorrect world * use better reset logic * actual fix for real
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@@ -46,6 +46,7 @@ struct PlayerData {
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std::vector<IgnoreData> ignoredPlayers;
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eGameMasterLevel gmLevel = static_cast<eGameMasterLevel>(0); // CIVILLIAN
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bool isFTP = false;
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bool isLogin = false;
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};
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struct TeamData {
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