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feat: deletion restrictions
Deleting an item now follows the item's DeletionRestrictions row (ItemComponent.delResIndex), as the client's LWOInventoryComponent_Common::CanRemoveFromInventory (0x00ce0d20) and CheckDeletionRestrictionIndex (0x00c94c20) do: an item the player is driving or riding can't be deleted, an operator can delete anything, and otherwise the row decides: - LOTS_INCLUDED: only while the player has another item of any of the LOTs (the last rocket can't be deleted) - LOTS_EXCLUDED: only while the player has other items of all of the LOTs - ANY_RESTRICTION / ALL_RESTRICTIONS: any / all of the listed rows allow it (a row that names itself again allows it) - ZONE: only in the listed zones - ALWAYS_RESTRICTED: never A missing, unrestricted or bad row (no valid ids, unknown check type) allows it. The client checks first and shows the row's failure reason; the server checks again and ignores a client's forceDeletion. Refs issue 960 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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17
dCommon/dEnums/eDeletionRestrictionsCheckType.h
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17
dCommon/dEnums/eDeletionRestrictionsCheckType.h
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#ifndef __EDELETIONRESTRICTIONSCHECKTYPE__H__
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#define __EDELETIONRESTRICTIONSCHECKTYPE__H__
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#include <cstdint>
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// DeletionRestrictions.checkType, as the client's eDeletionRestrictionCheckType
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enum class eDeletionRestrictionsCheckType : uint32_t {
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LOTS_INCLUDED, // can delete while the player has another item of any of these LOTs
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LOTS_EXCLUDED, // can delete while the player has other items of all of these LOTs
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ANY_RESTRICTION, // can delete if any of these restrictions (rows) allows it
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ALL_RESTRICTIONS, // can delete if all of these restrictions (rows) allow it
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ZONE, // can delete only in one of these zones
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ALWAYS_RESTRICTED, // can never delete
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MAX
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};
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#endif //!__EDELETIONRESTRICTIONSCHECKTYPE__H__
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