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	Merge pull request #1856 from DarkflameUniverse/revert-uint8_t
Revert uint8_t in game message tests
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		| @@ -57,13 +57,12 @@ TEST_F(GameMessageTests, SendBlueprintLoadItemResponse) { | ||||
| 	ASSERT_EQ(bitStream->GetNumberOfUnreadBits(), 200); | ||||
| 	// First read in the packets' header | ||||
| 	uint8_t rakNetPacketId{}; | ||||
| 	uint8_t remoteServiceType{}; | ||||
| 	uint16_t remoteServiceType{}; | ||||
| 	uint32_t packetId{}; | ||||
| 	uint8_t always0{}; | ||||
|  | ||||
| 	bitStream->Read(rakNetPacketId); | ||||
| 	bitStream->Read(remoteServiceType); | ||||
|     bitStream->IgnoreBytes(1); | ||||
| 	bitStream->Read(packetId); | ||||
| 	bitStream->Read(always0); | ||||
| 	ASSERT_EQ(rakNetPacketId, 0x53); | ||||
|   | ||||
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					jadebenn