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https://github.com/DarkflameUniverse/DarkflameServer.git
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address feedback
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@ -10,7 +10,9 @@
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#include "PlayerContainer.h"
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#include "dConfig.h"
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#include "httplib.h"
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#include "json.h"
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#include "nlohmann/json.hpp"
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using json = nlohmann::json;
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namespace {
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httplib::Server m_APIServer;
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@ -13,7 +13,9 @@
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#include "eConnectionType.h"
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#include "ChatPackets.h"
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#include "dConfig.h"
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#include "eChatMessageType.h"
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#include "eChatMessageType.h"
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using json = nlohmann::json;
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const json PlayerData::to_json() const {
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json data;
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@ -6,7 +6,7 @@
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#include "Game.h"
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#include "dServer.h"
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#include <unordered_map>
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#include "json.h"
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#include "nlohmann/json.hpp"
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enum class eGameMasterLevel : uint8_t;
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@ -37,7 +37,7 @@ struct PlayerData {
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return muteExpire == 1 || muteExpire > time(NULL);
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}
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const json to_json() const;
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const nlohmann::json to_json() const;
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SystemAddress sysAddr{};
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LWOZONEID zoneID{};
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@ -1,10 +0,0 @@
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#ifndef __JSON__H__
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#define __JSON__H__
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#include "nlohmann/json.hpp"
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namespace {
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using json = nlohmann::json;
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}
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#endif // !__JSON__H__
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