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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Merge branch 'main' into proper-rocket-holding
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commit
20b45bc27f
@ -27,6 +27,7 @@ std::vector<LWOMAPID> EntityManager::m_GhostingExcludedZones = {
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// Racing zones
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1203,
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1261,
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1303,
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1403,
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15
dScripts/AmTeapotServer.cpp
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15
dScripts/AmTeapotServer.cpp
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@ -0,0 +1,15 @@
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#include "AmTeapotServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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void AmTeapotServer::OnUse(Entity* self, Entity* user) {
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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if (inventoryComponent->GetLotCount(BLUE_FLOWER_LEAVES) >= 10){
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inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10);
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inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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}
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10
dScripts/AmTeapotServer.h
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10
dScripts/AmTeapotServer.h
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@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class AmTeapotServer : public CppScripts::Script {
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public:
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void OnUse(Entity* self, Entity* user) override;
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private:
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LOT BLUE_FLOWER_LEAVES = 12317;
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LOT WU_S_IMAGINATION_TEA = 12109;
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};
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@ -226,6 +226,7 @@
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#include "AmSkullkinTower.h"
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#include "AmDarklingDragon.h"
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#include "AmBlueX.h"
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#include "AmTeapotServer.h"
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// NJ Scripts
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#include "NjGarmadonCelebration.h"
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@ -704,6 +705,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new BaseEnemyApe();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua")
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script = new AmBlueX();
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else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua")
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script = new AmTeapotServer();
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// Ninjago
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else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua")
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@ -1092,7 +1092,7 @@ void HandlePacket(Packet* packet) {
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noBBB:
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// Tell the client it's done loading:
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GameMessages::SendInvalidZoneTransferList(player, packet->systemAddress, u"https://forms.zohopublic.eu/virtualoffice204/form/DLUInGameSurvey/formperma/kpU-IL5v2-Wt41QcB5UFnYjzlLp-j2LEisF8e11PisU", u"", false, false);
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GameMessages::SendInvalidZoneTransferList(player, packet->systemAddress, GeneralUtils::ASCIIToUTF16(Game::config->GetValue("source")), u"", false, false);
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GameMessages::SendServerDoneLoadingAllObjects(player, packet->systemAddress);
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//Send the player it's mail count:
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