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Merge branch 'movementAiPathing' into moreMovementAi
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commit
20b2a62932
@ -549,8 +549,8 @@ void Zone::LoadPath(std::istream& file) {
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// the waypoint is located near 0 height,
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if (path.pathType == PathType::Movement) {
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if (dpWorld::Instance().IsLoaded()) {
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// 1000 should be large enough for every world.
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waypoint.position.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(waypoint.position, 1000.0f);
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// 2000 should be large enough for every world.
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waypoint.position.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
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}
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}
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path.pathWaypoints.push_back(waypoint);
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