mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-03 14:11:56 +00:00
Merge remote-tracking branch 'origin/main' into grim-lu
This commit is contained in:
@@ -39,7 +39,7 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitS
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auto* behavior = CreateBehavior(behaviorId);
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if (EntityManager::Instance()->GetEntity(target) != nullptr) {
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if (Game::entityManager->GetEntity(target) != nullptr) {
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branch.target = target;
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}
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@@ -6,7 +6,7 @@
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void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* entity = EntityManager::Instance()->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
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auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
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if (entity == nullptr) return;
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@@ -19,7 +19,7 @@ void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
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}
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void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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auto* entity = Game::entityManager->GetEntity(branch.target);
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if (entity == nullptr) return;
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@@ -47,7 +47,7 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
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}
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void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* self = EntityManager::Instance()->GetEntity(context->caster);
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auto* self = Game::entityManager->GetEntity(context->caster);
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if (self == nullptr) {
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Game::logger->Log("AreaOfEffectBehavior", "Invalid self for (%llu)!", context->originator);
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@@ -58,7 +58,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
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std::vector<Entity*> targets;
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auto* presetTarget = EntityManager::Instance()->GetEntity(branch.target);
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auto* presetTarget = Game::entityManager->GetEntity(branch.target);
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if (presetTarget != nullptr) {
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if (this->m_radius * this->m_radius >= Vector3::DistanceSquared(reference, presetTarget->GetPosition())) {
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@@ -75,7 +75,7 @@ void AreaOfEffectBehavior::Calculate(BehaviorContext* context, RakNet::BitStream
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// Gets all of the valid targets, passing in if should target enemies and friends
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for (auto validTarget : context->GetValidTargets(m_ignoreFaction, includeFaction, m_TargetSelf == 1, m_targetEnemy == 1, m_targetFriend == 1)) {
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auto* entity = EntityManager::Instance()->GetEntity(validTarget);
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auto* entity = Game::entityManager->GetEntity(validTarget);
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if (entity == nullptr) {
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Game::logger->Log("AreaOfEffectBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
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@@ -10,7 +10,7 @@
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void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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if (context->unmanaged) {
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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auto* entity = Game::entityManager->GetEntity(branch.target);
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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@@ -39,7 +39,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
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}
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void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
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auto* targetEntity = Game::entityManager->GetEntity(branch.target);
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if (!targetEntity) {
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Game::logger->Log("BasicAttackBehavior", "Target targetEntity %llu not found.", branch.target);
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return;
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@@ -62,7 +62,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
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if (isBlocked) {
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destroyableComponent->SetAttacksToBlock(std::min(destroyableComponent->GetAttacksToBlock() - 1, 0U));
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EntityManager::Instance()->SerializeEntity(targetEntity);
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Game::entityManager->SerializeEntity(targetEntity);
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this->m_OnFailBlocked->Handle(context, bitStream, branch);
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return;
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}
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@@ -168,7 +168,7 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
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}
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void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(branch.target);
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auto* targetEntity = Game::entityManager->GetEntity(branch.target);
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if (!targetEntity) {
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Game::logger->Log("BasicAttackBehavior", "Target entity %llu is null!", branch.target);
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return;
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@@ -186,7 +186,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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if (isBlocking) {
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destroyableComponent->SetAttacksToBlock(destroyableComponent->GetAttacksToBlock() - 1);
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EntityManager::Instance()->SerializeEntity(targetEntity);
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Game::entityManager->SerializeEntity(targetEntity);
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this->m_OnFailBlocked->Calculate(context, bitStream, branch);
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return;
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}
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@@ -314,7 +314,7 @@ BehaviorTemplates Behavior::GetBehaviorTemplate(const uint32_t behaviorId) {
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// For use with enemies, to display the correct damage animations on the players
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void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID secondary) {
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auto* targetEntity = EntityManager::Instance()->GetEntity(target);
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auto* targetEntity = Game::entityManager->GetEntity(target);
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if (targetEntity == nullptr) {
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return;
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@@ -6,7 +6,7 @@
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#include "Game.h"
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#include "dLogger.h"
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#include "dServer.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include <sstream>
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@@ -27,7 +27,7 @@ BehaviorEndEntry::BehaviorEndEntry() {
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}
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uint32_t BehaviorContext::GetUniqueSkillId() const {
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auto* entity = EntityManager::Instance()->GetEntity(this->originator);
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auto* entity = Game::entityManager->GetEntity(this->originator);
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if (entity == nullptr) {
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Game::logger->Log("BehaviorContext", "Invalid entity for (%llu)!", this->originator);
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@@ -94,11 +94,11 @@ void BehaviorContext::ScheduleUpdate(const LWOOBJID id) {
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void BehaviorContext::ExecuteUpdates() {
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for (const auto& id : this->scheduledUpdates) {
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auto* entity = EntityManager::Instance()->GetEntity(id);
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auto* entity = Game::entityManager->GetEntity(id);
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if (entity == nullptr) continue;
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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}
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this->scheduledUpdates.clear();
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@@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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// Write message
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RakNet::BitStream message;
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PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(&message);
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@@ -308,7 +308,7 @@ void BehaviorContext::Reset() {
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}
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std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, int32_t includeFaction, bool targetSelf, bool targetEnemy, bool targetFriend) const {
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auto* entity = EntityManager::Instance()->GetEntity(this->caster);
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auto* entity = Game::entityManager->GetEntity(this->caster);
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std::vector<LWOOBJID> targets;
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@@ -320,7 +320,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
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if (!ignoreFaction && !includeFaction) {
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for (auto entry : entity->GetTargetsInPhantom()) {
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auto* instance = EntityManager::Instance()->GetEntity(entry);
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auto* instance = Game::entityManager->GetEntity(entry);
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if (instance == nullptr) {
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continue;
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@@ -336,7 +336,7 @@ std::vector<LWOOBJID> BehaviorContext::GetValidTargets(int32_t ignoreFaction, in
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return targets;
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}
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auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
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auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS);
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for (auto* candidate : entities) {
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const auto id = candidate->GetObjectID();
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@@ -10,7 +10,7 @@
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void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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const auto target = context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -40,7 +40,7 @@ void BlockBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
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void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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const auto target = context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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@@ -10,7 +10,7 @@
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void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
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@@ -37,7 +37,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
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*/
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component->SetMaxImagination(component->GetMaxImagination() + this->m_imagination);
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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if (!context->unmanaged) {
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if (branch.duration > 0) {
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@@ -51,7 +51,7 @@ void BuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
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void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
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auto* entity = EntityManager::Instance()->GetEntity(target);
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("BuffBehavior", "Invalid target (%llu)!", target);
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@@ -78,7 +78,7 @@ void BuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch
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*/
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component->SetMaxImagination(component->GetMaxImagination() - this->m_imagination);
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EntityManager::Instance()->SerializeEntity(entity);
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Game::entityManager->SerializeEntity(entity);
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}
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void BuffBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, LWOOBJID second) {
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@@ -11,7 +11,7 @@
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void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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GameMessages::SendVehicleAddPassiveBoostAction(branch.target, UNASSIGNED_SYSTEM_ADDRESS);
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auto* entity = EntityManager::Instance()->GetEntity(context->originator);
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auto* entity = Game::entityManager->GetEntity(context->originator);
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if (entity == nullptr) {
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return;
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@@ -22,7 +22,7 @@ void CarBoostBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitSt
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auto* possessableComponent = entity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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auto* possessor = Game::entityManager->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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@@ -5,14 +5,14 @@
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void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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Entity* sourceEntity;
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if (this->m_orientCaster) sourceEntity = EntityManager::Instance()->GetEntity(context->originator);
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else sourceEntity = EntityManager::Instance()->GetEntity(branch.target);
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if (this->m_orientCaster) sourceEntity = Game::entityManager->GetEntity(context->originator);
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else sourceEntity = Game::entityManager->GetEntity(branch.target);
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if (!sourceEntity) return;
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if (this->m_toTarget) {
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Entity* destinationEntity;
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if (this->m_orientCaster) destinationEntity = EntityManager::Instance()->GetEntity(branch.target);
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else destinationEntity = EntityManager::Instance()->GetEntity(context->originator);
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if (this->m_orientCaster) destinationEntity = Game::entityManager->GetEntity(branch.target);
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else destinationEntity = Game::entityManager->GetEntity(context->originator);
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if (!destinationEntity) return;
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sourceEntity->SetRotation(
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@@ -23,7 +23,7 @@ void ChangeOrientationBehavior::Calculate(BehaviorContext* context, RakNet::BitS
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if (this->m_relative) baseAngle += sourceEntity->GetRotation().GetForwardVector();
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sourceEntity->SetRotation(NiQuaternion::FromEulerAngles(baseAngle));
|
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} else return;
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EntityManager::Instance()->SerializeEntity(sourceEntity);
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Game::entityManager->SerializeEntity(sourceEntity);
|
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return;
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}
|
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|
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@@ -8,7 +8,7 @@
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||||
#include "DestroyableComponent.h"
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void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = EntityManager::Instance()->GetEntity(branch.target);
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auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
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if (target == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
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@@ -34,7 +34,7 @@ void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
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}
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|
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void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
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auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
|
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@@ -32,7 +32,7 @@ void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStr
|
||||
}
|
||||
|
||||
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "BehaviorContext.h"
|
||||
|
||||
void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -26,7 +26,7 @@ void DarkInspirationBehavior::Handle(BehaviorContext* context, RakNet::BitStream
|
||||
}
|
||||
|
||||
void DarkInspirationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->LogDebug("DarkInspirationBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
void FallSpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
// make sure required parameter has non-default value
|
||||
if (m_PercentSlowed == 0.0f) return;
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(m_PercentSlowed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
@@ -36,13 +36,13 @@ void FallSpeedBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext b
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetGravityScale(1);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void FallSpeedBehavior::Load(){
|
||||
|
||||
@@ -42,7 +42,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
return;
|
||||
}
|
||||
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
@@ -51,7 +51,7 @@ void ForceMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStrea
|
||||
controllablePhysicsComponent->SetVelocity(controllablePhysicsComponent->GetRotation().GetForwardVector() * 25);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ void ForceMovementBehavior::Load() {
|
||||
}
|
||||
|
||||
void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* casterEntity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* casterEntity = Game::entityManager->GetEntity(context->caster);
|
||||
if (casterEntity != nullptr) {
|
||||
auto* controllablePhysicsComponent = casterEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent != nullptr) {
|
||||
@@ -80,7 +80,7 @@ void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::Bi
|
||||
controllablePhysicsComponent->SetPosition(controllablePhysicsComponent->GetPosition() + controllablePhysicsComponent->GetVelocity() * m_Duration);
|
||||
controllablePhysicsComponent->SetVelocity({});
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(casterEntity);
|
||||
Game::entityManager->SerializeEntity(casterEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
|
||||
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -56,7 +56,7 @@ void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(second);
|
||||
auto* target = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (!target) {
|
||||
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", second);
|
||||
|
||||
@@ -42,7 +42,7 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
@@ -67,7 +67,7 @@ void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* b
|
||||
|
||||
if (branch.target == context->originator) return;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) return;
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Character.h"
|
||||
|
||||
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
|
||||
|
||||
@@ -20,7 +20,7 @@ void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_st
|
||||
}
|
||||
|
||||
void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, false);
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#include "LootBuffBehavior.h"
|
||||
|
||||
void LootBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto target = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto target = Game::entityManager->GetEntity(context->caster);
|
||||
if (!target) return;
|
||||
|
||||
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->AddPickupRadiusScale(m_Scale);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0) context->RegisterTimerBehavior(this, branch);
|
||||
|
||||
@@ -19,14 +19,14 @@ void LootBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bi
|
||||
}
|
||||
|
||||
void LootBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
auto target = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto target = Game::entityManager->GetEntity(context->caster);
|
||||
if (!target) return;
|
||||
|
||||
auto controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->RemovePickupRadiusScale(m_Scale);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void LootBuffBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
|
||||
@@ -14,13 +14,13 @@
|
||||
void OverTimeBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
const auto originator = context->originator;
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(originator);
|
||||
auto* entity = Game::entityManager->GetEntity(originator);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
for (size_t i = 0; i < m_NumIntervals; i++) {
|
||||
entity->AddCallbackTimer((i + 1) * m_Delay, [originator, branch, this]() {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(originator);
|
||||
auto* entity = Game::entityManager->GetEntity(originator);
|
||||
|
||||
if (entity == nullptr) return;
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
return;
|
||||
};
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
@@ -40,7 +40,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
};
|
||||
}
|
||||
|
||||
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
|
||||
auto* targetEntity = Game::entityManager->GetEntity(target);
|
||||
|
||||
for (auto i = 0u; i < this->m_projectileCount; ++i) {
|
||||
LWOOBJID projectileId{};
|
||||
@@ -61,7 +61,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
bitStream->Write(branch.target);
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
|
||||
@@ -78,7 +78,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
|
||||
|
||||
}
|
||||
|
||||
auto* other = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* other = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (other == nullptr) {
|
||||
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!", branch.target);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "dZoneManager.h"
|
||||
|
||||
void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* caster = Game::entityManager->GetEntity(context->caster);
|
||||
if (!caster) return;
|
||||
|
||||
auto* character = caster->GetCharacter();
|
||||
@@ -23,16 +23,16 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
|
||||
LWOMAPID targetMapId = m_MapId;
|
||||
LWOCLONEID targetCloneId = character->GetPropertyCloneID();
|
||||
|
||||
if (dZoneManager::Instance()->GetZoneID().GetCloneID() == character->GetPropertyCloneID()) {
|
||||
if (Game::zoneManager->GetZoneID().GetCloneID() == character->GetPropertyCloneID()) {
|
||||
targetMapId = character->GetLastNonInstanceZoneID();
|
||||
targetCloneId = 0;
|
||||
} else {
|
||||
character->SetLastNonInstanceZoneID(dZoneManager::Instance()->GetZoneID().GetMapID());
|
||||
character->SetLastNonInstanceZoneID(Game::zoneManager->GetZoneID().GetMapID());
|
||||
}
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, targetMapId, targetCloneId, false, [objId](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(objId);
|
||||
auto* entity = Game::entityManager->GetEntity(objId);
|
||||
if (!entity) return;
|
||||
|
||||
const auto sysAddr = entity->GetSystemAddress();
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
#include "MovementAIComponent.h"
|
||||
|
||||
void PullToPointBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr || target == nullptr) {
|
||||
return;
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "BuffComponent.h"
|
||||
|
||||
void RemoveBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->caster);
|
||||
auto* entity = Game::entityManager->GetEntity(context->caster);
|
||||
if (!entity) return;
|
||||
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "LevelProgressionComponent.h"
|
||||
|
||||
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!", branch.target);
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
||||
@@ -17,8 +17,8 @@ void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit
|
||||
|
||||
void
|
||||
SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* caster = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
auto* caster = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* origin = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* origin = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (origin == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find self entity (%llu)!", context->originator);
|
||||
@@ -21,7 +21,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
}
|
||||
|
||||
if (branch.isProjectile) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
origin = target;
|
||||
@@ -38,10 +38,10 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
info.spawnerNodeID = 0;
|
||||
info.pos = info.pos + (info.rot.GetForwardVector() * m_Distance);
|
||||
|
||||
auto* entity = EntityManager::Instance()->CreateEntity(
|
||||
auto* entity = Game::entityManager->CreateEntity(
|
||||
info,
|
||||
nullptr,
|
||||
EntityManager::Instance()->GetEntity(context->originator)
|
||||
Game::entityManager->GetEntity(context->originator)
|
||||
);
|
||||
|
||||
if (entity == nullptr) {
|
||||
@@ -59,7 +59,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
rebuildComponent->SetRepositionPlayer(false);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(entity);
|
||||
Game::entityManager->ConstructEntity(entity);
|
||||
|
||||
if (branch.duration > 0) {
|
||||
context->RegisterTimerBehavior(this, branch, entity->GetObjectID());
|
||||
@@ -79,7 +79,7 @@ void SpawnBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitSt
|
||||
}
|
||||
|
||||
void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext branch, const LWOOBJID second) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(second);
|
||||
auto* entity = Game::entityManager->GetEntity(second);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("SpawnBehavior", "Failed to find spawned entity (%llu)!", second);
|
||||
|
||||
@@ -9,14 +9,14 @@
|
||||
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
if (m_AffectsCaster) branch.target = context->caster;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->AddSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
@@ -38,14 +38,14 @@ void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch
|
||||
}
|
||||
|
||||
void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
controllablePhysicsComponent->RemoveSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
Game::entityManager->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void SpeedBehavior::Load() {
|
||||
|
||||
@@ -21,7 +21,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
return;
|
||||
};
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -44,7 +44,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
|
||||
|
||||
void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
||||
if (this->m_stunCaster || branch.target == context->originator) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("StunBehavior", "Invalid self entity (%llu)!", context->originator);
|
||||
@@ -69,7 +69,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
|
||||
|
||||
bool blocked = false;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target != nullptr) {
|
||||
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
|
||||
|
||||
@@ -16,7 +16,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
};
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* entity = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
@@ -41,7 +41,7 @@ void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
auto state = true;
|
||||
|
||||
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
state = entity != nullptr;
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
|
||||
}
|
||||
|
||||
void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid self for (%llu)!", context->originator);
|
||||
return;
|
||||
@@ -85,7 +85,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
const auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
|
||||
|
||||
if ((this->m_usePickedTarget || context->clientInitalized) && branch.target > 0) {
|
||||
const auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
return;
|
||||
@@ -120,7 +120,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
// Find all valid targets, based on whether we target enemies or friends
|
||||
for (const auto& contextTarget : context->GetValidTargets()) {
|
||||
if (destroyableComponent != nullptr) {
|
||||
const auto* targetEntity = EntityManager::Instance()->GetEntity(contextTarget);
|
||||
const auto* targetEntity = Game::entityManager->GetEntity(contextTarget);
|
||||
|
||||
if (m_targetEnemy && destroyableComponent->IsEnemy(targetEntity)
|
||||
|| m_targetFriend && destroyableComponent->IsFriend(targetEntity)) {
|
||||
@@ -136,7 +136,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
|
||||
break;
|
||||
}
|
||||
|
||||
auto* entity = EntityManager::Instance()->GetEntity(validTarget);
|
||||
auto* entity = Game::entityManager->GetEntity(validTarget);
|
||||
|
||||
if (entity == nullptr) {
|
||||
Game::logger->Log("TacArcBehavior", "Invalid target (%llu) for (%llu)!", validTarget, context->originator);
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
@@ -23,7 +23,7 @@ void TauntBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
|
||||
}
|
||||
|
||||
void TauntBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* target = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
Game::logger->Log("TauntBehavior", "Failed to find target (%llu)!", branch.target);
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
|
||||
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (targetEntity) {
|
||||
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
|
||||
@@ -21,7 +21,7 @@ void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
}
|
||||
|
||||
void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
|
||||
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
if (targetEntity) {
|
||||
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
|
||||
|
||||
void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
||||
auto* entity = Game::entityManager->GetEntity(branch.target);
|
||||
|
||||
auto success = true;
|
||||
|
||||
if (entity == nullptr) {
|
||||
success = false;
|
||||
} else if (this->m_rangeCheck) {
|
||||
auto* self = EntityManager::Instance()->GetEntity(context->originator);
|
||||
auto* self = Game::entityManager->GetEntity(context->originator);
|
||||
|
||||
if (self == nullptr) {
|
||||
Game::logger->Log("VerifyBehavior", "Invalid self for (%llu)", context->originator);
|
||||
|
||||
Reference in New Issue
Block a user