mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 11:44:11 +00:00
chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP * get rid of redundent case and some formatting issues * move some things around for cleaner diffs * remove dead code that does nothing and add connection check * fix whitespace * address feedback
This commit is contained in:
@@ -66,7 +66,7 @@
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eServerMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eChatMessageType.h"
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#include "eWorldMessageType.h"
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#include "eMasterMessageType.h"
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#include "eGameMessageType.h"
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@@ -541,118 +541,116 @@ void HandlePacketChat(Packet* packet) {
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}
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
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switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
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case eChatInternalMessageType::ROUTE_TO_PLAYER: {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
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switch (static_cast<eChatMessageType>(packet->data[3])) {
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case eChatMessageType::WORLD_ROUTE_PACKET: {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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auto player = Game::entityManager->GetEntity(playerID);
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if (!player) return;
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auto player = Game::entityManager->GetEntity(playerID);
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if (!player) return;
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auto sysAddr = player->GetSystemAddress();
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auto sysAddr = player->GetSystemAddress();
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//Write our stream outwards:
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CBITSTREAM;
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for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
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bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
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//Write our stream outwards:
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CBITSTREAM;
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for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
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bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
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}
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SEND_PACKET; //send routed packet to player
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break;
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}
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SEND_PACKET; //send routed packet to player
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case eChatMessageType::GM_ANNOUNCE: {
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CINSTREAM_SKIP_HEADER;
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break;
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}
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std::string title;
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std::string msg;
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case eChatInternalMessageType::ANNOUNCEMENT: {
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CINSTREAM_SKIP_HEADER;
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uint32_t len;
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inStream.Read<uint32_t>(len);
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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title += character;
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}
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std::string title;
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std::string msg;
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len = 0;
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inStream.Read<uint32_t>(len);
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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msg += character;
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}
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uint32_t len;
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inStream.Read<uint32_t>(len);
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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title += character;
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}
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//Send to our clients:
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AMFArrayValue args;
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len = 0;
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inStream.Read<uint32_t>(len);
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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msg += character;
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}
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args.Insert("title", title);
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args.Insert("message", msg);
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//Send to our clients:
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AMFArrayValue args;
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args.Insert("title", title);
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args.Insert("message", msg);
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GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
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break;
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}
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case eChatInternalMessageType::MUTE_UPDATE: {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerId;
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time_t expire = 0;
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inStream.Read(playerId);
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inStream.Read(expire);
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auto* entity = Game::entityManager->GetEntity(playerId);
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auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
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auto* user = character != nullptr ? character->GetParentUser() : nullptr;
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if (user) {
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user->SetMuteExpire(expire);
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entity->GetCharacter()->SendMuteNotice();
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}
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break;
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}
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case eChatInternalMessageType::TEAM_UPDATE: {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID teamID = 0;
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char lootOption = 0;
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char memberCount = 0;
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std::vector<LWOOBJID> members;
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inStream.Read(teamID);
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bool deleteTeam = inStream.ReadBit();
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if (deleteTeam) {
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TeamManager::Instance()->DeleteTeam(teamID);
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LOG("Deleting team (%llu)", teamID);
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GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
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break;
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}
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inStream.Read(lootOption);
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inStream.Read(memberCount);
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LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
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for (char i = 0; i < memberCount; i++) {
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LWOOBJID member = LWOOBJID_EMPTY;
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inStream.Read(member);
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members.push_back(member);
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case eChatMessageType::GM_MUTE: {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerId;
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time_t expire = 0;
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inStream.Read(playerId);
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inStream.Read(expire);
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LOG("Updating team member (%llu)", member);
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auto* entity = Game::entityManager->GetEntity(playerId);
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auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
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auto* user = character != nullptr ? character->GetParentUser() : nullptr;
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if (user) {
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user->SetMuteExpire(expire);
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entity->GetCharacter()->SendMuteNotice();
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}
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break;
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}
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TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
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case eChatMessageType::TEAM_GET_STATUS: {
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CINSTREAM_SKIP_HEADER;
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break;
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}
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LWOOBJID teamID = 0;
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char lootOption = 0;
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char memberCount = 0;
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std::vector<LWOOBJID> members;
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default:
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LOG("Received an unknown chat internal: %i", int(packet->data[3]));
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inStream.Read(teamID);
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bool deleteTeam = inStream.ReadBit();
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if (deleteTeam) {
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TeamManager::Instance()->DeleteTeam(teamID);
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LOG("Deleting team (%llu)", teamID);
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break;
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}
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inStream.Read(lootOption);
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inStream.Read(memberCount);
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LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
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for (char i = 0; i < memberCount; i++) {
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LWOOBJID member = LWOOBJID_EMPTY;
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inStream.Read(member);
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members.push_back(member);
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LOG("Updating team member (%llu)", member);
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}
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TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
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break;
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}
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default:
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LOG("Received an unknown chat: %i", int(packet->data[3]));
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}
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}
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}
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@@ -817,7 +815,7 @@ void HandlePacket(Packet* packet) {
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
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bitStream.Write(user->GetLoggedInChar());
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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@@ -986,7 +984,7 @@ void HandlePacket(Packet* packet) {
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// This means we swapped characters and we need to remove the previous player from the container.
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if (static_cast<uint32_t>(lastCharacter) != playerID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
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bitStream.Write(lastCharacter);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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@@ -1132,7 +1130,7 @@ void HandlePacket(Packet* packet) {
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const auto& playerName = character->GetName();
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::LOGIN_SESSION_NOTIFY);
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bitStream.Write(player->GetObjectID());
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bitStream.Write<uint32_t>(playerName.size());
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for (size_t i = 0; i < playerName.size(); i++) {
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