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chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP * get rid of redundent case and some formatting issues * move some things around for cleaner diffs * remove dead code that does nothing and add connection check * fix whitespace * address feedback
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@@ -79,7 +79,7 @@
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#include "RenderComponent.h"
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#include "eControlScheme.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "eChatMessageType.h"
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#include "eMasterMessageType.h"
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#include "PlayerManager.h"
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@@ -1063,7 +1063,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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@@ -2078,7 +2078,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_ANNOUNCE);
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bitStream.Write<uint32_t>(title.size());
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for (auto character : title) {
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