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chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP * get rid of redundent case and some formatting issues * move some things around for cleaner diffs * remove dead code that does nothing and add connection check * fix whitespace * address feedback
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@@ -26,7 +26,7 @@
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#include "eCharacterCreationResponse.h"
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#include "eRenameResponse.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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#include "eChatMessageType.h"
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#include "BitStreamUtils.h"
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#include "CheatDetection.h"
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@@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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Database::Get()->DeleteCharacter(charID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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