chore: remove chat_internal and processes everything over chat connection (#1508)

* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
This commit is contained in:
Aaron Kimbrell
2024-03-31 22:27:50 -05:00
committed by GitHub
parent c1c5db6593
commit 20408d8dfe
11 changed files with 151 additions and 207 deletions

View File

@@ -17,7 +17,6 @@
#include "PlayerContainer.h"
#include "ChatPacketHandler.h"
#include "eChatMessageType.h"
#include "eChatInternalMessageType.h"
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
@@ -182,47 +181,29 @@ int main(int argc, char** argv) {
void HandlePacket(Packet* packet) {
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
}
if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
LOG("A server is connecting, awaiting user list.");
}
} else if (packet->length < 4 || packet->data[0] != ID_USER_PACKET_ENUM) return; // Nothing left to process or not the right packet type
if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
CINSTREAM;
inStream.SetReadOffset(BYTES_TO_BITS(1));
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
Game::playerContainer.InsertPlayer(packet);
break;
eConnectionType connection;
eChatMessageType chatMessageID;
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatInternalMessageType::MUTE_UPDATE:
inStream.Read(connection);
if (connection != eConnectionType::CHAT) return;
inStream.Read(chatMessageID);
switch (chatMessageID) {
case eChatMessageType::GM_MUTE:
Game::playerContainer.MuteUpdate(packet);
break;
case eChatInternalMessageType::CREATE_TEAM:
case eChatMessageType::CREATE_TEAM:
Game::playerContainer.CreateTeamServer(packet);
break;
case eChatInternalMessageType::ANNOUNCEMENT: {
//we just forward this packet to every connected server
CINSTREAM;
Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
break;
}
default:
LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
switch (chat_message_type) {
case eChatMessageType::GET_FRIENDS_LIST:
ChatPacketHandler::HandleFriendlistRequest(packet);
break;
@@ -296,6 +277,19 @@ void HandlePacket(Packet* packet) {
ChatPacketHandler::HandleGMLevelUpdate(packet);
break;
case eChatMessageType::LOGIN_SESSION_NOTIFY:
Game::playerContainer.InsertPlayer(packet);
break;
case eChatMessageType::GM_ANNOUNCE:{
// we just forward this packet to every connected server
inStream.ResetReadPointer();
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
}
break;
case eChatMessageType::UNEXPECTED_DISCONNECT:
Game::playerContainer.RemovePlayer(packet);
break;
case eChatMessageType::WHO:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
@@ -308,7 +302,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::GUILD_KICK:
case eChatMessageType::GUILD_GET_STATUS:
case eChatMessageType::GUILD_GET_ALL:
case eChatMessageType::SHOW_ALL:
case eChatMessageType::BLUEPRINT_MODERATED:
case eChatMessageType::BLUEPRINT_MODEL_READY:
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
@@ -323,7 +316,6 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::CSR_REQUEST:
case eChatMessageType::CSR_REPLY:
case eChatMessageType::GM_KICK:
case eChatMessageType::GM_ANNOUNCE:
case eChatMessageType::WORLD_ROUTE_PACKET:
case eChatMessageType::GET_ZONE_POPULATIONS:
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
@@ -332,33 +324,18 @@ void HandlePacket(Packet* packet) {
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
case eChatMessageType::UGCC_REQUEST:
case eChatMessageType::WHO:
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
case eChatMessageType::ACHIEVEMENT_NOTIFY:
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
case eChatMessageType::UNEXPECTED_DISCONNECT:
case eChatMessageType::PLAYER_READY:
case eChatMessageType::GET_DONATION_TOTAL:
case eChatMessageType::UPDATE_DONATION:
case eChatMessageType::PRG_CSR_COMMAND:
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
break;
default:
LOG("Unknown CHAT Message id: %i", chat_message_type);
}
}
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
switch (static_cast<eWorldMessageType>(packet->data[3])) {
case eWorldMessageType::ROUTE_PACKET: {
LOG("Routing packet from world");
break;
}
default:
LOG("Unknown World id: %i", int(packet->data[3]));
}
LOG("Unknown CHAT Message id: %i", chatMessageID);
}
}