tabs and log

This commit is contained in:
Aaron Kimbre 2022-04-17 15:58:26 -05:00
parent 67615d5688
commit 1e85ae2035
2 changed files with 28 additions and 25 deletions

View File

@ -10,18 +10,19 @@ void RockHydrantBroken::OnStartup(Entity* self)
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant); const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
Game::logger->Log("RockHydrantBroken", "Broken Hydrant spawned (%s)\n", hydrant.c_str()); Game::logger->Log("RockHydrantBroken", "Broken Rock Hydrant spawned (%s)\n", hydrant.c_str());
for (auto* bouncer : bouncers) for (auto* bouncer : bouncers)
{ {
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID()); self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
Game::logger->Log("RockHydrantBroken", "Activate Bouncer (%s)\n", bouncer.c_str());
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
} }
self->AddTimer("KillBroken", 25); self->AddTimer("KillBroken", 10);
} }
void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName) void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName)

View File

@ -11,6 +11,8 @@ void WhFans::OnStartup(Entity* self) {
void WhFans::ToggleFX(Entity* self, bool hit) { void WhFans::ToggleFX(Entity* self, bool hit) {
std::string fanGroup = self->GetGroups()[0]; std::string fanGroup = self->GetGroups()[0];
Game::logger->Log("WhFans", "Toggling FX for Fan Group(%s)\n", fanGroup.c_str());
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup); std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
auto renderComponent = self->GetComponent<RenderComponent>(); auto renderComponent = self->GetComponent<RenderComponent>();