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refactor(chat): remove the chat server's web API
The dashboard's API covers what it offered (online players, teams, announcements) with API keys, so the chat server no longer runs a web server; its settings show as unused on the settings page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -38,7 +38,6 @@
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#include "RakNetDefines.h"
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#include "MessageIdentifiers.h"
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#include "ChatWeb.h"
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#include "BuildInfo.h"
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namespace Game {
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@@ -110,19 +109,6 @@ int main(int argc, char** argv) {
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// Settings edited on the dashboard (server_config table) are layered over the files from here on
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Game::config->SetDatabaseSync(ConfigSync::Sync);
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// setup the chat api web server
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const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
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if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
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// if we want the web server and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy(serviceName);
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1000;
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@@ -190,8 +176,6 @@ int main(int argc, char** argv) {
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packet = nullptr;
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}
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// Check and handle web requests:
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if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
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//Push our log every 30s:
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if (framesSinceLastFlush >= logFlushTime) {
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