mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
refactor(chat): remove the chat server's web API
The dashboard's API covers what it offered (online players, teams, announcements) with API keys, so the chat server no longer runs a web server; its settings show as unused on the settings page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,21 +1,19 @@
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set(DCHATSERVER_SOURCES
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"ChatIgnoreList.cpp"
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"ChatPacketHandler.cpp"
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"ChatJSONUtils.cpp"
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"ChatGuilds.cpp"
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"ChatWeb.cpp"
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"GuildManager.cpp"
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"PlayerContainer.cpp"
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"TeamContainer.cpp"
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)
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add_executable(ChatServer "ChatServer.cpp")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter" "${PROJECT_SOURCE_DIR}/dWeb")
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter glm::glm)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
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@@ -1,49 +0,0 @@
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#include "ChatJSONUtils.h"
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#include "json.hpp"
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using json = nlohmann::json;
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void to_json(json& data, const PlayerData& playerData) {
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data["id"] = playerData.playerID;
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data["name"] = playerData.playerName;
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data["gm_level"] = playerData.gmLevel;
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data["muted"] = playerData.GetIsMuted();
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auto& zoneID = data["zone_id"];
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zoneID["map_id"] = playerData.zoneID.GetMapID();
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zoneID["instance_id"] = playerData.zoneID.GetInstanceID();
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zoneID["clone_id"] = playerData.zoneID.GetCloneID();
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}
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void to_json(json& data, const PlayerContainer& playerContainer) {
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data = json::array();
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for (auto& playerData : playerContainer.GetAllPlayers()) {
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if (playerData.first == LWOOBJID_EMPTY) continue;
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data.push_back(playerData.second);
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}
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}
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void to_json(json& data, const TeamData& teamData) {
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data["id"] = teamData.teamID;
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data["loot_flag"] = teamData.lootFlag;
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data["local"] = teamData.local;
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auto& leader = Game::playerContainer.GetPlayerData(teamData.leaderID);
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data["leader"] = leader.playerName;
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auto& members = data["members"];
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for (auto& member : teamData.memberIDs) {
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auto& playerData = Game::playerContainer.GetPlayerData(member);
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if (!playerData) continue;
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members.push_back(playerData);
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}
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}
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void TeamContainer::to_json(json& data, const TeamContainer::Data& teamContainer) {
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for (auto& teamData : TeamContainer::GetTeams()) {
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if (!teamData) continue;
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data.push_back(*teamData);
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}
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}
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@@ -1,18 +0,0 @@
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#ifndef __CHATJSONUTILS_H__
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#define __CHATJSONUTILS_H__
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#include "json_fwd.hpp"
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#include "PlayerContainer.h"
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#include "TeamContainer.h"
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/* Remember, to_json needs to be in the same namespace as the class its located in */
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void to_json(nlohmann::json& data, const PlayerData& playerData);
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void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
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void to_json(nlohmann::json& data, const TeamData& teamData);
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namespace TeamContainer {
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void to_json(nlohmann::json& data, const TeamContainer::Data& teamData);
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};
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#endif // !__CHATJSONUTILS_H__
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@@ -38,7 +38,6 @@
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#include "RakNetDefines.h"
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#include "MessageIdentifiers.h"
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#include "ChatWeb.h"
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#include "BuildInfo.h"
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namespace Game {
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@@ -110,19 +109,6 @@ int main(int argc, char** argv) {
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// Settings edited on the dashboard (server_config table) are layered over the files from here on
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Game::config->SetDatabaseSync(ConfigSync::Sync);
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// setup the chat api web server
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const uint32_t web_server_port = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("web_server_port")).value_or(2005);
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if (Game::config->GetValue("web_server_enabled") == "1" && !Game::web.Startup("localhost", web_server_port)) {
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// if we want the web server and it fails to start, exit
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LOG("Failed to start web server, shutting down.");
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Database::Destroy(serviceName);
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delete Game::logger;
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delete Game::config;
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return EXIT_FAILURE;
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}
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if (Game::web.IsEnabled()) ChatWeb::RegisterRoutes();
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//Find out the master's IP:
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std::string masterIP;
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uint32_t masterPort = 1000;
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@@ -190,8 +176,6 @@ int main(int argc, char** argv) {
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packet = nullptr;
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}
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// Check and handle web requests:
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if (Game::web.IsEnabled()) Game::web.ReceiveRequests();
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//Push our log every 30s:
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if (framesSinceLastFlush >= logFlushTime) {
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@@ -1,137 +0,0 @@
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#include "ChatWeb.h"
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#include "Logger.h"
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#include "Game.h"
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#include "json.hpp"
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#include "dCommonVars.h"
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#include "MessageType/Chat.h"
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#include "dServer.h"
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#include "dConfig.h"
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#include "PlayerContainer.h"
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#include "GeneralUtils.h"
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#include "eHTTPMethod.h"
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#include "magic_enum.hpp"
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#include "ChatPackets.h"
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#include "StringifiedEnum.h"
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#include "Database.h"
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#include "ChatJSONUtils.h"
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#include "JSONUtils.h"
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#include "eGameMasterLevel.h"
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#include "dChatFilter.h"
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#include "TeamContainer.h"
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#include "HTTPContext.h"
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using json = nlohmann::json;
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void HandleHTTPPlayersRequest(HTTPReply& reply, const HTTPContext& context) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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}
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void HandleHTTPTeamsRequest(HTTPReply& reply, const HTTPContext& context) {
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const json data = TeamContainer::GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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}
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void HandleHTTPAnnounceRequest(HTTPReply& reply, const HTTPContext& context) {
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auto data = GeneralUtils::TryParse<json>(context.body);
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if (!data) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid JSON\"}";
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return;
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}
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
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if (!check.empty()) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = check;
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} else {
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ChatPackets::Announcement announcement;
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announcement.title = good_data["title"];
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announcement.message = good_data["message"];
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announcement.Broadcast();
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reply.status = eHTTPStatusCode::OK;
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reply.message = "{\"status\":\"Announcement Sent\"}";
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}
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}
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void HandleWSChat(mg_connection* connection, json data) {
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auto check = JSONUtils::CheckRequiredData(data, { "user", "message", "gmlevel", "zone" });
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if (!check.empty()) {
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LOG_DEBUG("Received invalid websocket message: %s", check.c_str());
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} else {
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const auto user = data["user"].get<std::string>();
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const auto message = data["message"].get<std::string>();
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const auto gmlevel = GeneralUtils::TryParse<eGameMasterLevel>(data["gmlevel"].get<std::string>()).value_or(eGameMasterLevel::CIVILIAN);
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const auto zone = data["zone"].get<uint32_t>();
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const auto filter_check = Game::chatFilter->IsSentenceOkay(message, gmlevel);
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if (!filter_check.empty()) {
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LOG_DEBUG("Chat message \"%s\" from %s was not allowed", message.c_str(), user.c_str());
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data["error"] = "Chat message blocked by filter";
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data["filtered"] = json::array();
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for (const auto& [start, len] : filter_check) {
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data["filtered"].push_back(message.substr(start, len));
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}
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mg_ws_send(connection, data.dump().c_str(), data.dump().size(), WEBSOCKET_OP_TEXT);
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return;
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}
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LOG("%s: %s", user.c_str(), message.c_str());
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// TODO: Implement chat message handling from websocket message
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}
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}
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namespace ChatWeb {
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void RegisterRoutes() {
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// REST API v1 routes
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std::string v1_route = "/api/v1/";
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "players",
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.method = eHTTPMethod::GET,
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.middleware = {},
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.handle = HandleHTTPPlayersRequest
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});
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "teams",
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.method = eHTTPMethod::GET,
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.middleware = {},
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.handle = HandleHTTPTeamsRequest
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});
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Game::web.RegisterHTTPRoute({
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.path = v1_route + "announce",
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.method = eHTTPMethod::POST,
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.middleware = {},
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.handle = HandleHTTPAnnounceRequest
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});
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// WebSocket Events Handlers
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// Game::web.RegisterWSEvent({
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// .name = "chat",
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// .handle = HandleWSChat
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// });
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// WebSocket subscriptions
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Game::web.RegisterWSSubscription("player");
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}
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void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType) {
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json data;
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data["player_data"] = player;
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data["update_type"] = magic_enum::enum_name(activityType);
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Game::web.SendWSMessage("player", data);
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}
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}
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@@ -1,19 +0,0 @@
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#ifndef __CHATWEB_H__
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#define __CHATWEB_H__
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#include <string>
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#include <functional>
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#include "Web.h"
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#include "PlayerContainer.h"
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#include "IActivityLog.h"
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#include "ChatPacketHandler.h"
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namespace ChatWeb {
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void RegisterRoutes();
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void SendWSPlayerUpdate(const PlayerData& player, eActivityType activityType);
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};
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#endif // __CHATWEB_H__
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@@ -12,7 +12,6 @@
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#include "ChatPackets.h"
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#include "dConfig.h"
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#include "MessageType/Chat.h"
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#include "ChatWeb.h"
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#include "TeamContainer.h"
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#include "ChatGuilds.h"
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#include "GuildManager.h"
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@@ -75,7 +74,6 @@ void PlayerContainer::InsertPlayer(const ChatPackets::LoginSessionNotify& notify
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m_PlayerCount++;
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LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID());
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ChatWeb::SendWSPlayerUpdate(data, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone);
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Database::Get()->UpdateActivityLog(data.playerID, isLogin ? eActivityType::PlayerLoggedIn : eActivityType::PlayerChangedZone, data.zoneID.GetMapID());
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m_PlayersToRemove.erase(playerId);
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@@ -124,7 +122,6 @@ void PlayerContainer::RemovePlayer(const LWOOBJID playerID) {
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ChatGuilds::Get().PlayerOffline(playerID);
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ChatWeb::SendWSPlayerUpdate(player, eActivityType::PlayerLoggedOut);
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m_PlayerCount--;
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LOG("Removed user: %llu", playerID);
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