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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
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@@ -70,6 +70,7 @@
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#include "RailActivatorComponent.h"
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#include "LUPExhibitComponent.h"
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#include "TriggerComponent.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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// Table includes
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@@ -89,7 +90,7 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_TemplateID = info.lot;
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = 0;
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m_GMLevel = eGameMasterLevel::CIVILIAN;
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m_CollectibleID = 0;
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m_NetworkID = 0;
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m_Groups = {};
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@@ -763,7 +764,7 @@ void Entity::Initialize() {
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no_ghosting:
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TriggerEvent(eTriggerEventType::CREATE);
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TriggerEvent(eTriggerEventType::CREATE, this);
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if (m_Character) {
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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@@ -858,7 +859,7 @@ void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
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proxMon->SetProximityRadius(entity, name);
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}
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void Entity::SetGMLevel(uint8_t value) {
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void Entity::SetGMLevel(eGameMasterLevel value) {
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m_GMLevel = value;
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if (GetParentUser()) {
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Character* character = GetParentUser()->GetLastUsedChar();
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@@ -970,7 +971,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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outBitStream->Write0(); //ObjectWorldState
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if (m_GMLevel != 0) {
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if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
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outBitStream->Write1();
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outBitStream->Write(m_GMLevel);
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} else outBitStream->Write0(); //No GM Level
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@@ -1390,7 +1391,7 @@ void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
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}
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void Entity::OnUse(Entity* originator) {
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TriggerEvent(eTriggerEventType::INTERACT);
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TriggerEvent(eTriggerEventType::INTERACT, originator);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnUse(this, originator);
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@@ -1412,6 +1413,7 @@ void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
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}
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void Entity::OnHit(Entity* attacker) {
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TriggerEvent(eTriggerEventType::HIT, attacker);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnHit(this, attacker);
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}
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