mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-04-12 02:36:57 +00:00
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
This commit is contained in:
@@ -18,6 +18,7 @@
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#include "InventoryComponent.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "eGameMasterLevel.h"
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Character::Character(uint32_t id, User* parentUser) {
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//First load the name, etc:
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@@ -204,7 +205,9 @@ void Character::DoQuickXMLDataParse() {
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tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
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if (character) {
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character->QueryAttribute("cc", &m_Coins);
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character->QueryAttribute("gm", &m_GMLevel);
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int32_t gm_level = 0;
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character->QueryAttribute("gm", &gm_level);
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m_GMLevel = static_cast<eGameMasterLevel>(gm_level);
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uint64_t lzidConcat = 0;
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if (character->FindAttribute("lzid")) {
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@@ -304,7 +307,7 @@ void Character::SaveXMLToDatabase() {
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tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
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if (character) {
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character->SetAttribute("gm", m_GMLevel);
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character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
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character->SetAttribute("cc", m_Coins);
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auto zoneInfo = dZoneManager::Instance()->GetZone()->GetZoneID();
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@@ -545,7 +548,7 @@ void Character::OnZoneLoad() {
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const auto maxGMLevel = m_ParentUser->GetMaxGMLevel();
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// This does not apply to the GMs
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if (maxGMLevel > GAME_MASTER_LEVEL_CIVILIAN) {
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if (maxGMLevel > eGameMasterLevel::CIVILIAN) {
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return;
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}
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@@ -621,3 +624,21 @@ void Character::SendMuteNotice() const {
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ChatPackets::SendSystemMessage(GetEntity()->GetSystemAddress(), u"You are muted until " + timeStr);
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}
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void Character::SetBillboardVisible(bool visible) {
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if (m_BillboardVisible == visible) return;
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m_BillboardVisible = visible;
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GameMessages::SendSetNamebillboardState(UNASSIGNED_SYSTEM_ADDRESS, m_OurEntity->GetObjectID());
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if (!visible) return;
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// The GameMessage we send for turning the nameplate off just deletes the BillboardSubcomponent from the parent component.
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// Because that same message does not allow for custom parameters, we need to create the BillboardSubcomponent a different way
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// This workaround involves sending an unrelated GameMessage that does not apply to player entites,
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// but forces the client to create the necessary SubComponent that controls the billboard.
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GameMessages::SendShowBillboardInteractIcon(UNASSIGNED_SYSTEM_ADDRESS, m_OurEntity->GetObjectID());
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// Now turn off the billboard for the owner.
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GameMessages::SendSetNamebillboardState(m_OurEntity->GetSystemAddress(), m_OurEntity->GetObjectID());
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}
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@@ -15,6 +15,7 @@ class User;
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struct Packet;
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class Entity;
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enum class ePermissionMap : uint64_t;
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enum class eGameMasterLevel : uint8_t;
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/**
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* Meta information about a character, like their name and style
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@@ -308,13 +309,13 @@ public:
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* Gets the GM level of the character
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* @return the GM level
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*/
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int32_t GetGMLevel() const { return m_GMLevel; }
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eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
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/**
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* Sets the GM level of the character
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* @param value the GM level to set
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*/
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void SetGMLevel(uint8_t value) { m_GMLevel = value; }
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void SetGMLevel(eGameMasterLevel value) { m_GMLevel = value; }
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/**
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* Gets the current amount of coins of the character
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@@ -451,6 +452,10 @@ public:
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*/
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void SetIsFlying(bool isFlying) { m_IsFlying = isFlying; }
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bool GetBillboardVisible() { return m_BillboardVisible; }
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void SetBillboardVisible(bool visible);
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private:
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/**
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* The ID of this character. First 32 bits of the ObjectID.
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@@ -477,7 +482,7 @@ private:
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*
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* @see eGameMasterLevel
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*/
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int32_t m_GMLevel;
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eGameMasterLevel m_GMLevel;
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/**
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* Bitmap of permission attributes this character has.
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@@ -652,6 +657,11 @@ private:
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*/
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bool m_IsFlying = false;
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/**
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* True if billboard (referred to as nameplate for end users) is visible, false otherwise
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*/
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bool m_BillboardVisible = true;
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/**
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* Queries the character XML and updates all the fields of this object
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* NOTE: quick as there's no DB lookups
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@@ -70,6 +70,7 @@
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#include "RailActivatorComponent.h"
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#include "LUPExhibitComponent.h"
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#include "TriggerComponent.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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// Table includes
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@@ -89,7 +90,7 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_TemplateID = info.lot;
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = 0;
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m_GMLevel = eGameMasterLevel::CIVILIAN;
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m_CollectibleID = 0;
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m_NetworkID = 0;
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m_Groups = {};
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@@ -763,7 +764,7 @@ void Entity::Initialize() {
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no_ghosting:
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TriggerEvent(eTriggerEventType::CREATE);
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TriggerEvent(eTriggerEventType::CREATE, this);
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if (m_Character) {
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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@@ -858,7 +859,7 @@ void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
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proxMon->SetProximityRadius(entity, name);
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}
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void Entity::SetGMLevel(uint8_t value) {
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void Entity::SetGMLevel(eGameMasterLevel value) {
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m_GMLevel = value;
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if (GetParentUser()) {
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Character* character = GetParentUser()->GetLastUsedChar();
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@@ -970,7 +971,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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outBitStream->Write0(); //ObjectWorldState
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if (m_GMLevel != 0) {
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if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
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outBitStream->Write1();
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outBitStream->Write(m_GMLevel);
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} else outBitStream->Write0(); //No GM Level
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@@ -1390,7 +1391,7 @@ void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
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}
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void Entity::OnUse(Entity* originator) {
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TriggerEvent(eTriggerEventType::INTERACT);
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TriggerEvent(eTriggerEventType::INTERACT, originator);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnUse(this, originator);
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@@ -1412,6 +1413,7 @@ void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
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}
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void Entity::OnHit(Entity* attacker) {
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TriggerEvent(eTriggerEventType::HIT, attacker);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnHit(this, attacker);
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}
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@@ -31,6 +31,7 @@ class Item;
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class Character;
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class EntityCallbackTimer;
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enum class eTriggerEventType;
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enum class eGameMasterLevel : uint8_t;
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enum class eReplicaComponentType : uint32_t;
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namespace CppScripts {
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@@ -60,7 +61,7 @@ public:
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Character* GetCharacter() const { return m_Character; }
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uint8_t GetGMLevel() const { return m_GMLevel; }
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eGameMasterLevel GetGMLevel() const { return m_GMLevel; }
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uint8_t GetCollectibleID() const { return uint8_t(m_CollectibleID); }
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@@ -108,7 +109,7 @@ public:
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void SetCharacter(Character* value) { m_Character = value; }
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void SetGMLevel(uint8_t value);
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void SetGMLevel(eGameMasterLevel value);
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void SetOwnerOverride(LWOOBJID value);
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@@ -308,7 +309,7 @@ protected:
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Entity* m_ParentEntity; //For spawners and the like
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std::vector<Entity*> m_ChildEntities;
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uint8_t m_GMLevel;
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eGameMasterLevel m_GMLevel;
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uint16_t m_CollectibleID;
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std::vector<std::string> m_Groups;
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uint16_t m_NetworkID;
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@@ -20,6 +20,7 @@
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#include "MessageIdentifiers.h"
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#include "dConfig.h"
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#include "eTriggerEventType.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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EntityManager* EntityManager::m_Address = nullptr;
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@@ -162,6 +163,8 @@ void EntityManager::DestroyEntity(Entity* entity) {
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return;
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}
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entity->TriggerEvent(eTriggerEventType::DESTROY, entity);
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const auto id = entity->GetObjectID();
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if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), id)) {
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@@ -370,7 +373,7 @@ void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr
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// PacketUtils::SavePacket("[24]_"+std::to_string(entity->GetObjectID()) + "_" + std::to_string(m_SerializationCounter) + ".bin", (char*)stream.GetData(), stream.GetNumberOfBytesUsed());
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if (entity->IsPlayer()) {
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if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) {
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if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
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GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, sysAddr);
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}
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}
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@@ -587,7 +590,7 @@ void EntityManager::ScheduleForKill(Entity* entity) {
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SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>();
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if (switchComp) {
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entity->TriggerEvent(eTriggerEventType::DEACTIVATED);
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entity->TriggerEvent(eTriggerEventType::DEACTIVATED, entity);
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}
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const auto objectId = entity->GetObjectID();
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@@ -6,13 +6,14 @@
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#include "Game.h"
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#include "dZoneManager.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eGameMasterLevel.h"
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User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
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m_AccountID = 0;
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m_Username = "";
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m_SessionKey = "";
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m_MaxGMLevel = 0; //The max GM level this account can assign to it's characters
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m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
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m_LastCharID = 0;
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m_SessionKey = sessionKey;
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@@ -33,7 +34,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
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sql::ResultSet* res = stmt->executeQuery();
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while (res->next()) {
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m_AccountID = res->getUInt(1);
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m_MaxGMLevel = res->getInt(2);
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m_MaxGMLevel = static_cast<eGameMasterLevel>(res->getInt(2));
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m_MuteExpire = 0; //res->getUInt64(3);
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}
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@@ -9,6 +9,7 @@
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#include <unordered_map>
|
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class Character;
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enum class eGameMasterLevel : uint8_t;
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struct BehaviorParams {
|
||||
uint32_t behavior;
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@@ -29,7 +30,7 @@ public:
|
||||
std::string& GetSessionKey() { return m_SessionKey; }
|
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SystemAddress& GetSystemAddress() { return m_SystemAddress; }
|
||||
|
||||
uint32_t GetMaxGMLevel() { return m_MaxGMLevel; }
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eGameMasterLevel GetMaxGMLevel() { return m_MaxGMLevel; }
|
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uint32_t GetLastCharID() { return m_LastCharID; }
|
||||
void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }
|
||||
|
||||
@@ -61,7 +62,7 @@ private:
|
||||
std::string m_SessionKey;
|
||||
SystemAddress m_SystemAddress;
|
||||
|
||||
uint32_t m_MaxGMLevel; //The max GM level this account can assign to it's characters
|
||||
eGameMasterLevel m_MaxGMLevel; //The max GM level this account can assign to it's characters
|
||||
uint32_t m_LastCharID;
|
||||
std::vector<Character*> m_Characters;
|
||||
LWOOBJID m_LoggedInCharID;
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "AssetManager.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@@ -330,7 +331,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
//Check to see if our name was pre-approved:
|
||||
bool nameOk = IsNamePreapproved(name);
|
||||
if (!nameOk && u->GetMaxGMLevel() > 1) nameOk = true;
|
||||
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
|
||||
|
||||
if (name != "") {
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)");
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "dLogger.h"
|
||||
#include "GameMessages.h"
|
||||
#include <BitStream.h>
|
||||
#include "eTriggerEventType.h"
|
||||
|
||||
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
|
||||
m_PetEnabled = false;
|
||||
@@ -46,8 +47,10 @@ void BouncerComponent::SetPetBouncerEnabled(bool value) {
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
||||
if (value) {
|
||||
m_Parent->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_Parent);
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 1513, u"create", "PetOnSwitch", LWOOBJID_EMPTY, 1, 1, true);
|
||||
} else {
|
||||
m_Parent->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_Parent);
|
||||
GameMessages::SendStopFXEffect(m_Parent, true, "PetOnSwitch");
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "Item.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
|
||||
m_Character = character;
|
||||
@@ -165,9 +166,9 @@ void CharacterComponent::SetPvpEnabled(const bool value) {
|
||||
m_PvpEnabled = value;
|
||||
}
|
||||
|
||||
void CharacterComponent::SetGMLevel(int gmlevel) {
|
||||
void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
|
||||
m_DirtyGMInfo = true;
|
||||
if (gmlevel > 0) m_IsGM = true;
|
||||
if (gmlevel > eGameMasterLevel::CIVILIAN) m_IsGM = true;
|
||||
else m_IsGM = false;
|
||||
m_GMLevel = gmlevel;
|
||||
}
|
||||
@@ -239,7 +240,7 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
// End custom attributes
|
||||
//
|
||||
|
||||
if (m_GMLevel > 0) {
|
||||
if (m_GMLevel > eGameMasterLevel::CIVILIAN) {
|
||||
m_IsGM = true;
|
||||
m_DirtyGMInfo = true;
|
||||
m_EditorLevel = m_GMLevel;
|
||||
|
||||
@@ -178,7 +178,7 @@ public:
|
||||
* Sets the GM level of the character, should be called in the entity. Here it's set for serialization
|
||||
* @param gmlevel the gm level to set
|
||||
*/
|
||||
void SetGMLevel(int gmlevel);
|
||||
void SetGMLevel(eGameMasterLevel gmlevel);
|
||||
|
||||
/**
|
||||
* Initializes the player statistics from the string stored in the XML
|
||||
@@ -333,7 +333,7 @@ private:
|
||||
/**
|
||||
* The current GM level of this character (anything > 0 counts as a GM)
|
||||
*/
|
||||
unsigned char m_GMLevel;
|
||||
eGameMasterLevel m_GMLevel;
|
||||
|
||||
/**
|
||||
* Whether the character has HF enabled
|
||||
@@ -343,7 +343,7 @@ private:
|
||||
/**
|
||||
* The level of the character in HF
|
||||
*/
|
||||
unsigned char m_EditorLevel;
|
||||
eGameMasterLevel m_EditorLevel;
|
||||
|
||||
/**
|
||||
* Whether the currently active activity has been changed
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "EntityInfo.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
|
||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
||||
@@ -988,7 +989,7 @@ void PetComponent::Command(NiPoint3 position, LWOOBJID source, int32_t commandTy
|
||||
// TODO: Go to player
|
||||
}
|
||||
|
||||
if (owner->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (owner->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
ChatPackets::SendSystemMessage(owner->GetSystemAddress(), u"Commmand Type: " + (GeneralUtils::to_u16string(commandType)) + u" - Type Id: " + (GeneralUtils::to_u16string(typeId)));
|
||||
}
|
||||
}
|
||||
@@ -1080,7 +1081,7 @@ void PetComponent::SetPetNameForModeration(const std::string& petName) {
|
||||
int approved = 1; //default, in mod
|
||||
|
||||
//Make sure that the name isn't already auto-approved:
|
||||
if (Game::chatFilter->IsSentenceOkay(petName, 0).empty()) {
|
||||
if (Game::chatFilter->IsSentenceOkay(petName, eGameMasterLevel::CIVILIAN).empty()) {
|
||||
approved = 2; //approved
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "ePhysicsEffectType.h"
|
||||
|
||||
#include "CDClientManager.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
@@ -36,7 +37,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
|
||||
m_PositionInfoDirty = false;
|
||||
|
||||
m_IsPhysicsEffectActive = false;
|
||||
m_EffectType = 0;
|
||||
m_EffectType = ePhysicsEffectType::PUSH;
|
||||
m_DirectionalMultiplier = 0.0f;
|
||||
|
||||
m_MinMax = false;
|
||||
@@ -405,7 +406,7 @@ void PhantomPhysicsComponent::SetDirectionalMultiplier(float mul) {
|
||||
m_EffectInfoDirty = true;
|
||||
}
|
||||
|
||||
void PhantomPhysicsComponent::SetEffectType(uint32_t type) {
|
||||
void PhantomPhysicsComponent::SetEffectType(ePhysicsEffectType type) {
|
||||
m_EffectType = type;
|
||||
m_EffectInfoDirty = true;
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
class LDFBaseData;
|
||||
class Entity;
|
||||
class dpEntity;
|
||||
enum class ePhysicsEffectType : uint32_t ;
|
||||
|
||||
/**
|
||||
* Allows the creation of phantom physics for an entity: a physics object that is generally invisible but can be
|
||||
@@ -103,13 +104,13 @@ public:
|
||||
* Returns the effect that's currently active, defaults to 0
|
||||
* @return the effect that's currently active
|
||||
*/
|
||||
uint32_t GetEffectType() const { return m_EffectType; }
|
||||
ePhysicsEffectType GetEffectType() const { return m_EffectType; }
|
||||
|
||||
/**
|
||||
* Sets the effect that's currently active
|
||||
* @param type the effect to set
|
||||
*/
|
||||
void SetEffectType(uint32_t type);
|
||||
void SetEffectType(ePhysicsEffectType type);
|
||||
|
||||
/**
|
||||
* Returns the Physics entity for the component
|
||||
@@ -168,7 +169,7 @@ private:
|
||||
/**
|
||||
* The physics effect that's currently active, defaults to 0
|
||||
*/
|
||||
uint32_t m_EffectType;
|
||||
ePhysicsEffectType m_EffectType;
|
||||
|
||||
/**
|
||||
* A scaling multiplier to add to the directional vector
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "UserManager.h"
|
||||
#include "dLogger.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
|
||||
this->propertyQueries = {};
|
||||
@@ -271,7 +272,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
|
||||
bool isModeratorApproved = propertyEntry->getBoolean(10);
|
||||
|
||||
if (!isModeratorApproved && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) {
|
||||
if (!isModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
||||
propertyName = "[AWAITING APPROVAL]";
|
||||
propertyDescription = "[AWAITING APPROVAL]";
|
||||
isModeratorApproved = true;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "CharacterComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eTriggerEventType.h"
|
||||
|
||||
#include "dServer.h"
|
||||
#include "PacketUtils.h"
|
||||
@@ -496,6 +497,8 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
for (const auto& callback : m_RebuildCompleteCallbacks)
|
||||
callback(user);
|
||||
|
||||
m_Parent->TriggerEvent(eTriggerEventType::REBUILD_COMPLETE, user);
|
||||
|
||||
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
|
||||
if (movingPlatform != nullptr) {
|
||||
movingPlatform->OnCompleteRebuild();
|
||||
|
||||
@@ -305,7 +305,7 @@ bool ScriptedActivityComponent::HasLobby() const {
|
||||
|
||||
bool ScriptedActivityComponent::IsValidActivity(Entity* player) {
|
||||
// Makes it so that scripted activities with an unimplemented map cannot be joined
|
||||
/*if (player->GetGMLevel() < GAME_MASTER_LEVEL_DEVELOPER && (m_ActivityInfo.instanceMapID == 1302 || m_ActivityInfo.instanceMapID == 1301)) {
|
||||
/*if (player->GetGMLevel() < eGameMasterLevel::DEVELOPER && (m_ActivityInfo.instanceMapID == 1302 || m_ActivityInfo.instanceMapID == 1301)) {
|
||||
if (m_Parent->GetLOT() == 4860) {
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
missionComponent->CompleteMission(229);
|
||||
|
||||
@@ -44,7 +44,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
}
|
||||
m_Active = true;
|
||||
if (!m_Parent) return;
|
||||
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED);
|
||||
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED, entity);
|
||||
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
@@ -80,7 +80,7 @@ void SwitchComponent::Update(float deltaTime) {
|
||||
if (m_Timer <= 0.0f) {
|
||||
m_Active = false;
|
||||
if (!m_Parent) return;
|
||||
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED);
|
||||
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED, m_Parent);
|
||||
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
|
||||
@@ -1,10 +1,19 @@
|
||||
#include "TriggerComponent.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "LUTriggers.h"
|
||||
#include "TeamManager.h"
|
||||
#include "eTriggerCommandType.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "ePhysicsEffectType.h"
|
||||
|
||||
#include "CharacterComponent.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "CDMissionTasksTable.h"
|
||||
#include "Player.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "eEndBehavior.h"
|
||||
|
||||
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
|
||||
m_Parent = parent;
|
||||
@@ -51,19 +60,37 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
|
||||
case eTriggerCommandType::FIRE_EVENT:
|
||||
HandleFireEvent(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DESTROY_OBJ: break;
|
||||
case eTriggerCommandType::TOGGLE_TRIGGER: break;
|
||||
case eTriggerCommandType::RESET_REBUILD: break;
|
||||
case eTriggerCommandType::DESTROY_OBJ:
|
||||
HandleDestroyObject(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::TOGGLE_TRIGGER:
|
||||
HandleToggleTrigger(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::RESET_REBUILD:
|
||||
HandleResetRebuild(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PATH: break;
|
||||
case eTriggerCommandType::SET_PICK_TYPE: break;
|
||||
case eTriggerCommandType::MOVE_OBJECT: break;
|
||||
case eTriggerCommandType::ROTATE_OBJECT: break;
|
||||
case eTriggerCommandType::PUSH_OBJECT: break;
|
||||
case eTriggerCommandType::REPEL_OBJECT: break;
|
||||
case eTriggerCommandType::MOVE_OBJECT:
|
||||
HandleMoveObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::ROTATE_OBJECT:
|
||||
HandleRotateObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::PUSH_OBJECT:
|
||||
HandlePushObject(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::REPEL_OBJECT:
|
||||
HandleRepelObject(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_TIMER: break;
|
||||
case eTriggerCommandType::CANCEL_TIMER: break;
|
||||
case eTriggerCommandType::PLAY_CINEMATIC: break;
|
||||
case eTriggerCommandType::TOGGLE_BBB: break;
|
||||
case eTriggerCommandType::PLAY_CINEMATIC:
|
||||
HandlePlayCinematic(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::TOGGLE_BBB:
|
||||
HandleToggleBBB(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::UPDATE_MISSION:
|
||||
HandleUpdateMission(targetEntity, argArray);
|
||||
break;
|
||||
@@ -75,8 +102,43 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
|
||||
case eTriggerCommandType::STOP_PATHING: break;
|
||||
case eTriggerCommandType::START_PATHING: break;
|
||||
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
|
||||
case eTriggerCommandType::PLAY_EFFECT: break;
|
||||
case eTriggerCommandType::STOP_EFFECT: break;
|
||||
case eTriggerCommandType::PLAY_EFFECT:
|
||||
HandlePlayEffect(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::STOP_EFFECT:
|
||||
GameMessages::SendStopFXEffect(targetEntity, true, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::CAST_SKILL:
|
||||
HandleCastSkill(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
|
||||
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
|
||||
HandleSetPhysicsVolumeEffect(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
|
||||
HandleSetPhysicsVolumeStatus(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
|
||||
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
|
||||
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
|
||||
HandleActivateSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
|
||||
HandleDeactivateSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
|
||||
HandleResetSpawnerNetwork(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
|
||||
HandleDestroySpawnerNetworkObjects(command->args);
|
||||
break;
|
||||
case eTriggerCommandType::GO_TO_WAYPOINT: break;
|
||||
case eTriggerCommandType::ACTIVATE_PHYSICS:
|
||||
HandleActivatePhysics(targetEntity, command->args);
|
||||
break;
|
||||
// DEPRECATED BLOCK START
|
||||
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
|
||||
@@ -87,20 +149,7 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
|
||||
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
|
||||
case eTriggerCommandType::CAST_SKILL: break;
|
||||
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
|
||||
HandleSetPhysicsVolume(targetEntity, argArray, command->target);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: break;
|
||||
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
|
||||
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
|
||||
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: break;
|
||||
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: break;
|
||||
case eTriggerCommandType::RESET_SPAWNER_NETWORK: break;
|
||||
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: break;
|
||||
case eTriggerCommandType::GO_TO_WAYPOINT: break;
|
||||
case eTriggerCommandType::ACTIVATE_PHYSICS: break;
|
||||
// DEPRECATED BLOCK END
|
||||
default:
|
||||
Game::logger->LogDebug("TriggerComponent", "Event %i was not handled!", command->id);
|
||||
break;
|
||||
@@ -113,70 +162,262 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
|
||||
|
||||
if (command->target == "self") entities.push_back(m_Parent);
|
||||
else if (command->target == "zone") { /*TODO*/ }
|
||||
else if (command->target == "target") { /*TODO*/ }
|
||||
else if (command->target == "targetTeam") { /*TODO*/ }
|
||||
else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName);
|
||||
else if (command->target == "allPlayers") { /*TODO*/ }
|
||||
else if (command->target == "allNPCs") { /*TODO*/ }
|
||||
|
||||
if (optionalTarget) entities.push_back(optionalTarget);
|
||||
else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
|
||||
else if (command->target == "targetTeam" && optionalTarget) {
|
||||
auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
|
||||
for (const auto memberId : team->members) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
if (member) entities.push_back(member);
|
||||
}
|
||||
} else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName);
|
||||
else if (command->target == "allPlayers") {
|
||||
for (auto* player : Player::GetAllPlayers()) {
|
||||
entities.push_back(player);
|
||||
}
|
||||
} else if (command->target == "allNPCs") { /*UNUSED*/ }
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target) {
|
||||
PhantomPhysicsComponent* phanPhys = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phanPhys) return;
|
||||
|
||||
phanPhys->SetPhysicsEffectActive(true);
|
||||
uint32_t effectType = 0;
|
||||
std::transform(argArray.at(0).begin(), argArray.at(0).end(), argArray.at(0).begin(), ::tolower); //Transform to lowercase
|
||||
if (argArray.at(0) == "push") effectType = 0;
|
||||
else if (argArray.at(0) == "attract") effectType = 1;
|
||||
else if (argArray.at(0) == "repulse") effectType = 2;
|
||||
else if (argArray.at(0) == "gravity") effectType = 3;
|
||||
else if (argArray.at(0) == "friction") effectType = 4;
|
||||
|
||||
phanPhys->SetEffectType(effectType);
|
||||
phanPhys->SetDirectionalMultiplier(std::stof(argArray.at(1)));
|
||||
if (argArray.size() > 4) {
|
||||
NiPoint3 direction = NiPoint3::ZERO;
|
||||
GeneralUtils::TryParse<float>(argArray.at(2), direction.x);
|
||||
GeneralUtils::TryParse<float>(argArray.at(3), direction.y);
|
||||
GeneralUtils::TryParse<float>(argArray.at(4), direction.z);
|
||||
phanPhys->SetDirection(direction);
|
||||
}
|
||||
if (argArray.size() > 5) {
|
||||
uint32_t min;
|
||||
GeneralUtils::TryParse<uint32_t>(argArray.at(6), min);
|
||||
phanPhys->SetMin(min);
|
||||
|
||||
uint32_t max;
|
||||
GeneralUtils::TryParse<uint32_t>(argArray.at(7), max);
|
||||
phanPhys->SetMax(max);
|
||||
}
|
||||
|
||||
// TODO: why is this contruct and not serialize?
|
||||
if (target == "self") EntityManager::Instance()->ConstructEntity(m_Parent);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
|
||||
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
|
||||
return (entry.targetGroup == argArray.at(4));
|
||||
});
|
||||
|
||||
for (const CDMissionTasks& task : missionTasks) {
|
||||
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) continue;
|
||||
|
||||
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray.at(2)));
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
|
||||
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
|
||||
uint32_t killType;
|
||||
GeneralUtils::TryParse<uint32_t>(args, killType);
|
||||
targetEntity->Smash(m_Parent->GetObjectID(), static_cast<eKillType>(killType));
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
|
||||
auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
|
||||
if (!triggerComponent) {
|
||||
Game::logger->Log("TriggerComponent::HandleToggleTrigger", "Trigger component not found!");
|
||||
return;
|
||||
}
|
||||
triggerComponent->SetTriggerEnabled(args == "1");
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
|
||||
auto* rebuildComponent = targetEntity->GetComponent<RebuildComponent>();
|
||||
if (!rebuildComponent) {
|
||||
Game::logger->Log("TriggerComponent::HandleResetRebuild", "Rebuild component not found!");
|
||||
return;
|
||||
}
|
||||
rebuildComponent->ResetRebuild(args == "1");
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
if (argArray.size() <= 2) return;
|
||||
|
||||
auto position = targetEntity->GetPosition();
|
||||
NiPoint3 offset = NiPoint3::ZERO;
|
||||
GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), offset);
|
||||
|
||||
position += offset;
|
||||
targetEntity->SetPosition(position);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
if (argArray.size() <= 2) return;
|
||||
|
||||
NiPoint3 vector = NiPoint3::ZERO;
|
||||
GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), vector);
|
||||
|
||||
NiQuaternion rotation = NiQuaternion::FromEulerAngles(vector);
|
||||
targetEntity->SetRotation(rotation);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
|
||||
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phantomPhysicsComponent) {
|
||||
Game::logger->Log("TriggerComponent::HandlePushObject", "Phantom Physics component not found!");
|
||||
return;
|
||||
}
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(true);
|
||||
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::PUSH);
|
||||
phantomPhysicsComponent->SetDirectionalMultiplier(1);
|
||||
NiPoint3 direction = NiPoint3::ZERO;
|
||||
GeneralUtils::TryParse(argArray.at(0), argArray.at(1), argArray.at(2), direction);
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
|
||||
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
|
||||
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phantomPhysicsComponent) {
|
||||
Game::logger->Log("TriggerComponent::HandleRepelObject", "Phantom Physics component not found!");
|
||||
return;
|
||||
}
|
||||
float forceMultiplier;
|
||||
GeneralUtils::TryParse<float>(args, forceMultiplier);
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(true);
|
||||
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::REPULSE);
|
||||
phantomPhysicsComponent->SetDirectionalMultiplier(forceMultiplier);
|
||||
|
||||
auto triggerPos = m_Parent->GetPosition();
|
||||
auto targetPos = targetEntity->GetPosition();
|
||||
|
||||
// normalize the vectors to get the direction
|
||||
auto delta = targetPos - triggerPos;
|
||||
auto length = delta.Length();
|
||||
NiPoint3 direction = delta / length;
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandlePlayCinematic(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
float leadIn = -1.0;
|
||||
auto wait = eEndBehavior::RETURN;
|
||||
bool unlock = true;
|
||||
bool leaveLocked = false;
|
||||
bool hidePlayer = false;
|
||||
|
||||
if (argArray.size() >= 2) {
|
||||
GeneralUtils::TryParse<float>(argArray.at(1), leadIn);
|
||||
if (argArray.size() >= 3 && argArray.at(2) == "wait") {
|
||||
wait = eEndBehavior::WAIT;
|
||||
if (argArray.size() >= 4 && argArray.at(3) == "unlock") {
|
||||
unlock = false;
|
||||
if (argArray.size() >= 5 && argArray.at(4) == "leavelocked") {
|
||||
leaveLocked = true;
|
||||
if (argArray.size() >= 6 && argArray.at(5) == "hideplayer") {
|
||||
hidePlayer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GameMessages::SendPlayCinematic(targetEntity->GetObjectID(), GeneralUtils::UTF8ToUTF16(argArray.at(0)), targetEntity->GetSystemAddress(), true, true, false, false, wait, hidePlayer, leadIn, leaveLocked, unlock);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleToggleBBB(Entity* targetEntity, std::string args) {
|
||||
auto* character = targetEntity->GetCharacter();
|
||||
if (!character) {
|
||||
Game::logger->Log("TriggerComponent::HandleToggleBBB", "Character was not found!");
|
||||
return;
|
||||
}
|
||||
bool buildMode = !(character->GetBuildMode());
|
||||
if (args == "enter") buildMode = true;
|
||||
else if (args == "exit") buildMode = false;
|
||||
character->SetBuildMode(buildMode);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
// there are only explore tasks used
|
||||
// If others need to be implemented for modding
|
||||
// then we need a good way to convert this from a string to that enum
|
||||
if (argArray.at(0) != "exploretask") return;
|
||||
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
||||
if (!missionComponent){
|
||||
Game::logger->Log("TriggerComponent::HandleUpdateMission", "Mission component not found!");
|
||||
return;
|
||||
}
|
||||
missionComponent->Progress(eMissionTaskType::EXPLORE, 0, 0, argArray.at(4));
|
||||
}
|
||||
|
||||
void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
if (argArray.size() < 3) return;
|
||||
int32_t effectID = 0;
|
||||
if (!GeneralUtils::TryParse<int32_t>(argArray.at(1), effectID)) return;
|
||||
std::u16string effectType = GeneralUtils::UTF8ToUTF16(argArray.at(2));
|
||||
float priority = 1;
|
||||
if (argArray.size() == 4) GeneralUtils::TryParse<float>(argArray.at(3), priority);
|
||||
GameMessages::SendPlayFXEffect(targetEntity, effectID, effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
|
||||
auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
|
||||
if (!skillComponent) {
|
||||
Game::logger->Log("TriggerComponent::HandleCastSkill", "Skill component not found!");
|
||||
return;
|
||||
}
|
||||
uint32_t skillId;
|
||||
GeneralUtils::TryParse<uint32_t>(args, skillId);
|
||||
skillComponent->CastSkill(skillId, targetEntity->GetObjectID());
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
auto* phantomPhysicsComponent = targetEntity->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phantomPhysicsComponent) {
|
||||
Game::logger->Log("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!");
|
||||
return;
|
||||
}
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(true);
|
||||
ePhysicsEffectType effectType = ePhysicsEffectType::PUSH;
|
||||
std::transform(argArray.at(0).begin(), argArray.at(0).end(), argArray.at(0).begin(), ::tolower); //Transform to lowercase
|
||||
if (argArray.at(0) == "push") effectType = ePhysicsEffectType::PUSH;
|
||||
else if (argArray.at(0) == "attract") effectType = ePhysicsEffectType::ATTRACT;
|
||||
else if (argArray.at(0) == "repulse") effectType = ePhysicsEffectType::REPULSE;
|
||||
else if (argArray.at(0) == "gravity") effectType = ePhysicsEffectType::GRAVITY_SCALE;
|
||||
else if (argArray.at(0) == "friction") effectType = ePhysicsEffectType::FRICTION;
|
||||
|
||||
phantomPhysicsComponent->SetEffectType(effectType);
|
||||
phantomPhysicsComponent->SetDirectionalMultiplier(std::stof(argArray.at(1)));
|
||||
if (argArray.size() > 4) {
|
||||
NiPoint3 direction = NiPoint3::ZERO;
|
||||
GeneralUtils::TryParse(argArray.at(2), argArray.at(3), argArray.at(4), direction);
|
||||
phantomPhysicsComponent->SetDirection(direction);
|
||||
}
|
||||
if (argArray.size() > 5) {
|
||||
uint32_t min;
|
||||
GeneralUtils::TryParse<uint32_t>(argArray.at(6), min);
|
||||
phantomPhysicsComponent->SetMin(min);
|
||||
|
||||
uint32_t max;
|
||||
GeneralUtils::TryParse<uint32_t>(argArray.at(7), max);
|
||||
phantomPhysicsComponent->SetMax(max);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::string args) {
|
||||
auto* phantomPhysicsComponent = targetEntity->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phantomPhysicsComponent) {
|
||||
Game::logger->Log("TriggerComponent::HandleSetPhysicsVolumeEffect", "Phantom Physics component not found!");
|
||||
return;
|
||||
}
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(args == "On");
|
||||
EntityManager::Instance()->SerializeEntity(targetEntity);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Activate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
|
||||
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(args)) {
|
||||
if (spawner) spawner->DestroyAllEntities();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
|
||||
if (args == "true") {
|
||||
// TODO add physics entity if there isn't one
|
||||
} else if (args == "false"){
|
||||
// TODO remove Phsyics entity if there is one
|
||||
} else {
|
||||
Game::logger->LogDebug("TriggerComponent", "Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,9 @@
|
||||
#define __TRIGGERCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
#include "LUTriggers.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
namespace LUTriggers {
|
||||
struct Trigger;
|
||||
struct Command;
|
||||
};
|
||||
|
||||
class TriggerComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
|
||||
@@ -17,18 +13,35 @@ public:
|
||||
|
||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
|
||||
void SetTriggerEnabled(bool enabled){ m_Trigger->enabled = enabled; };
|
||||
|
||||
|
||||
private:
|
||||
|
||||
void HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget);
|
||||
std::vector<std::string> ParseArgs(std::string args);
|
||||
std::vector<Entity*> GatherTargets(LUTriggers::Command* command, Entity* optionalTarget);
|
||||
|
||||
// Trigger Event Handlers
|
||||
void HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target);
|
||||
void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandleFireEvent(Entity* targetEntity, std::string args);
|
||||
void HandleCastSkill(Entity* targetEntity, uint32_t skillID);
|
||||
void HandleDestroyObject(Entity* targetEntity, std::string args);
|
||||
void HandleToggleTrigger(Entity* targetEntity, std::string args);
|
||||
void HandleResetRebuild(Entity* targetEntity, std::string args);
|
||||
void HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandleRepelObject(Entity* targetEntity, std::string args);
|
||||
void HandlePlayCinematic(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandleToggleBBB(Entity* targetEntity, std::string args);
|
||||
void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandlePlayEffect(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandleCastSkill(Entity* targetEntity, std::string args);
|
||||
void HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::string args);
|
||||
void HandleActivateSpawnerNetwork(std::string args);
|
||||
void HandleDeactivateSpawnerNetwork(std::string args);
|
||||
void HandleResetSpawnerNetwork(std::string args);
|
||||
void HandleDestroySpawnerNetworkObjects(std::string args);
|
||||
void HandleActivatePhysics(Entity* targetEntity, std::string args);
|
||||
|
||||
LUTriggers::Trigger* m_Trigger;
|
||||
};
|
||||
|
||||
@@ -673,6 +673,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
case GAME_MSG_ACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case GAME_MSG_ZONE_SUMMARY_DISMISSED:
|
||||
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
||||
break;
|
||||
default:
|
||||
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
|
||||
break;
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "eTriggerEventType.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <future>
|
||||
@@ -410,7 +411,7 @@ void GameMessages::SendServerDoneLoadingAllObjects(Entity* entity, const SystemA
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level) {
|
||||
void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
bitStream.Write(objectID);
|
||||
@@ -419,7 +420,7 @@ void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level) {
|
||||
SEND_PACKET_BROADCAST;
|
||||
}
|
||||
|
||||
void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level) {
|
||||
void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
bitStream.Write(objectID);
|
||||
@@ -2814,7 +2815,7 @@ void GameMessages::HandleSetConsumableItem(RakNet::BitStream* inStream, Entity*
|
||||
|
||||
void GameMessages::SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
|
||||
bool allowGhostUpdates, bool bCloseMultiInteract, bool bSendServerNotify, bool bUseControlledObjectForAudioListener,
|
||||
int endBehavior, bool hidePlayerDuringCine, float leadIn, bool leavePlayerLockedWhenFinished,
|
||||
eEndBehavior endBehavior, bool hidePlayerDuringCine, float leadIn, bool leavePlayerLockedWhenFinished,
|
||||
bool lockPlayer, bool result, bool skipIfSamePath, float startTimeAdvance) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
@@ -2827,8 +2828,8 @@ void GameMessages::SendPlayCinematic(LWOOBJID objectId, std::u16string pathName,
|
||||
bitStream.Write(bSendServerNotify);
|
||||
bitStream.Write(bUseControlledObjectForAudioListener);
|
||||
|
||||
bitStream.Write(endBehavior != 0);
|
||||
if (endBehavior != 0) bitStream.Write(endBehavior);
|
||||
bitStream.Write(endBehavior != eEndBehavior::RETURN);
|
||||
if (endBehavior != eEndBehavior::RETURN) bitStream.Write(endBehavior);
|
||||
|
||||
bitStream.Write(hidePlayerDuringCine);
|
||||
|
||||
@@ -6155,3 +6156,39 @@ void GameMessages::SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const S
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity) {
|
||||
LWOOBJID player_id;
|
||||
inStream->Read<LWOOBJID>(player_id);
|
||||
auto target = EntityManager::Instance()->GetEntity(player_id);
|
||||
entity->TriggerEvent(eTriggerEventType::ZONE_SUMMARY_DISMISSED, target);
|
||||
};
|
||||
|
||||
void GameMessages::SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SET_NAME_BILLBOARD_STATE);
|
||||
|
||||
// Technically these bits would be written, however the client does not
|
||||
// contain a deserialize method to actually deserialize, so we are leaving it out.
|
||||
// As such this GM only turns the billboard off.
|
||||
|
||||
// bitStream.Write(overrideDefault);
|
||||
// bitStream.Write(state);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST
|
||||
else SEND_PACKET
|
||||
}
|
||||
|
||||
void GameMessages::SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SHOW_BILLBOARD_INTERACT_ICON);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST
|
||||
else SEND_PACKET
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <vector>
|
||||
#include "eMovementPlatformState.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "eEndBehavior.h"
|
||||
|
||||
class AMFValue;
|
||||
class Entity;
|
||||
@@ -21,6 +22,7 @@ enum class eAnimationFlags : uint32_t;
|
||||
|
||||
enum class eUnequippableActiveType;
|
||||
enum eInventoryType : uint32_t;
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@@ -61,8 +63,8 @@ namespace GameMessages {
|
||||
|
||||
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level);
|
||||
void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level);
|
||||
void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
|
||||
void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
|
||||
|
||||
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
|
||||
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
||||
@@ -265,7 +267,7 @@ namespace GameMessages {
|
||||
|
||||
void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
|
||||
bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false,
|
||||
int endBehavior = 0, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
|
||||
eEndBehavior endBehavior = eEndBehavior::RETURN, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
|
||||
bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0);
|
||||
|
||||
void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
@@ -574,6 +576,8 @@ namespace GameMessages {
|
||||
void HandleToggleGhostReferenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSetGhostReferencePosition(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
|
||||
void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
|
||||
void HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
@@ -621,7 +625,7 @@ namespace GameMessages {
|
||||
void HandleReportBug(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
|
||||
|
||||
|
||||
// bubble
|
||||
void HandleDeactivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
@@ -630,6 +634,8 @@ namespace GameMessages {
|
||||
void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
||||
|
||||
void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
||||
|
||||
void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
||||
@@ -75,6 +75,7 @@
|
||||
#include "eMissionState.h"
|
||||
#include "TriggerComponent.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
@@ -122,19 +123,20 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
//Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"", GeneralUtils::UTF16ToWTF8(command).c_str());
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(sysAddr);
|
||||
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) {
|
||||
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > eGameMasterLevel::CIVILIAN) {
|
||||
if (args.size() != 1) return;
|
||||
|
||||
uint32_t level;
|
||||
uint32_t level_intermed = 0;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], level)) {
|
||||
if (!GeneralUtils::TryParse(args[0], level_intermed)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level.");
|
||||
return;
|
||||
}
|
||||
eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed);
|
||||
|
||||
#ifndef DEVELOPER_SERVER
|
||||
if (user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) {
|
||||
level = GAME_MASTER_LEVEL_CIVILIAN;
|
||||
if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
|
||||
level = eGameMasterLevel::CIVILIAN;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -147,9 +149,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
if (success) {
|
||||
|
||||
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && level == GAME_MASTER_LEVEL_CIVILIAN) {
|
||||
if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && level == eGameMasterLevel::CIVILIAN) {
|
||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
} else if (entity->GetGMLevel() == GAME_MASTER_LEVEL_CIVILIAN && level > GAME_MASTER_LEVEL_CIVILIAN) {
|
||||
} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN && level > eGameMasterLevel::CIVILIAN) {
|
||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
@@ -161,10 +163,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
#ifndef DEVELOPER_SERVER
|
||||
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER)) {
|
||||
WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), GAME_MASTER_LEVEL_CIVILIAN);
|
||||
GameMessages::SendChatModeUpdate(entity->GetObjectID(), GAME_MASTER_LEVEL_CIVILIAN);
|
||||
entity->SetGMLevel(GAME_MASTER_LEVEL_CIVILIAN);
|
||||
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
|
||||
WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
|
||||
GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
|
||||
entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
|
||||
|
||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
@@ -172,6 +174,19 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
#endif
|
||||
|
||||
if (chatCommand == "togglenameplate" && (Game::config->GetValue("allownameplateoff") == "1" || entity->GetGMLevel() > eGameMasterLevel::DEVELOPER)) {
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (character && character->GetBillboardVisible()) {
|
||||
character->SetBillboardVisible(false);
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate has been turned off and is not visible to players currently in this zone.");
|
||||
} else {
|
||||
character->SetBillboardVisible(true);
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate is now on and visible to all players.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
|
||||
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
@@ -337,7 +352,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
});
|
||||
}
|
||||
|
||||
if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) {
|
||||
if (user->GetMaxGMLevel() == eGameMasterLevel::CIVILIAN || entity->GetGMLevel() >= eGameMasterLevel::CIVILIAN) {
|
||||
if (chatCommand == "die") {
|
||||
entity->Smash(entity->GetObjectID());
|
||||
}
|
||||
@@ -363,7 +378,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
|
||||
}
|
||||
|
||||
if (entity->GetGMLevel() == 0) return;
|
||||
if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
|
||||
}
|
||||
|
||||
// Log command to database
|
||||
@@ -373,7 +388,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
|
||||
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
|
||||
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) { // could break characters so only allow if GM > 0
|
||||
int32_t minifigItemId;
|
||||
if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
|
||||
@@ -417,7 +432,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
|
||||
}
|
||||
|
||||
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
|
||||
RenderComponent::PlayAnimation(entity, anim);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
@@ -427,7 +442,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
|
||||
}
|
||||
@@ -437,7 +452,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
int32_t emoteID;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], emoteID)) {
|
||||
@@ -448,11 +463,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
entity->GetCharacter()->UnlockEmote(emoteID);
|
||||
}
|
||||
|
||||
if (chatCommand == "force-save" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "force-save" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
entity->GetCharacter()->SaveXMLToDatabase();
|
||||
}
|
||||
|
||||
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
|
||||
|
||||
auto* user = UserManager::Instance()->GetUser(args[0]);
|
||||
@@ -467,7 +482,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
float boost;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], boost)) {
|
||||
@@ -498,7 +513,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "freecam" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "freecam" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
const auto state = !entity->GetVar<bool>(u"freecam");
|
||||
entity->SetVar<bool>(u"freecam", state);
|
||||
|
||||
@@ -508,7 +523,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
uint32_t scheme;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], scheme)) {
|
||||
@@ -522,7 +537,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "approveproperty" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR) {
|
||||
if (chatCommand == "approveproperty" && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
||||
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
|
||||
@@ -531,7 +546,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
AMFStringValue* value = new AMFStringValue();
|
||||
value->SetStringValue(args[0]);
|
||||
|
||||
@@ -544,7 +559,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
AMFTrueValue* value = new AMFTrueValue();
|
||||
|
||||
AMFArrayValue amfArgs;
|
||||
@@ -556,7 +571,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
uint32_t size;
|
||||
|
||||
if (!GeneralUtils::TryParse(args.at(0), size)) {
|
||||
@@ -597,7 +612,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "runmacro" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "runmacro" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (args.size() != 1) return;
|
||||
|
||||
// Only process if input does not contain separator charaters
|
||||
@@ -627,7 +642,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "addmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "addmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (args.size() == 0) return;
|
||||
|
||||
uint32_t missionID;
|
||||
@@ -642,7 +657,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "completemission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "completemission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (args.size() == 0) return;
|
||||
|
||||
uint32_t missionID;
|
||||
@@ -657,7 +672,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
|
||||
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
||||
uint32_t flagId;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], flagId)) {
|
||||
@@ -668,7 +683,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
entity->GetCharacter()->SetPlayerFlag(flagId, true);
|
||||
}
|
||||
|
||||
if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 2) {
|
||||
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
|
||||
uint32_t flagId;
|
||||
std::string onOffFlag = args[0];
|
||||
if (!GeneralUtils::TryParse(args[1], flagId)) {
|
||||
@@ -681,7 +696,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
|
||||
}
|
||||
if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
|
||||
if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
||||
uint32_t flagId;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], flagId)) {
|
||||
@@ -692,7 +707,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
entity->GetCharacter()->SetPlayerFlag(flagId, false);
|
||||
}
|
||||
|
||||
if (chatCommand == "resetmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (args.size() == 0) return;
|
||||
|
||||
uint32_t missionID;
|
||||
@@ -719,7 +734,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "playeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) {
|
||||
if (chatCommand == "playeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
||||
int32_t effectID = 0;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], effectID)) {
|
||||
@@ -730,11 +745,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
|
||||
}
|
||||
|
||||
if (chatCommand == "stopeffect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if (chatCommand == "stopeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
GameMessages::SendStopFXEffect(entity, true, args[0]);
|
||||
}
|
||||
|
||||
if (chatCommand == "setanntitle" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "setanntitle" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (args.size() < 0) return;
|
||||
|
||||
std::stringstream ss;
|
||||
@@ -745,7 +760,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "setannmsg" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "setannmsg" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (args.size() < 0) return;
|
||||
|
||||
std::stringstream ss;
|
||||
@@ -756,7 +771,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "announce" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "announce" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
|
||||
return;
|
||||
@@ -766,7 +781,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == GAME_MASTER_LEVEL_OPERATOR) {
|
||||
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
|
||||
//Tell the master server that we're going to be shutting down whole "universe":
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
|
||||
@@ -778,7 +793,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
if (!control) return;
|
||||
|
||||
@@ -787,7 +802,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, msg);
|
||||
}
|
||||
|
||||
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
if (args.size() == 1) {
|
||||
uint32_t itemLOT;
|
||||
|
||||
@@ -822,7 +837,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "mailitem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_MODERATOR && args.size() >= 2) {
|
||||
if (chatCommand == "mailitem" && entity->GetGMLevel() >= eGameMasterLevel::MODERATOR && args.size() >= 2) {
|
||||
const auto& playerName = args[0];
|
||||
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
|
||||
@@ -871,7 +886,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "setname" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "setname" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
std::string name = "";
|
||||
|
||||
for (const auto& arg : args) {
|
||||
@@ -881,7 +896,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
if (chatCommand == "title" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "title" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
std::string name = entity->GetCharacter()->GetName() + " - ";
|
||||
|
||||
for (const auto& arg : args) {
|
||||
@@ -891,7 +906,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) {
|
||||
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
|
||||
NiPoint3 pos{};
|
||||
if (args.size() == 3) {
|
||||
|
||||
@@ -957,7 +972,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "tpall" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "tpall" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
const auto pos = entity->GetPosition();
|
||||
|
||||
const auto characters = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
|
||||
@@ -969,7 +984,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "dismount" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "dismount" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto possessableId = possessorComponent->GetPossessable();
|
||||
@@ -980,7 +995,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "fly" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) {
|
||||
if (chatCommand == "fly" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (character) {
|
||||
@@ -1016,7 +1031,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
//------- GM COMMANDS TO ACTUALLY MODERATE --------
|
||||
|
||||
if (chatCommand == "mute" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_DEVELOPER) {
|
||||
if (chatCommand == "mute" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
||||
if (args.size() >= 1) {
|
||||
auto* player = Player::GetPlayer(args[0]);
|
||||
|
||||
@@ -1111,7 +1126,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "kick" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) {
|
||||
if (chatCommand == "kick" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
|
||||
if (args.size() == 1) {
|
||||
auto* player = Player::GetPlayer(args[0]);
|
||||
|
||||
@@ -1129,7 +1144,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "ban" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_SENIOR_MODERATOR) {
|
||||
if (chatCommand == "ban" && entity->GetGMLevel() >= eGameMasterLevel::SENIOR_MODERATOR) {
|
||||
if (args.size() == 1) {
|
||||
auto* player = Player::GetPlayer(args[0]);
|
||||
|
||||
@@ -1178,7 +1193,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
//-------------------------------------------------
|
||||
|
||||
if (chatCommand == "buffme" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "buffme" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
if (dest) {
|
||||
dest->SetHealth(999);
|
||||
@@ -1191,7 +1206,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
|
||||
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
|
||||
int32_t celebration;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], celebration)) {
|
||||
@@ -1202,7 +1217,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
|
||||
}
|
||||
|
||||
if (chatCommand == "buffmed" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "buffmed" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
if (dest) {
|
||||
dest->SetHealth(9);
|
||||
@@ -1215,7 +1230,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "refillstats" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "refillstats" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
|
||||
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
if (dest) {
|
||||
@@ -1227,7 +1242,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
if (chatCommand == "lookup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if (chatCommand == "lookup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
|
||||
// Concatenate all of the arguments into a single query so a multi word query can be used properly.
|
||||
@@ -1249,7 +1264,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "spawn" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if (chatCommand == "spawn" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
|
||||
if (!comp) return;
|
||||
|
||||
@@ -1290,7 +1305,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
}
|
||||
|
||||
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) {
|
||||
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
||||
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
@@ -1341,7 +1356,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
int32_t uscore;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], uscore)) {
|
||||
@@ -1363,7 +1378,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
|
||||
}
|
||||
|
||||
if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
// We may be trying to set a specific players level to a level. If so override the entity with the requested players.
|
||||
std::string requestedPlayerToSetLevelOf = "";
|
||||
if (args.size() > 1) {
|
||||
@@ -1431,7 +1446,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "pos" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
const auto position = entity->GetPosition();
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
|
||||
@@ -1439,7 +1454,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
std::cout << position.x << ", " << position.y << ", " << position.z << std::endl;
|
||||
}
|
||||
|
||||
if (chatCommand == "rot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "rot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
const auto rotation = entity->GetRotation();
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
|
||||
@@ -1447,22 +1462,22 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
std::cout << rotation.w << ", " << rotation.x << ", " << rotation.y << ", " << rotation.z << std::endl;
|
||||
}
|
||||
|
||||
if (chatCommand == "locrow" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "locrow" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
const auto position = entity->GetPosition();
|
||||
const auto rotation = entity->GetRotation();
|
||||
|
||||
std::cout << "<location x=\"" << position.x << "\" y=\"" << position.y << "\" z=\"" << position.z << "\" rw=\"" << rotation.w << "\" rx=\"" << rotation.x << "\" ry=\"" << rotation.y << "\" rz=\"" << rotation.z << "\" />" << std::endl;
|
||||
}
|
||||
|
||||
if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
}
|
||||
|
||||
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
|
||||
}
|
||||
|
||||
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) && args.size() == 1) {
|
||||
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) && args.size() == 1) {
|
||||
int32_t money;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], money)) {
|
||||
@@ -1474,7 +1489,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
|
||||
}
|
||||
|
||||
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
int32_t money;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], money)) {
|
||||
@@ -1487,13 +1502,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
|
||||
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
int32_t state = false;
|
||||
@@ -1510,7 +1525,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
|
||||
int32_t id = 0;
|
||||
@@ -1533,7 +1548,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) {
|
||||
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
|
||||
uint32_t reqZone;
|
||||
LWOCLONEID cloneId = 0;
|
||||
@@ -1592,7 +1607,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "createprivate" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) {
|
||||
if (chatCommand == "createprivate" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
|
||||
uint32_t zone;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], zone)) {
|
||||
@@ -1616,13 +1631,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if ((chatCommand == "debugui") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
|
||||
AMFArrayValue args;
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr);
|
||||
}
|
||||
|
||||
if ((chatCommand == "boost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent == nullptr) {
|
||||
@@ -1654,7 +1669,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
}
|
||||
|
||||
if ((chatCommand == "unboost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if ((chatCommand == "unboost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent == nullptr) return;
|
||||
@@ -1664,7 +1679,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]);
|
||||
|
||||
for (auto* spawner : spawners) {
|
||||
@@ -1678,7 +1693,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= 6) {
|
||||
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
||||
//Go tell physics to spawn all the vertices:
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
|
||||
for (auto en : entities) {
|
||||
@@ -1688,7 +1703,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= 6) {
|
||||
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
|
||||
auto entities = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
for (auto en : entities) {
|
||||
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
|
||||
@@ -1704,7 +1719,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]);
|
||||
|
||||
for (auto* spawner : spawners) {
|
||||
@@ -1718,7 +1733,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "reforge" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) {
|
||||
if (chatCommand == "reforge" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
|
||||
LOT baseItem;
|
||||
LOT reforgedItem;
|
||||
|
||||
@@ -1735,7 +1750,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
|
||||
}
|
||||
|
||||
if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR) {
|
||||
if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
|
||||
|
||||
int* badPtr = nullptr;
|
||||
@@ -1744,7 +1759,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "metrics" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "metrics" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
for (const auto variable : Metrics::GetAllMetrics()) {
|
||||
auto* metric = Metrics::GetMetric(variable);
|
||||
|
||||
@@ -1781,7 +1796,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
|
||||
Game::config->ReloadConfig();
|
||||
VanityUtilities::SpawnVanity();
|
||||
dpWorld::Instance().Reload();
|
||||
@@ -1797,7 +1812,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
|
||||
}
|
||||
|
||||
if (chatCommand == "rollloot" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && args.size() >= 3) {
|
||||
if (chatCommand == "rollloot" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR && args.size() >= 3) {
|
||||
uint32_t lootMatrixIndex = 0;
|
||||
uint32_t targetLot = 0;
|
||||
uint32_t loops = 1;
|
||||
@@ -1834,7 +1849,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, message);
|
||||
}
|
||||
|
||||
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
eInventoryType inventoryType = eInventoryType::INVALID;
|
||||
if (!GeneralUtils::TryParse(args[0], inventoryType)) {
|
||||
// In this case, we treat the input as a string and try to find it in the reflection list
|
||||
@@ -1861,7 +1876,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0]));
|
||||
}
|
||||
|
||||
if (chatCommand == "inspect" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
|
||||
Entity* closest = nullptr;
|
||||
|
||||
eReplicaComponentType component;
|
||||
@@ -2004,7 +2019,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
|
||||
|
||||
if (phantomPhysicsComponent != nullptr) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetEffectType())));
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
|
||||
const auto dir = phantomPhysicsComponent->GetDirection();
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
|
||||
|
||||
Reference in New Issue
Block a user