mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
This commit is contained in:
@@ -319,3 +319,7 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
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return sortedFiles;
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}
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bool GeneralUtils::TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst) {
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return TryParse<float>(x.c_str(), dst.x) && TryParse<float>(y.c_str(), dst.y) && TryParse<float>(z.c_str(), dst.z);
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}
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@@ -10,6 +10,7 @@
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#include <type_traits>
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#include <stdexcept>
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#include <BitStream.h>
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#include "NiPoint3.h"
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#include "Game.h"
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#include "dLogger.h"
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@@ -208,6 +209,8 @@ namespace GeneralUtils {
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return TryParse<T>(value.c_str(), dst);
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}
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bool TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst);
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template<typename T>
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std::u16string to_u16string(T value) {
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return GeneralUtils::ASCIIToUTF16(std::to_string(value));
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@@ -128,6 +128,12 @@ NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
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return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
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}
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//! Operator for addition of vectors
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NiPoint3 NiPoint3::operator+=(const NiPoint3& point) const {
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return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
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}
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//! Operator for subtraction of vectors
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NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
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return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
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@@ -135,6 +135,9 @@ public:
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//! Operator for addition of vectors
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NiPoint3 operator+(const NiPoint3& point) const;
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//! Operator for addition of vectors
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NiPoint3 operator+=(const NiPoint3& point) const;
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//! Operator for subtraction of vectors
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NiPoint3 operator-(const NiPoint3& point) const;
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@@ -175,21 +175,6 @@ union suchar {
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char svalue;
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};
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//=========== DLU ENUMS ============
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enum eGameMasterLevel : int32_t {
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GAME_MASTER_LEVEL_CIVILIAN = 0, // Normal player.
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GAME_MASTER_LEVEL_FORUM_MODERATOR = 1, // No permissions on live servers.
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GAME_MASTER_LEVEL_JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
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GAME_MASTER_LEVEL_MODERATOR = 3, // Can return lost items.
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GAME_MASTER_LEVEL_SENIOR_MODERATOR = 4, // Can ban.
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GAME_MASTER_LEVEL_LEAD_MODERATOR = 5, // Can approve properties.
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GAME_MASTER_LEVEL_JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
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GAME_MASTER_LEVEL_INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
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GAME_MASTER_LEVEL_DEVELOPER = 8, // Active developer, full permissions on live.
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GAME_MASTER_LEVEL_OPERATOR = 9 // Can shutdown server for restarts & updates.
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};
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//=========== LU ENUMS ============
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//! An enum for object ID bits
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@@ -445,6 +445,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_BBB_SAVE_RESPONSE = 1006,
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GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
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GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
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GAME_MSG_ZONE_SUMMARY_DISMISSED = 1044,
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GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
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GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
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GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
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@@ -484,6 +485,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_LOCK_NODE_ROTATION = 1260,
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GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
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GAME_MSG_NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
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GAME_MSG_SET_NAME_BILLBOARD_STATE = 1284,
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GAME_MSG_PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
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GAME_MSG_HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
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GAME_MSG_HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
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@@ -494,6 +496,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_MATCH_UPDATE = 1310,
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GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
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GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
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GAME_MSG_SHOW_BILLBOARD_INTERACT_ICON = 1337,
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GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
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GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
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GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
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11
dCommon/dEnums/eEndBehavior.h
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11
dCommon/dEnums/eEndBehavior.h
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@@ -0,0 +1,11 @@
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#ifndef __EENDBEHAVIOR__H__
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#define __EENDBEHAVIOR__H__
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#include <cstdint>
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enum class eEndBehavior : uint32_t {
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RETURN,
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WAIT
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};
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#endif //!__EENDBEHAVIOR__H__
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20
dCommon/dEnums/eGameMasterLevel.h
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20
dCommon/dEnums/eGameMasterLevel.h
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@@ -0,0 +1,20 @@
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#ifndef __EGAMEMASTERLEVEL__H__
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#define __EGAMEMASTERLEVEL__H__
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#include <cstdint>
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enum class eGameMasterLevel : uint8_t {
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CIVILIAN = 0, // Normal player.
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FORUM_MODERATOR = 1, // No permissions on live servers.
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JUNIOR_MODERATOR = 2, // Can kick/mute and pull chat logs.
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MODERATOR = 3, // Can return lost items.
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SENIOR_MODERATOR = 4, // Can ban.
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LEAD_MODERATOR = 5, // Can approve properties.
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JUNIOR_DEVELOPER = 6, // Junior developer & future content team. Civilan on live.
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INACTIVE_DEVELOPER = 7, // Inactive developer, limited permissions.
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DEVELOPER = 8, // Active developer, full permissions on live.
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OPERATOR = 9 // Can shutdown server for restarts & updates.
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};
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#endif //!__EGAMEMASTERLEVEL__H__
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15
dCommon/dEnums/ePhysicsEffectType.h
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15
dCommon/dEnums/ePhysicsEffectType.h
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@@ -0,0 +1,15 @@
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#ifndef __EPHYSICSEFFECTTYPE__H__
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#define __EPHYSICSEFFECTTYPE__H__
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#include <cstdint>
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enum class ePhysicsEffectType : uint32_t {
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PUSH,
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ATTRACT,
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REPULSE,
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GRAVITY_SCALE,
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FRICTION
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};
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#endif //!__EPHYSICSEFFECTTYPE__H__
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@@ -35,7 +35,7 @@ public:
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{"OnTimerDone", eTriggerEventType::TIMER_DONE},
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{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
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{"OnActivated", eTriggerEventType::ACTIVATED},
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{"OnDeactivated", eTriggerEventType::DEACTIVATED},
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{"OnDectivated", eTriggerEventType::DEACTIVATED}, // Dectivated vs Deactivated
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{"OnArrived", eTriggerEventType::ARRIVED},
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{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
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{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},
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