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Added support for flags in macros (#410)
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20037d12f7
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1e01423a93
@ -671,6 +671,21 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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entity->GetCharacter()->SetPlayerFlag(flagId, true);
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entity->GetCharacter()->SetPlayerFlag(flagId, true);
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}
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}
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if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 2)
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{
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uint32_t flagId;
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std::string onOffFlag = args[0];
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if (!GeneralUtils::TryParse(args[1], flagId))
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{
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
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return;
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}
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if (onOffFlag != "off" && onOffFlag != "on") {
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ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
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return;
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}
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entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
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}
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if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1)
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if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1)
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{
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{
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uint32_t flagId;
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uint32_t flagId;
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