mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Fix for Area of Affect Behaviors targeting incorrect entities
This commit is contained in:
@@ -371,7 +371,7 @@ public:
|
||||
* @param ignoreFactions whether or not check for the factions, e.g. just return true if the entity cannot be smashed
|
||||
* @return if the target ID is a valid enemy
|
||||
*/
|
||||
bool CheckValidity(LWOOBJID target, bool ignoreFactions = false) const;
|
||||
bool CheckValidity(LWOOBJID target, bool ignoreFactions = false, bool targetEnemy = true, bool targetFriend = false) const;
|
||||
|
||||
/**
|
||||
* Attempt to damage this entity, handles everything from health and armor to absorption, immunity and callbacks.
|
||||
|
Reference in New Issue
Block a user