Fix for Area of Affect Behaviors targeting incorrect entities

This commit is contained in:
Jacob Hofer
2022-01-02 20:37:03 +00:00
parent 203e75ef3d
commit 1ddf7d1f94
6 changed files with 20 additions and 8 deletions

View File

@@ -371,7 +371,7 @@ public:
* @param ignoreFactions whether or not check for the factions, e.g. just return true if the entity cannot be smashed
* @return if the target ID is a valid enemy
*/
bool CheckValidity(LWOOBJID target, bool ignoreFactions = false) const;
bool CheckValidity(LWOOBJID target, bool ignoreFactions = false, bool targetEnemy = true, bool targetFriend = false) const;
/**
* Attempt to damage this entity, handles everything from health and armor to absorption, immunity and callbacks.