mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 22:43:34 +00:00
updated CDClient pet data handling
This commit is contained in:
parent
9add2c944e
commit
1c7ce6eac3
@ -77,6 +77,7 @@ CDClientManager::CDClientManager() {
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CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
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CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
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CDPackageComponentTable::Instance().LoadValuesFromDatabase();
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CDPetComponentTable::Instance().LoadValuesFromDatabase();
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CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
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CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
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CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();
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@ -0,0 +1,34 @@
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#include "CDPetComponentTable.h"
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void CDPetComponentTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PetComponent");
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while (!tableData.eof()) {
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CDPetComponent entry;
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entry.id = tableData.getIntField("id", -1);
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UNUSED_COLUMN(entry.minTameUpdateTime = tableData.getFloatField("minTameUpdateTime", 60.0f);)
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UNUSED_COLUMN(entry.maxTameUpdateTime = tableData.getFloatField("maxTameUpdateTime", 300.0f);)
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UNUSED_COLUMN(entry.percentTameChance = tableData.getFloatField("percentTameChance", 101.0f);)
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UNUSED_COLUMN(entry.tameability = tableData.getFloatField("tamability", 100.0f);) // Mispelled as "tamability" in CDClient
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UNUSED_COLUMN(entry.elementType = tableData.getIntField("elementType", 1);)
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entry.walkSpeed = tableData.getFloatField("walkSpeed", 2.5f);
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entry.runSpeed = tableData.getFloatField("runSpeed", 5.0f);
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entry.sprintSpeed = tableData.getFloatField("sprintSpeed", 10.0f);
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UNUSED_COLUMN(entry.idleTimeMin = tableData.getFloatField("idleTimeMin", 60.0f);)
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UNUSED_COLUMN(entry.idleTimeMax = tableData.getFloatField("idleTimeMax", 300.0f);)
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UNUSED_COLUMN(entry.petForm = tableData.getIntField("petForm", 0);)
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entry.imaginationDrainRate = tableData.getFloatField("imaginationDrainRate", 60.0f);
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UNUSED_COLUMN(entry.AudioMetaEventSet = tableData.getStringField("AudioMetaEventSet", "");)
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UNUSED_COLUMN(entry.buffIDs = tableData.getStringField("buffIDs", "");)
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m_entries.insert(std::make_pair(entry.id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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CDPetComponent* CDPetComponentTable::GetByID(unsigned int componentID) {
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auto itr = m_entries.find(componentID);
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return itr != m_entries.end() ? &itr->second : nullptr;
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}
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@ -0,0 +1,32 @@
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#pragma once
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#include "CDTable.h"
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#include <string>
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struct CDPetComponent {
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unsigned int id;
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UNUSED_COLUMN(float minTameUpdateTime;)
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UNUSED_COLUMN(float maxTameUpdateTime;)
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UNUSED_COLUMN(float percentTameChance;)
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UNUSED_COLUMN(float tameability;) // Mispelled as "tamability" in CDClient
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UNUSED_COLUMN(unsigned int elementType;)
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float walkSpeed;
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float runSpeed;
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float sprintSpeed;
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UNUSED_COLUMN(float idleTimeMin;)
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UNUSED_COLUMN(float idleTimeMax;)
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UNUSED_COLUMN(unsigned int petForm;)
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float imaginationDrainRate;
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UNUSED_COLUMN(std::string AudioMetaEventSet;)
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UNUSED_COLUMN(std::string buffIDs;)
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};
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class CDPetComponentTable : public CDTable<CDPetComponentTable> {
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public:
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void LoadValuesFromDatabase();
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static const std::string GetTableName() { return "PetComponent"; };
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CDPetComponent* GetByID(unsigned int componentID);
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private:
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std::map<unsigned int, CDPetComponent> m_entries;
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};
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@ -23,6 +23,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDMovementAIComponentTable.cpp"
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"CDObjectSkillsTable.cpp"
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"CDObjectsTable.cpp"
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"CDPetComponentTable.cpp"
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"CDPackageComponentTable.cpp"
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"CDPhysicsComponentTable.cpp"
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"CDPropertyEntranceComponentTable.cpp"
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@ -2,6 +2,7 @@
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#include "GameMessages.h"
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#include "BrickDatabase.h"
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#include "CDClientDatabase.h"
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#include "CDPetComponentTable.h"
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "Character.h"
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@ -37,7 +38,6 @@
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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float PetComponent::m_FollowRadius{};
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/**
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* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
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@ -94,7 +94,6 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
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m_ReadyToInteract = false;
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SetPetAiState(PetAiState::spawn);
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m_FollowRadius = Game::zoneManager->GetPetFollowRadius();
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SetIsHandlingInteraction(false);
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition"));
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@ -103,22 +102,28 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
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SetPreconditions(checkPreconditions);
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}
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// Load database values
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m_FollowRadius = Game::zoneManager->GetPetFollowRadius();
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if (!GetPetInfo(m_ComponentId, m_PetInfo)) LOG("Failed to load PetComponent information from CDClient!");
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/*m_PetInfo.id;
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m_PetInfo.runSpeed;
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m_PetInfo.sprintSpeed;
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m_PetInfo.walkSpeed;*/
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//CDClientManager::GetTable<CDComp>()
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//LoadDataFromTemplate(); // TODO: Figure out how to load this with the tests (DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/)
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}
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void PetComponent::LoadDataFromTemplate() {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT walkSpeed, runSpeed, sprintSpeed, imaginationDrainRate FROM PetComponent WHERE id = ?;");
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query.bind(1, static_cast<int>(m_ComponentId));
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bool PetComponent::GetPetInfo(uint32_t petId, CDPetComponent& result) {
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auto* petTable = CDClientManager::Instance().GetTable<CDPetComponentTable>();
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auto result = query.execQuery();
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const auto pet = petTable->GetByID(petId);
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if (!pet) return false;
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if (!result.eof()) {
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m_WalkSpeed = result.getFloatField(0, 2.5f);
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m_RunSpeed = result.getFloatField(1, 5.0f);
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m_SprintSpeed = result.getFloatField(2, 10.0f);
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imaginationDrainRate = result.getFloatField(3, 60.0f);
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}
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result = pet[0];
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return true;
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}
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void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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@ -216,6 +221,7 @@ void PetComponent::OnUse(Entity* originator) {
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std::string buildFile;
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// TODO: MOVE THIS OUT OF THE COMPONENT
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if (cached == buildCache.end()) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
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@ -338,7 +344,7 @@ void PetComponent::OnUse(Entity* originator) {
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GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
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m_Tamer = originator->GetObjectID();
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SetStatus(5);
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SetFlag(UNKNOWN1, UNKNOWN4); //SetStatus(5);
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currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
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@ -607,7 +613,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
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}
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SetStatus(1);
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SetFlag(UNKNOWN1); // SetStatus(1);
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auto* characterComponent = tamer->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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@ -815,11 +821,11 @@ void PetComponent::Wander() {
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return;
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}
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m_MovementAI->SetMaxSpeed(m_SprintSpeed); //info.wanderSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed); //info.wanderSpeed);
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m_MovementAI->SetDestination(destination);
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m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_SprintSpeed; //info.wanderSpeed;
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m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo.sprintSpeed;
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}
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void PetComponent::OnSpawn() {
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@ -834,7 +840,7 @@ void PetComponent::OnSpawn() {
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if (m_Owner != LWOOBJID_EMPTY) {
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m_Parent->SetOwnerOverride(m_Owner);
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m_MovementAI->SetMaxSpeed(m_SprintSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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SetStatus(PetFlag::NONE);
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SetPetAiState(PetAiState::follow);
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@ -931,7 +937,7 @@ void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType
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SetInteractType(interactType);
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SetAbility(ePetAbilityType::GoToObject);
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SetPetAiState(PetAiState::goToObj);
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m_MovementAI->SetMaxSpeed(m_RunSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.runSpeed);
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m_MovementAI->SetHaltDistance(0.0f);
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m_MovementAI->SetDestination(position);
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LOG_DEBUG("Starting interaction!");
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@ -947,10 +953,10 @@ void PetComponent::StopInteract() {
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SetInteractType(PetInteractType::none);
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SetAbility(petAbility);
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SetPetAiState(PetAiState::follow);
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SetStatus(PetFlag::NONE);
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SetOnlyFlag(NONE); //SetStatus(PetFlag::NONE);
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SetIsReadyToInteract(false);
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SetIsHandlingInteraction(false); // Needed?
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m_MovementAI->SetMaxSpeed(m_SprintSpeed);
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m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
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m_MovementAI->SetHaltDistance(m_FollowRadius);
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LOG_DEBUG("Stopping interaction!");
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@ -977,7 +983,7 @@ void PetComponent::SetupInteractTreasureDig() {
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auto petAbility = ePetAbilityType::DigAtPosition;
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SetAbility(petAbility);
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SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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SetFlag(NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
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Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
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const auto sysAddr = owner->GetSystemAddress();
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@ -1007,8 +1013,7 @@ void PetComponent::StartInteractTreasureDig() {
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Game::entityManager->SerializeEntity(user);
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SetIsHandlingInteraction(true);
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auto newStatus = GeneralUtils::ClearBit(GetStatus(), 6);
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SetStatus(newStatus); // TODO: FIND THE CORRECT STATUS TO USE HERE
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UnsetFlag(NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
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Game::entityManager->SerializeEntity(m_Parent);
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Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true); // Plays 'dig' animation
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@ -1119,7 +1124,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
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if (!fromTaming) playerDestroyableComponent->Imagine(-1);
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// Set this to a variable so when this is called back from the player the timer doesn't fire off.
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m_Parent->AddCallbackTimer(imaginationDrainRate, [playerDestroyableComponent, this, item]() {
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m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
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if (!playerDestroyableComponent) {
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LOG("No petComponent and/or no playerDestroyableComponent");
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return;
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@ -7,6 +7,7 @@
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#include "Preconditions.h"
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#include "eReplicaComponentType.h"
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#include "ePetAbilityType.h"
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#include "CDPetComponentTable.h"
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/*
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* The current state of the pet AI
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@ -34,6 +35,8 @@ enum PetInteractType : uint8_t {
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*/
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enum PetFlag : uint32_t {
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NONE,
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UNKNOWN1 = 1 << 0, //0x01,
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UNKNOWN4 = 1 << 2, //0x04,
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BEING_TAMED = 1 << 4, //0x10,
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NOT_WAITING = 1 << 5, //0x20,
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SPAWNING = 1 << 7, //0x80
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@ -61,9 +64,9 @@ public:
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~PetComponent() override;
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/**
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* Loads pet data from CDClient
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* Loads pet info from CDClient
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*/
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void LoadDataFromTemplate(); //TODO: Move
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bool GetPetInfo(uint32_t petId, CDPetComponent& result);
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/**
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* Serializes the pet
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@ -88,35 +91,35 @@ public:
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* @param flag PetFlag(s) to set
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*/
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template <typename... varArg>
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void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); }
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void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
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/**
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* Sets the pet to ONLY have the specified flag(s), clearing all others
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* @param flag PetFlag(s) to set exclusively
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*/
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template <typename... varArg>
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void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); }
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void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
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/**
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* Unsets one or more pet flags
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* @param flag PetFlag(s) to unset
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*/
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template <typename... varArg>
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void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); }
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void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
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/**
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* Returns true if the pet has all the specified flag(s)
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* @param flag PetFlag(s) to check
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*/
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template <typename... varArg>
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const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); }
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const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
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/**
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* Returns true if the pet has ONLY the specified flag(s)
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* @param flag PetFlag(s) to check if the pet has exclusively
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*/
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template <typename... varArg>
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const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); }
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const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
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/**
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* Governs the pet update loop
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@ -423,6 +426,11 @@ private:
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int32_t numValidPieces;
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};
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/**
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* Information that describes the different variables used to make a pet entity move around
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*/
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CDPetComponent m_PetInfo;
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/**
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* Cache of all the pets that are currently spawned, indexed by tamer
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*/
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@ -444,9 +452,9 @@ private:
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static std::map<LOT, int32_t> petFlags;
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/**
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* The halting radius of the pet while following a player
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* The halting radius of the pet while following a player TODO: Move into struct?
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*/
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static float m_FollowRadius;
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float m_FollowRadius;
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/**
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* The ID of the component in the pet component table
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@ -557,26 +565,6 @@ private:
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* Preconditions that need to be met before an entity can tame this pet
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*/
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PreconditionExpression* m_Preconditions;
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/**
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* The rate at which imagination is drained from the user for having the pet out.
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*/
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float imaginationDrainRate;
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/**
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* The walk speed of the pet
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*/
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float m_WalkSpeed;
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/**
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* The run speed of the pet
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*/
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float m_RunSpeed;
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/**
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* The sprint speed of the pet
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*/
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float m_SprintSpeed;
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};
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#endif // PETCOMPONENT_H
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