updated CDClient pet data handling

This commit is contained in:
jadebenn 2023-12-15 18:38:52 -06:00
parent 9add2c944e
commit 1c7ce6eac3
6 changed files with 116 additions and 55 deletions

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@ -77,6 +77,7 @@ CDClientManager::CDClientManager() {
CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase()); CDCLIENT_DONT_CACHE_TABLE(CDObjectsTable::Instance().LoadValuesFromDatabase());
CDPhysicsComponentTable::Instance().LoadValuesFromDatabase(); CDPhysicsComponentTable::Instance().LoadValuesFromDatabase();
CDPackageComponentTable::Instance().LoadValuesFromDatabase(); CDPackageComponentTable::Instance().LoadValuesFromDatabase();
CDPetComponentTable::Instance().LoadValuesFromDatabase();
CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase(); CDProximityMonitorComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase(); CDPropertyEntranceComponentTable::Instance().LoadValuesFromDatabase();
CDPropertyTemplateTable::Instance().LoadValuesFromDatabase(); CDPropertyTemplateTable::Instance().LoadValuesFromDatabase();

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@ -0,0 +1,34 @@
#include "CDPetComponentTable.h"
void CDPetComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PetComponent");
while (!tableData.eof()) {
CDPetComponent entry;
entry.id = tableData.getIntField("id", -1);
UNUSED_COLUMN(entry.minTameUpdateTime = tableData.getFloatField("minTameUpdateTime", 60.0f);)
UNUSED_COLUMN(entry.maxTameUpdateTime = tableData.getFloatField("maxTameUpdateTime", 300.0f);)
UNUSED_COLUMN(entry.percentTameChance = tableData.getFloatField("percentTameChance", 101.0f);)
UNUSED_COLUMN(entry.tameability = tableData.getFloatField("tamability", 100.0f);) // Mispelled as "tamability" in CDClient
UNUSED_COLUMN(entry.elementType = tableData.getIntField("elementType", 1);)
entry.walkSpeed = tableData.getFloatField("walkSpeed", 2.5f);
entry.runSpeed = tableData.getFloatField("runSpeed", 5.0f);
entry.sprintSpeed = tableData.getFloatField("sprintSpeed", 10.0f);
UNUSED_COLUMN(entry.idleTimeMin = tableData.getFloatField("idleTimeMin", 60.0f);)
UNUSED_COLUMN(entry.idleTimeMax = tableData.getFloatField("idleTimeMax", 300.0f);)
UNUSED_COLUMN(entry.petForm = tableData.getIntField("petForm", 0);)
entry.imaginationDrainRate = tableData.getFloatField("imaginationDrainRate", 60.0f);
UNUSED_COLUMN(entry.AudioMetaEventSet = tableData.getStringField("AudioMetaEventSet", "");)
UNUSED_COLUMN(entry.buffIDs = tableData.getStringField("buffIDs", "");)
m_entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow();
}
tableData.finalize();
}
CDPetComponent* CDPetComponentTable::GetByID(unsigned int componentID) {
auto itr = m_entries.find(componentID);
return itr != m_entries.end() ? &itr->second : nullptr;
}

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@ -0,0 +1,32 @@
#pragma once
#include "CDTable.h"
#include <string>
struct CDPetComponent {
unsigned int id;
UNUSED_COLUMN(float minTameUpdateTime;)
UNUSED_COLUMN(float maxTameUpdateTime;)
UNUSED_COLUMN(float percentTameChance;)
UNUSED_COLUMN(float tameability;) // Mispelled as "tamability" in CDClient
UNUSED_COLUMN(unsigned int elementType;)
float walkSpeed;
float runSpeed;
float sprintSpeed;
UNUSED_COLUMN(float idleTimeMin;)
UNUSED_COLUMN(float idleTimeMax;)
UNUSED_COLUMN(unsigned int petForm;)
float imaginationDrainRate;
UNUSED_COLUMN(std::string AudioMetaEventSet;)
UNUSED_COLUMN(std::string buffIDs;)
};
class CDPetComponentTable : public CDTable<CDPetComponentTable> {
public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PetComponent"; };
CDPetComponent* GetByID(unsigned int componentID);
private:
std::map<unsigned int, CDPetComponent> m_entries;
};

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@ -23,6 +23,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDMovementAIComponentTable.cpp" "CDMovementAIComponentTable.cpp"
"CDObjectSkillsTable.cpp" "CDObjectSkillsTable.cpp"
"CDObjectsTable.cpp" "CDObjectsTable.cpp"
"CDPetComponentTable.cpp"
"CDPackageComponentTable.cpp" "CDPackageComponentTable.cpp"
"CDPhysicsComponentTable.cpp" "CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp" "CDPropertyEntranceComponentTable.cpp"

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@ -2,6 +2,7 @@
#include "GameMessages.h" #include "GameMessages.h"
#include "BrickDatabase.h" #include "BrickDatabase.h"
#include "CDClientDatabase.h" #include "CDClientDatabase.h"
#include "CDPetComponentTable.h"
#include "ChatPackets.h" #include "ChatPackets.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Character.h" #include "Character.h"
@ -37,7 +38,6 @@
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{}; std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{}; std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{}; std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
float PetComponent::m_FollowRadius{};
/** /**
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID * Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
@ -94,7 +94,6 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
m_ReadyToInteract = false; m_ReadyToInteract = false;
SetPetAiState(PetAiState::spawn); SetPetAiState(PetAiState::spawn);
m_FollowRadius = Game::zoneManager->GetPetFollowRadius();
SetIsHandlingInteraction(false); SetIsHandlingInteraction(false);
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition")); std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parent->GetVar<std::u16string>(u"CheckPrecondition"));
@ -103,22 +102,28 @@ PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(pare
SetPreconditions(checkPreconditions); SetPreconditions(checkPreconditions);
} }
// Load database values
m_FollowRadius = Game::zoneManager->GetPetFollowRadius();
if (!GetPetInfo(m_ComponentId, m_PetInfo)) LOG("Failed to load PetComponent information from CDClient!");
/*m_PetInfo.id;
m_PetInfo.runSpeed;
m_PetInfo.sprintSpeed;
m_PetInfo.walkSpeed;*/
//CDClientManager::GetTable<CDComp>()
//LoadDataFromTemplate(); // TODO: Figure out how to load this with the tests (DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/) //LoadDataFromTemplate(); // TODO: Figure out how to load this with the tests (DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/)
} }
void PetComponent::LoadDataFromTemplate() { bool PetComponent::GetPetInfo(uint32_t petId, CDPetComponent& result) {
auto query = CDClientDatabase::CreatePreppedStmt( auto* petTable = CDClientManager::Instance().GetTable<CDPetComponentTable>();
"SELECT walkSpeed, runSpeed, sprintSpeed, imaginationDrainRate FROM PetComponent WHERE id = ?;");
query.bind(1, static_cast<int>(m_ComponentId));
auto result = query.execQuery(); const auto pet = petTable->GetByID(petId);
if (!pet) return false;
if (!result.eof()) { result = pet[0];
m_WalkSpeed = result.getFloatField(0, 2.5f);
m_RunSpeed = result.getFloatField(1, 5.0f); return true;
m_SprintSpeed = result.getFloatField(2, 10.0f);
imaginationDrainRate = result.getFloatField(3, 60.0f);
}
} }
void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) { void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
@ -216,6 +221,7 @@ void PetComponent::OnUse(Entity* originator) {
std::string buildFile; std::string buildFile;
// TODO: MOVE THIS OUT OF THE COMPONENT
if (cached == buildCache.end()) { if (cached == buildCache.end()) {
auto query = CDClientDatabase::CreatePreppedStmt( auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;"); "SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
@ -338,7 +344,7 @@ void PetComponent::OnUse(Entity* originator) {
GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress()); GameMessages::SendNotifyPetTamingPuzzleSelected(originator->GetObjectID(), bricks, originator->GetSystemAddress());
m_Tamer = originator->GetObjectID(); m_Tamer = originator->GetObjectID();
SetStatus(5); SetFlag(UNKNOWN1, UNKNOWN4); //SetStatus(5);
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID()); currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
@ -607,7 +613,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT()); missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
} }
SetStatus(1); SetFlag(UNKNOWN1); // SetStatus(1);
auto* characterComponent = tamer->GetComponent<CharacterComponent>(); auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) { if (characterComponent != nullptr) {
@ -815,11 +821,11 @@ void PetComponent::Wander() {
return; return;
} }
m_MovementAI->SetMaxSpeed(m_SprintSpeed); //info.wanderSpeed); m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed); //info.wanderSpeed);
m_MovementAI->SetDestination(destination); m_MovementAI->SetDestination(destination);
m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_SprintSpeed; //info.wanderSpeed; m_Timer += (m_MovementAI->GetParent()->GetPosition().x - destination.x) / m_PetInfo.sprintSpeed;
} }
void PetComponent::OnSpawn() { void PetComponent::OnSpawn() {
@ -834,7 +840,7 @@ void PetComponent::OnSpawn() {
if (m_Owner != LWOOBJID_EMPTY) { if (m_Owner != LWOOBJID_EMPTY) {
m_Parent->SetOwnerOverride(m_Owner); m_Parent->SetOwnerOverride(m_Owner);
m_MovementAI->SetMaxSpeed(m_SprintSpeed); m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
m_MovementAI->SetHaltDistance(m_FollowRadius); m_MovementAI->SetHaltDistance(m_FollowRadius);
SetStatus(PetFlag::NONE); SetStatus(PetFlag::NONE);
SetPetAiState(PetAiState::follow); SetPetAiState(PetAiState::follow);
@ -931,7 +937,7 @@ void PetComponent::StartInteract(const NiPoint3 position, const PetInteractType
SetInteractType(interactType); SetInteractType(interactType);
SetAbility(ePetAbilityType::GoToObject); SetAbility(ePetAbilityType::GoToObject);
SetPetAiState(PetAiState::goToObj); SetPetAiState(PetAiState::goToObj);
m_MovementAI->SetMaxSpeed(m_RunSpeed); m_MovementAI->SetMaxSpeed(m_PetInfo.runSpeed);
m_MovementAI->SetHaltDistance(0.0f); m_MovementAI->SetHaltDistance(0.0f);
m_MovementAI->SetDestination(position); m_MovementAI->SetDestination(position);
LOG_DEBUG("Starting interaction!"); LOG_DEBUG("Starting interaction!");
@ -947,10 +953,10 @@ void PetComponent::StopInteract() {
SetInteractType(PetInteractType::none); SetInteractType(PetInteractType::none);
SetAbility(petAbility); SetAbility(petAbility);
SetPetAiState(PetAiState::follow); SetPetAiState(PetAiState::follow);
SetStatus(PetFlag::NONE); SetOnlyFlag(NONE); //SetStatus(PetFlag::NONE);
SetIsReadyToInteract(false); SetIsReadyToInteract(false);
SetIsHandlingInteraction(false); // Needed? SetIsHandlingInteraction(false); // Needed?
m_MovementAI->SetMaxSpeed(m_SprintSpeed); m_MovementAI->SetMaxSpeed(m_PetInfo.sprintSpeed);
m_MovementAI->SetHaltDistance(m_FollowRadius); m_MovementAI->SetHaltDistance(m_FollowRadius);
LOG_DEBUG("Stopping interaction!"); LOG_DEBUG("Stopping interaction!");
@ -977,7 +983,7 @@ void PetComponent::SetupInteractTreasureDig() {
auto petAbility = ePetAbilityType::DigAtPosition; auto petAbility = ePetAbilityType::DigAtPosition;
SetAbility(petAbility); SetAbility(petAbility);
SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set SetFlag(NOT_WAITING); //SetStatus(PetFlag::NOT_WAITING); // TODO: Double-check this is the right flag being set
Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures Game::entityManager->SerializeEntity(m_Parent); // TODO: Double-check pet packet captures
const auto sysAddr = owner->GetSystemAddress(); const auto sysAddr = owner->GetSystemAddress();
@ -1007,8 +1013,7 @@ void PetComponent::StartInteractTreasureDig() {
Game::entityManager->SerializeEntity(user); Game::entityManager->SerializeEntity(user);
SetIsHandlingInteraction(true); SetIsHandlingInteraction(true);
auto newStatus = GeneralUtils::ClearBit(GetStatus(), 6); UnsetFlag(NOT_WAITING); // TODO: FIND THE CORRECT STATUS TO USE HERE
SetStatus(newStatus); // TODO: FIND THE CORRECT STATUS TO USE HERE
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true); // Plays 'dig' animation Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true); // Plays 'dig' animation
@ -1119,7 +1124,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
if (!fromTaming) playerDestroyableComponent->Imagine(-1); if (!fromTaming) playerDestroyableComponent->Imagine(-1);
// Set this to a variable so when this is called back from the player the timer doesn't fire off. // Set this to a variable so when this is called back from the player the timer doesn't fire off.
m_Parent->AddCallbackTimer(imaginationDrainRate, [playerDestroyableComponent, this, item]() { m_Parent->AddCallbackTimer(m_PetInfo.imaginationDrainRate, [playerDestroyableComponent, this, item]() {
if (!playerDestroyableComponent) { if (!playerDestroyableComponent) {
LOG("No petComponent and/or no playerDestroyableComponent"); LOG("No petComponent and/or no playerDestroyableComponent");
return; return;

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@ -7,6 +7,7 @@
#include "Preconditions.h" #include "Preconditions.h"
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
#include "ePetAbilityType.h" #include "ePetAbilityType.h"
#include "CDPetComponentTable.h"
/* /*
* The current state of the pet AI * The current state of the pet AI
@ -34,6 +35,8 @@ enum PetInteractType : uint8_t {
*/ */
enum PetFlag : uint32_t { enum PetFlag : uint32_t {
NONE, NONE,
UNKNOWN1 = 1 << 0, //0x01,
UNKNOWN4 = 1 << 2, //0x04,
BEING_TAMED = 1 << 4, //0x10, BEING_TAMED = 1 << 4, //0x10,
NOT_WAITING = 1 << 5, //0x20, NOT_WAITING = 1 << 5, //0x20,
SPAWNING = 1 << 7, //0x80 SPAWNING = 1 << 7, //0x80
@ -61,10 +64,10 @@ public:
~PetComponent() override; ~PetComponent() override;
/** /**
* Loads pet data from CDClient * Loads pet info from CDClient
*/ */
void LoadDataFromTemplate(); //TODO: Move bool GetPetInfo(uint32_t petId, CDPetComponent& result);
/** /**
* Serializes the pet * Serializes the pet
* @param outBitStream The output bitstream * @param outBitStream The output bitstream
@ -88,35 +91,35 @@ public:
* @param flag PetFlag(s) to set * @param flag PetFlag(s) to set
*/ */
template <typename... varArg> template <typename... varArg>
void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); } void SetFlag(varArg... flag) { m_Flags |= (static_cast<uint32_t>(flag) | ...); };
/** /**
* Sets the pet to ONLY have the specified flag(s), clearing all others * Sets the pet to ONLY have the specified flag(s), clearing all others
* @param flag PetFlag(s) to set exclusively * @param flag PetFlag(s) to set exclusively
*/ */
template <typename... varArg> template <typename... varArg>
void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); } void SetOnlyFlag(varArg... flag) { m_Flags = (static_cast<uint32_t>(flag) | ...); };
/** /**
* Unsets one or more pet flags * Unsets one or more pet flags
* @param flag PetFlag(s) to unset * @param flag PetFlag(s) to unset
*/ */
template <typename... varArg> template <typename... varArg>
void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); } void UnsetFlag(varArg... flag) { m_Flags &= ~(static_cast<uint32_t>(flag) | ...); };
/** /**
* Returns true if the pet has all the specified flag(s) * Returns true if the pet has all the specified flag(s)
* @param flag PetFlag(s) to check * @param flag PetFlag(s) to check
*/ */
template <typename... varArg> template <typename... varArg>
const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); } const bool HasFlag(varArg... flag) { return (m_Flags & (static_cast<uint32_t>(flag) | ...)) == (static_cast<uint32_t>(flag) | ...); };
/** /**
* Returns true if the pet has ONLY the specified flag(s) * Returns true if the pet has ONLY the specified flag(s)
* @param flag PetFlag(s) to check if the pet has exclusively * @param flag PetFlag(s) to check if the pet has exclusively
*/ */
template <typename... varArg> template <typename... varArg>
const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); } const bool HasOnlyFlag(varArg... flag) { return m_Flags == (static_cast<uint32_t>(flag) | ...); };
/** /**
* Governs the pet update loop * Governs the pet update loop
@ -423,6 +426,11 @@ private:
int32_t numValidPieces; int32_t numValidPieces;
}; };
/**
* Information that describes the different variables used to make a pet entity move around
*/
CDPetComponent m_PetInfo;
/** /**
* Cache of all the pets that are currently spawned, indexed by tamer * Cache of all the pets that are currently spawned, indexed by tamer
*/ */
@ -444,9 +452,9 @@ private:
static std::map<LOT, int32_t> petFlags; static std::map<LOT, int32_t> petFlags;
/** /**
* The halting radius of the pet while following a player * The halting radius of the pet while following a player TODO: Move into struct?
*/ */
static float m_FollowRadius; float m_FollowRadius;
/** /**
* The ID of the component in the pet component table * The ID of the component in the pet component table
@ -557,26 +565,6 @@ private:
* Preconditions that need to be met before an entity can tame this pet * Preconditions that need to be met before an entity can tame this pet
*/ */
PreconditionExpression* m_Preconditions; PreconditionExpression* m_Preconditions;
/**
* The rate at which imagination is drained from the user for having the pet out.
*/
float imaginationDrainRate;
/**
* The walk speed of the pet
*/
float m_WalkSpeed;
/**
* The run speed of the pet
*/
float m_RunSpeed;
/**
* The sprint speed of the pet
*/
float m_SprintSpeed;
}; };
#endif // PETCOMPONENT_H #endif // PETCOMPONENT_H