GameMessage is correct

This commit is contained in:
EmosewaMC
2022-02-20 19:23:03 -08:00
parent afa38ae890
commit 1c43d7f38c
2 changed files with 3 additions and 3 deletions

View File

@@ -68,7 +68,7 @@ namespace GameMessages {
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, uint32_t level, bool sending_rewards);
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);