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poggers rotation on the strip
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@@ -1,6 +1,7 @@
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#pragma once
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#include <array>
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#include <cmath>
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#include <map>
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#include "dCommonVars.h"
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@@ -139,19 +140,19 @@ public:
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void Resume();
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// Attempts to claim a local axis (0 = right, 1 = up, 2 = forward) for movement in direction (+1 or -1).
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// Attempts to claim a local axis (0 = right, 1 = up, 2 = forward) for movement in direction (+1 or -1) at speed units per second.
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// Returns false if the axis is already controlled by a behavior.
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bool TryStartMove(const int axis, const float direction);
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bool TryStartMove(const int axis, const float direction, const float speed);
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// Releases the local axis so another behavior can move along it.
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void StopMove(const int axis);
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// World space direction of the local axis used for the most recently applied velocity.
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const NiPoint3& GetMoveAxis(const int axis) const { return m_MoveBasis[axis]; }
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const NiPoint3& GetMoveAxis(const int axis) const { return m_Move.basis[axis]; }
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// Attempts to claim a world axis (0 = x, 1 = y, 2 = z) for rotation in direction (+1 or -1).
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// Attempts to claim a world axis (0 = x, 1 = y, 2 = z) for rotation in direction (+1 or -1) at the given behavior speed.
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// Returns false if the axis is already controlled by a behavior.
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bool TryStartRotation(const int axis, const float direction);
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bool TryStartRotation(const int axis, const float direction, const float speed);
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// Sets how many signed degrees the active rotation on axis has progressed and updates the entity.
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void SetRotationProgress(const int axis, const float degrees);
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@@ -159,16 +160,13 @@ public:
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// Releases the axis so another behavior can rotate it.
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void StopRotation(const int axis);
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// Degrees per second for rotation actions at the current speed.
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float GetAngularSpeed() const noexcept { return BASE_ANGULAR_SPEED * m_Speed; }
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// Degrees per second of the active rotation on axis.
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float GetAngularSpeed(const int axis) const noexcept { return std::abs(m_Rotation.velocity[axis]); }
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void OnChatMessageReceived(const std::string& sMessage);
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void OnHit();
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// Sets the speed of the model
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void SetSpeed(const float newSpeed);
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// Whether or not to restart at the end of the frame
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void RestartAtEndOfFrame() { m_RestartAtEndOfFrame = true; }
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@@ -179,12 +177,35 @@ public:
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// Decrements the number of strips listening for an attack.
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// If this is the last strip removing an attack, it will reset the factions to the default of -1.
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void RemoveAttack();
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float GetSpeed() const noexcept { return m_Speed; }
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private:
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// Degrees per second per unit of m_Speed
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// Degrees per second per unit of behavior speed
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static constexpr float BASE_ANGULAR_SPEED = 15.0f;
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struct RotationState {
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// The rotation that degrees is applied on top of
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NiQuaternion base = QuatUtils::IDENTITY;
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// Accumulated signed degrees per world axis since base was set
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NiPoint3 degrees{};
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// degrees at the moment the current rotation on each axis started
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NiPoint3 actionStart{};
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// Signed degrees per second per world axis. Non-zero means a behavior owns that axis.
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NiPoint3 velocity{};
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};
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struct MoveState {
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// Signed units per second along local right, up and forward. Non-zero means a behavior owns that axis.
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NiPoint3 velocity{};
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// Right, up and forward in world space as of the last velocity update
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std::array<NiPoint3, 3> basis{ NiPoint3Constant::UNIT_X, NiPoint3Constant::UNIT_Y, NiPoint3Constant::UNIT_Z };
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// Whether the last velocity update came from an active move
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bool wasMoving{ false };
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};
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// Sends the client-side angular velocity for the currently active rotation axes.
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void SyncAngularVelocity() const;
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@@ -236,30 +257,10 @@ private:
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*/
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LWOOBJID m_userModelID;
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// The speed at which this model moves
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float m_Speed{ 3.0f };
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// Whether or not to restart at the end of the frame.
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bool m_RestartAtEndOfFrame{ false };
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// The rotation that m_RotationDegrees is applied on top of
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NiQuaternion m_RotationBase = QuatUtils::IDENTITY;
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RotationState m_Rotation;
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// Accumulated signed degrees per world axis since m_RotationBase was set
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NiPoint3 m_RotationDegrees{};
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// m_RotationDegrees at the moment the current rotation on each axis started
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NiPoint3 m_RotationActionStart{};
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// Per axis -1, 0 or 1. Non-zero means a behavior currently owns rotation on that axis.
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NiPoint3 m_RotationDirection{};
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// Per local axis (right, up, forward) -1, 0 or 1. Non-zero means a behavior currently owns movement on that axis.
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NiPoint3 m_MoveDirection{};
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// Right, up and forward in world space as of the last velocity update
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std::array<NiPoint3, 3> m_MoveBasis{ NiPoint3Constant::UNIT_X, NiPoint3Constant::UNIT_Y, NiPoint3Constant::UNIT_Z };
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// Whether the last velocity update came from an active move
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bool m_WasMoving{ false };
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MoveState m_Move;
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};
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