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fix: LUP Exhibit component type and use delta compression on serialization (#1365)
* fix: component type and use delta compression on serialization * sorry jett, emo made me do it
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@ -1,44 +1,24 @@
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#include "LUPExhibitComponent.h"
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#include "LUPExhibitComponent.h"
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#include "EntityManager.h"
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#include "EntityManager.h"
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LUPExhibitComponent::LUPExhibitComponent(Entity* parent) : Component(parent) {
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m_Exhibits = { 11121, 11295, 11423, 11979 };
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m_ExhibitIndex = 0;
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m_Exhibit = m_Exhibits[m_ExhibitIndex];
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}
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LUPExhibitComponent::~LUPExhibitComponent() {
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}
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void LUPExhibitComponent::Update(float deltaTime) {
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void LUPExhibitComponent::Update(float deltaTime) {
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m_UpdateTimer += deltaTime;
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m_UpdateTimer += deltaTime;
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if (m_UpdateTimer > 20.0f) {
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if (m_UpdateTimer > 20.0f) {
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NextExhibit();
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NextLUPExhibit();
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m_UpdateTimer = 0.0f;
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m_UpdateTimer = 0.0f;
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}
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}
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}
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}
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void LUPExhibitComponent::NextExhibit() {
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void LUPExhibitComponent::NextLUPExhibit() {
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m_ExhibitIndex++;
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m_LUPExhibitIndex++;
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m_DirtyLUPExhibit = true;
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if (m_ExhibitIndex >= m_Exhibits.size()) {
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m_ExhibitIndex = 0;
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}
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m_Exhibit = m_Exhibits[m_ExhibitIndex];
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Game::entityManager->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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}
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void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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void LUPExhibitComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write1(); // Dirty flag?
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outBitStream->Write(m_DirtyLUPExhibit);
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outBitStream->Write(m_Exhibit);
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if (m_DirtyLUPExhibit) {
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outBitStream->Write(m_LUPExhibits[m_LUPExhibitIndex % m_LUPExhibits.size()]);
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if (!bIsInitialUpdate) m_DirtyLUPExhibit = false;
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}
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}
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}
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@ -3,6 +3,9 @@
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#include "Component.h"
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#include "Component.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaComponentType.h"
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#include <cstdint>
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#include <array>
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#include "dCommonVars.h"
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/**
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/**
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* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
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* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
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@ -11,35 +14,15 @@
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class LUPExhibitComponent : public Component
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class LUPExhibitComponent : public Component
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{
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{
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public:
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
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LUPExhibitComponent(Entity* parent);
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LUPExhibitComponent(Entity* parent) : Component(parent) {};
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~LUPExhibitComponent();
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void Update(float deltaTime) override;
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) override;
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void NextLUPExhibit();
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/**
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* After the timer runs out, this changes the currently exhibited LOT to the next one
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*/
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void NextExhibit();
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private:
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private:
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/**
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float m_UpdateTimer = 0.0f;
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* The LOT that's currently on exhibit
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std::array<LOT, 4> m_LUPExhibits = { 11121, 11295, 11423, 11979 };
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*/
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uint8_t m_LUPExhibitIndex = 0;
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LOT m_Exhibit;
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bool m_DirtyLUPExhibit = true;
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/**
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* The time since we've last updated the exhibit
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*/
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float m_UpdateTimer;
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/**
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* The list of possible exhibits to show
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*/
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std::vector<LOT> m_Exhibits;
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/**
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* The current index in the exhibit list
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*/
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size_t m_ExhibitIndex;
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};
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};
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