renaming to compile

This commit is contained in:
David Markowitz
2024-03-31 04:43:38 -07:00
parent b11a41fd30
commit 1b84d3d514
2 changed files with 308 additions and 286 deletions

View File

@@ -34,12 +34,12 @@ namespace DEVGMCommands {
void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnouncementTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnouncementMessage(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ReportProximityPhysics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
@@ -48,11 +48,11 @@ namespace DEVGMCommands {
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void BuffMedium(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CreatePrivateInstance(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DebugUI(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
@@ -60,33 +60,33 @@ namespace DEVGMCommands {
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GMAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void LocationRotation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayLevelFX(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayRebuildFX(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Position(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RefilStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Rotation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetUIState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TeleportAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
@@ -107,11 +107,11 @@ namespace GMZeroCommands {
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PVP(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void JoinPrivateInstance(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
@@ -123,8 +123,8 @@ namespace GreaterThanZeroCommands {
void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GMImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GMInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}