Merge branch 'main' into moreMovementAi

This commit is contained in:
David Markowitz
2023-08-12 21:57:07 -07:00
157 changed files with 559 additions and 666 deletions

View File

@@ -56,22 +56,22 @@ void Zone::LoadZoneIntoMemory() {
std::istream file(&buffer);
if (file) {
BinaryIO::BinaryRead(file, m_ZoneFileFormatVersion);
BinaryIO::BinaryRead(file, m_FileFormatVersion);
uint32_t mapRevision = 0;
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
BinaryIO::BinaryRead(file, m_WorldID);
if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) Game::logger->Log("Zone", "WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
AddRevision(LWOSCENEID_INVALID, mapRevision);
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Beta) {
if (m_FileFormatVersion >= Zone::FileFormatVersion::Beta) {
BinaryIO::BinaryRead(file, m_Spawnpoint);
BinaryIO::BinaryRead(file, m_SpawnpointRotation);
}
if (m_ZoneFileFormatVersion <= Zone::ZoneFileFormatVersion::LateAlpha) {
if (m_FileFormatVersion <= Zone::FileFormatVersion::LateAlpha) {
uint8_t sceneCount;
BinaryIO::BinaryRead(file, sceneCount);
m_SceneCount = sceneCount;
@@ -95,14 +95,14 @@ void Zone::LoadZoneIntoMemory() {
BinaryIO::BinaryRead(file, stringLength);
m_ZoneDesc = BinaryIO::ReadString(file, stringLength);
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::PreAlpha) {
if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
for (uint32_t i = 0; i < m_NumberOfSceneTransitionsLoaded; ++i) {
LoadSceneTransition(file);
}
}
if (m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::EarlyAlpha) {
if (m_FileFormatVersion >= Zone::FileFormatVersion::EarlyAlpha) {
BinaryIO::BinaryRead(file, m_PathDataLength);
BinaryIO::BinaryRead(file, m_PathChunkVersion); // always should be 1
@@ -246,16 +246,29 @@ void Zone::LoadScene(std::istream& file) {
scene.triggers.insert({ trigger->id, trigger });
}
BinaryIO::BinaryRead(file, scene.id);
BinaryIO::BinaryRead(file, scene.sceneType);
lwoSceneID.SetSceneID(scene.id);
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion < Zone::FileFormatVersion::PrePreAlpha) {
BinaryIO::BinaryRead(file, scene.id);
lwoSceneID.SetSceneID(scene.id);
}
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
BinaryIO::BinaryRead(file, scene.sceneType);
lwoSceneID.SetLayerID(scene.sceneType);
uint8_t sceneNameLength;
BinaryIO::BinaryRead(file, sceneNameLength);
scene.name = BinaryIO::ReadString(file, sceneNameLength);
file.ignore(3);
uint8_t sceneNameLength;
BinaryIO::BinaryRead(file, sceneNameLength);
scene.name = BinaryIO::ReadString(file, sceneNameLength);
}
lwoSceneID.SetLayerID(scene.sceneType);
if (m_FileFormatVersion == Zone::FileFormatVersion::LatePreAlpha){
BinaryIO::BinaryRead(file, scene.unknown1);
BinaryIO::BinaryRead(file, scene.unknown2);
}
if (m_FileFormatVersion >= Zone::FileFormatVersion::LatePreAlpha) {
BinaryIO::BinaryRead(file, scene.color_r);
BinaryIO::BinaryRead(file, scene.color_b);
BinaryIO::BinaryRead(file, scene.color_g);
}
m_Scenes.insert(std::make_pair(lwoSceneID, scene));
m_NumberOfScenesLoaded++;
@@ -347,7 +360,7 @@ const Path* Zone::GetPath(std::string name) const {
void Zone::LoadSceneTransition(std::istream& file) {
SceneTransition sceneTrans;
if (m_ZoneFileFormatVersion < Zone::ZoneFileFormatVersion::Auramar) {
if (m_FileFormatVersion < Zone::FileFormatVersion::Auramar) {
uint8_t length;
BinaryIO::BinaryRead(file, length);
sceneTrans.name = BinaryIO::ReadString(file, length);
@@ -355,7 +368,7 @@ void Zone::LoadSceneTransition(std::istream& file) {
}
//BR<42>THER MAY I HAVE SOME L<><4C>PS?
uint8_t loops = (m_ZoneFileFormatVersion < Zone::ZoneFileFormatVersion::EarlyAlpha || m_ZoneFileFormatVersion >= Zone::ZoneFileFormatVersion::Launch) ? 2 : 5;
uint8_t loops = (m_FileFormatVersion <= Zone::FileFormatVersion::LatePreAlpha || m_FileFormatVersion >= Zone::FileFormatVersion::Launch) ? 2 : 5;
for (uint8_t i = 0; i < loops; ++i) {
sceneTrans.points.push_back(LoadSceneTransitionInfo(file));
@@ -403,7 +416,7 @@ void Zone::LoadPath(std::istream& file) {
} else if (path.pathType == PathType::Property) {
BinaryIO::BinaryRead(file, path.property.pathType);
BinaryIO::BinaryRead(file, path.property.price);
BinaryIO::BinaryRead(file, path.property.rentalTimeUnit);
BinaryIO::BinaryRead(file, path.property.rentalTime);
BinaryIO::BinaryRead(file, path.property.associatedZone);
if (path.pathVersion >= 5) {
@@ -428,14 +441,12 @@ void Zone::LoadPath(std::istream& file) {
if (path.pathVersion >= 7) {
BinaryIO::BinaryRead(file, path.property.cloneLimit);
BinaryIO::BinaryRead(file, path.property.repMultiplier);
BinaryIO::BinaryRead(file, path.property.rentalTimeUnit);
BinaryIO::BinaryRead(file, path.property.rentalPeriod);
}
if (path.pathVersion >= 8) {
BinaryIO::BinaryRead(file, path.property.achievementRequired);
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.x);
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.y);
BinaryIO::BinaryRead(file, path.property.playerZoneCoords.z);
BinaryIO::BinaryRead(file, path.property.playerZoneCoords);
BinaryIO::BinaryRead(file, path.property.maxBuildHeight);
}
} else if (path.pathType == PathType::Camera) {

View File

@@ -28,6 +28,11 @@ struct SceneRef {
uint32_t id;
uint32_t sceneType; //0 = general, 1 = audio?
std::string name;
NiPoint3 unknown1;
float unknown2;
uint8_t color_r;
uint8_t color_g;
uint8_t color_b;
Level* level;
std::map<uint32_t, LUTriggers::Trigger*> triggers;
};
@@ -112,7 +117,7 @@ enum class PropertyType : int32_t {
Headspace = 3
};
enum class PropertyRentalTimeUnit : int32_t {
enum class PropertyRentalPeriod : uint32_t {
Forever = 0,
Seconds = 1,
Minutes = 2,
@@ -123,7 +128,7 @@ enum class PropertyRentalTimeUnit : int32_t {
Years = 7
};
enum class PropertyAchievmentRequired : int32_t {
enum class PropertyAchievmentRequired : uint32_t {
None = 0,
Builder = 1,
Craftsman = 2,
@@ -145,13 +150,14 @@ struct MovingPlatformPath {
struct PropertyPath {
PropertyPathType pathType;
int32_t price;
PropertyRentalTimeUnit rentalTimeUnit;
uint32_t rentalTime;
uint64_t associatedZone;
std::string displayName;
std::string displayDesc;
PropertyType type;
int32_t cloneLimit;
uint32_t cloneLimit;
float repMultiplier;
PropertyRentalPeriod rentalPeriod;
PropertyAchievmentRequired achievementRequired;
NiPoint3 playerZoneCoords;
float maxBuildHeight;
@@ -188,15 +194,17 @@ struct Path {
class Zone {
public:
enum class ZoneFileFormatVersion : uint32_t { //Times are guessed.
PreAlpha = 0x20,
EarlyAlpha = 0x23,
Alpha = 0x24,
LateAlpha = 0x25,
Beta = 0x26,
Launch = 0x27,
Auramar = 0x28,
Latest = 0x29
enum class FileFormatVersion : uint32_t { //Times are guessed.
PrePreAlpha = 30,
PreAlpha = 32,
LatePreAlpha = 33,
EarlyAlpha = 35,
Alpha = 36,
LateAlpha = 37,
Beta = 38,
Launch = 39,
Auramar = 40,
Latest = 41
};
public:
@@ -232,7 +240,7 @@ private:
uint32_t m_NumberOfScenesLoaded;
uint32_t m_NumberOfObjectsLoaded;
uint32_t m_NumberOfSceneTransitionsLoaded;
ZoneFileFormatVersion m_ZoneFileFormatVersion;
FileFormatVersion m_FileFormatVersion;
uint32_t m_CheckSum;
uint32_t m_WorldID; //should be equal to the MapID
NiPoint3 m_Spawnpoint;