mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-21 04:07:01 +00:00
Use proper session flag checks (#1734)
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parent
d860552776
commit
1b3cdc6d9c
@ -0,0 +1,38 @@
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#include "CDPlayerFlagsTable.h"
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#include "CDClientDatabase.h"
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namespace CDPlayerFlagsTable {
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Table entries;
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void ReadEntry(CppSQLite3Query& table) {
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Entry entry;
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entry.sessionOnly = table.getIntField("SessionOnly") == 1;
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entry.onlySetByServer = table.getIntField("OnlySetByServer") == 1;
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entry.sessionZoneOnly = table.getIntField("SessionZoneOnly") == 1;
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entries[table.getIntField("id")] = entry;
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}
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void LoadValuesFromDatabase() {
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auto table = CDClientDatabase::ExecuteQuery("SELECT * FROM PlayerFlags;");
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if (!table.eof()) {
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do {
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ReadEntry(table);
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} while (!table.nextRow());
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}
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}
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const std::optional<Entry> GetEntry(const FlagId flagId) {
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if (!entries.contains(flagId)) {
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auto table = CDClientDatabase::CreatePreppedStmt("SELECT * FROM PlayerFlags WHERE id = ?;");
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table.bind(1, static_cast<int>(flagId));
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auto result = table.execQuery();
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if (!result.eof()) {
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ReadEntry(result);
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}
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}
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return entries[flagId];
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}
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}
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@ -0,0 +1,21 @@
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#ifndef CDPLAYERFLAGSTABLE_H
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#define CDPLAYERFLAGSTABLE_H
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#include <map>
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#include <optional>
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namespace CDPlayerFlagsTable {
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struct Entry {
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bool sessionOnly{};
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bool onlySetByServer{};
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bool sessionZoneOnly{};
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};
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using FlagId = uint32_t;
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using Table = std::map<FlagId, std::optional<Entry>>;
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void LoadValuesFromDatabase();
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const std::optional<Entry> GetEntry(const FlagId flagId);
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};
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#endif //!CDPLAYERFLAGSTABLE_H
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@ -25,6 +25,7 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDObjectsTable.cpp"
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"CDPetComponentTable.cpp"
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"CDPackageComponentTable.cpp"
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"CDPlayerFlagsTable.cpp"
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"CDPhysicsComponentTable.cpp"
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"CDPropertyEntranceComponentTable.cpp"
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"CDPropertyTemplateTable.cpp"
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@ -21,6 +21,7 @@
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "ePlayerFlag.h"
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#include "CDPlayerFlagsTable.h"
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Character::Character(uint32_t id, User* parentUser) {
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//First load the name, etc:
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@ -231,6 +232,12 @@ void Character::SetBuildMode(bool buildMode) {
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}
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void Character::SaveXMLToDatabase() {
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// Check that we can actually _save_ before saving
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if (!m_OurEntity) {
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LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
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return;
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}
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//For metrics, we'll record the time it took to save:
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auto start = std::chrono::system_clock::now();
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@ -277,39 +284,19 @@ void Character::SaveXMLToDatabase() {
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}
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flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
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for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
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auto* f = m_Doc.NewElement("f");
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f->SetAttribute("id", flag.first);
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//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
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//Only signed 64-bits ints would work.
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std::string v = std::to_string(flag.second);
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f->SetAttribute("v", v.c_str());
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flags->LinkEndChild(f);
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for (const auto& [index, flagBucket] : m_PlayerFlags) {
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auto* f = flags->InsertNewChildElement("f");
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f->SetAttribute("id", index);
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f->SetAttribute("v", flagBucket);
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}
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// Prevents the news feed from showing up on world transfers
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if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
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auto* s = m_Doc.NewElement("s");
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s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
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flags->LinkEndChild(s);
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}
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if (GetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR)) {
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auto* s = m_Doc.NewElement("s");
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s->SetAttribute("si", ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR);
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flags->LinkEndChild(s);
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for (const auto& sessionFlag : m_SessionFlags) {
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auto* s = flags->InsertNewChildElement("s");
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s->SetAttribute("si", sessionFlag);
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}
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SaveXmlRespawnCheckpoints();
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//Call upon the entity to update our xmlDoc:
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if (!m_OurEntity) {
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LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
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return;
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}
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m_OurEntity->UpdateXMLDoc(m_Doc);
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WriteToDatabase();
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@ -329,8 +316,8 @@ void Character::SetIsNewLogin() {
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while (currentChild) {
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auto* nextChild = currentChild->NextSiblingElement();
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if (currentChild->Attribute("si")) {
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LOG("Removed session flag (%s) from character %i:%s, saving character to database", currentChild->Attribute("si"), GetID(), GetName().c_str());
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flags->DeleteChild(currentChild);
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LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
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WriteToDatabase();
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}
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currentChild = nextChild;
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@ -363,7 +350,9 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
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}
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}
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if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
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const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
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if (flagEntry && flagEntry->sessionOnly) {
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if (value) m_SessionFlags.insert(flagId);
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else m_SessionFlags.erase(flagId);
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} else {
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@ -402,8 +391,8 @@ bool Character::GetPlayerFlag(const uint32_t flagId) const {
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bool toReturn = false; //by def, return false.
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// TODO make actual session flag checker using flags table in database.
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if (flagId == EQUPPED_TRIAL_FACTION_GEAR || flagId == IS_NEWS_SCREEN_VISIBLE) {
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const auto flagEntry = CDPlayerFlagsTable::GetEntry(flagId);
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if (flagEntry && flagEntry->sessionOnly) {
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toReturn = m_SessionFlags.contains(flagId);
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} else {
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// Calculate the index first
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6
thirdparty/SQLite/CppSQLite3.cpp
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6
thirdparty/SQLite/CppSQLite3.cpp
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@ -573,16 +573,18 @@ bool CppSQLite3Query::eof()
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}
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void CppSQLite3Query::nextRow()
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bool CppSQLite3Query::nextRow()
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{
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checkVM();
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int nRet = sqlite3_step(mpVM);
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bool bRet = true;
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if (nRet == SQLITE_DONE)
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{
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// no rows
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mbEof = true;
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bRet = false;
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}
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else if (nRet == SQLITE_ROW)
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{
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@ -590,6 +592,7 @@ void CppSQLite3Query::nextRow()
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}
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else
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{
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bRet = false;
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nRet = sqlite3_finalize(mpVM);
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mpVM = 0;
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const char* szError = sqlite3_errmsg(mpDB);
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@ -597,6 +600,7 @@ void CppSQLite3Query::nextRow()
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(char*)szError,
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DONT_DELETE_MSG);
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}
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return bRet;
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}
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10
thirdparty/SQLite/CppSQLite3.h
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10
thirdparty/SQLite/CppSQLite3.h
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@ -165,7 +165,8 @@ public:
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bool eof();
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void nextRow();
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// Returns true if there is another row to read, false otherwise.
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bool nextRow();
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void finalize();
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@ -207,6 +208,9 @@ public:
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int getIntField(int nField, int nNullValue=0);
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int getIntField(const char* szField, int nNullValue=0);
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sqlite_int64 getInt64Field(int nField, sqlite_int64 nNullValue=0);
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sqlite_int64 getInt64Field(const char* szField, sqlite_int64 nNullValue=0);
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double getFloatField(int nField, double fNullValue=0.0);
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double getFloatField(const char* szField, double fNullValue=0.0);
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@ -218,6 +222,9 @@ public:
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void setRow(int nRow);
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// Returns true if there is another row to read, false otherwise.
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bool nextRow();
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void finalize();
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private:
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@ -226,6 +233,7 @@ private:
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int mnCols;
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int mnRows;
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bool mbEof;
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int mnCurrentRow;
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char** mpaszResults;
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};
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