Scripts for the AG sentinel camp QB wall (#761)

* Scripts for the AG sentinel camp QB wall

* use lookat

* Address feedback

* Fix stromling spawner

* fix aggro and remove logs

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
This commit is contained in:
Aaron Kimbrell
2022-09-01 21:44:26 -05:00
committed by GitHub
parent e3077aa410
commit 1af3e59348
6 changed files with 183 additions and 0 deletions

View File

@@ -61,6 +61,8 @@
#include "VeMissionConsole.h"
#include "VeEpsilonServer.h"
#include "AgSurvivalBuffStation.h"
#include "QbSpawner.h"
#include "AgQbWall.h"
// NS Scripts
#include "NsModularBuild.h"
@@ -466,6 +468,10 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new WildAmbients();
else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua")
script = new PropertyDeathPlane();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua")
script = new QbSpawner();
else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Wall.lua")
script = new AgQbWall();
//GF:
else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua")