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Scripts for the AG sentinel camp QB wall (#761)
* Scripts for the AG sentinel camp QB wall * use lookat * Address feedback * Fix stromling spawner * fix aggro and remove logs Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
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@@ -61,6 +61,8 @@
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#include "VeMissionConsole.h"
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#include "VeEpsilonServer.h"
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#include "AgSurvivalBuffStation.h"
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#include "QbSpawner.h"
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#include "AgQbWall.h"
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// NS Scripts
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#include "NsModularBuild.h"
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@@ -466,6 +468,10 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new WildAmbients();
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else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua")
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script = new PropertyDeathPlane();
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else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua")
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script = new QbSpawner();
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else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Wall.lua")
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script = new AgQbWall();
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//GF:
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else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua")
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