fix: address PR review feedback for raw terrain parsing

- Fix integer division bug in scene map lookups (was truncating to 0)
- Fix indentation throughout Raw.cpp, DEVGMCommands.cpp
- Add missing <algorithm> and <set> includes in dZoneManager.cpp
- Add missing width/height/scaleFactor guards in SpawnAllScenePoints
- Fix %llu -> %zu for size_t format specifiers
- Simplify no-op worldY calculation (y / scale * scale -> y)
- Remove redundant ternary guards in GetSceneIDFromPosition
- Fix misleading "Spawned LOT" feedback message
- Update info.settings to use LwoNameValue::Insert API (post-merge fix)
- Refactor SceneColor to static constexpr std::array (no heap alloc)
- Make NiColor constructors constexpr
- Remove duplicate CDZoneTableTable.h include

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-06-21 01:50:08 -05:00
parent 83e2ea4278
commit 1aeede3cd1
6 changed files with 264 additions and 303 deletions

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@@ -6,8 +6,8 @@ struct NiColor {
float m_Green; float m_Green;
float m_Blue; float m_Blue;
NiColor(float red, float green, float blue) : m_Red(red), m_Green(green), m_Blue(blue) {} constexpr NiColor(float red, float green, float blue) : m_Red(red), m_Green(green), m_Blue(blue) {}
NiColor() : NiColor(0.0f, 0.0f, 0.0f) {} constexpr NiColor() : NiColor(0.0f, 0.0f, 0.0f) {}
/* reduce RGB files to grayscale, with or without alpha /* reduce RGB files to grayscale, with or without alpha
* using the equation given in Poynton's ColorFAQ at * using the equation given in Poynton's ColorFAQ at

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@@ -2,170 +2,165 @@
#define SCENE_COLOR_H #define SCENE_COLOR_H
#include "NiColor.h" #include "NiColor.h"
#include <array>
#include <cstdint> #include <cstdint>
#include <vector>
class SceneColor {
public:
SceneColor() {
TEMPLATE_COLORS.resize(146);
namespace SceneColor {
// these are not random values, they are the actual template colors used by the game // these are not random values, they are the actual template colors used by the game
TEMPLATE_COLORS[0] = NiColor(0.5019608f, 0.5019608f, 0.5019608f); static constexpr std::array<NiColor, 146> TEMPLATE_COLORS = {{
TEMPLATE_COLORS[1] = NiColor(1.0f, 0.0f, 0.0f); { 0.5019608f, 0.5019608f, 0.5019608f },
TEMPLATE_COLORS[2] = NiColor(0.0f, 1.0f, 0.0f); { 1.0f, 0.0f, 0.0f },
TEMPLATE_COLORS[3] = NiColor(0.0f, 0.0f, 1.0f); { 0.0f, 1.0f, 0.0f },
TEMPLATE_COLORS[4] = NiColor(1.0f, 1.0f, 0.0f); { 0.0f, 0.0f, 1.0f },
TEMPLATE_COLORS[5] = NiColor(1.0f, 0.0f, 1.0f); { 1.0f, 1.0f, 0.0f },
TEMPLATE_COLORS[6] = NiColor(0.0f, 1.0f, 1.0f); { 1.0f, 0.0f, 1.0f },
TEMPLATE_COLORS[7] = NiColor(0.5019608f, 0.0f, 1.0f); { 0.0f, 1.0f, 1.0f },
TEMPLATE_COLORS[8] = NiColor(1.0f, 0.5019608f, 0.0f); { 0.5019608f, 0.0f, 1.0f },
TEMPLATE_COLORS[9] = NiColor(1.0f, 0.5019608f, 0.5019608f); { 1.0f, 0.5019608f, 0.0f },
TEMPLATE_COLORS[10] = NiColor(0.5019608f, 0.2509804f, 0.0f); { 1.0f, 0.5019608f, 0.5019608f },
TEMPLATE_COLORS[11] = NiColor(0.5019608f, 0.0f, 0.2509804f); { 0.5019608f, 0.2509804f, 0.0f },
TEMPLATE_COLORS[12] = NiColor(0.0f, 0.5019608f, 0.2509804f); { 0.5019608f, 0.0f, 0.2509804f },
TEMPLATE_COLORS[13] = NiColor(0.2509804f, 0.0f, 0.5019608f); { 0.0f, 0.5019608f, 0.2509804f },
TEMPLATE_COLORS[14] = NiColor(0.8745098f, 0.0f, 0.2509804f); { 0.2509804f, 0.0f, 0.5019608f },
TEMPLATE_COLORS[15] = NiColor(0.2509804f, 0.8745098f, 0.5019608f); { 0.8745098f, 0.0f, 0.2509804f },
TEMPLATE_COLORS[16] = NiColor(1.0f, 0.7490196f, 0.0f); { 0.2509804f, 0.8745098f, 0.5019608f },
TEMPLATE_COLORS[17] = NiColor(1.0f, 0.2509804f, 0.0627451f); { 1.0f, 0.7490196f, 0.0f },
TEMPLATE_COLORS[18] = NiColor(0.2509804f, 0.0f, 0.8745098f); { 1.0f, 0.2509804f, 0.0627451f },
TEMPLATE_COLORS[19] = NiColor(0.7490196f, 0.0627451f, 0.0627451f); { 0.2509804f, 0.0f, 0.8745098f },
TEMPLATE_COLORS[20] = NiColor(0.0627451f, 0.7490196f, 0.0627451f); { 0.7490196f, 0.0627451f, 0.0627451f },
TEMPLATE_COLORS[21] = NiColor(1.0f, 0.5019608f, 1.0f); { 0.0627451f, 0.7490196f, 0.0627451f },
TEMPLATE_COLORS[22] = NiColor(0.9372549f, 0.8705882f, 0.8039216f); { 1.0f, 0.5019608f, 1.0f },
TEMPLATE_COLORS[23] = NiColor(0.8039216f, 0.5843138f, 0.4588235f); { 0.9372549f, 0.8705882f, 0.8039216f },
TEMPLATE_COLORS[24] = NiColor(0.9921569f, 0.8509804f, 0.7098039f); { 0.8039216f, 0.5843138f, 0.4588235f },
TEMPLATE_COLORS[25] = NiColor(0.4705882f, 0.8588235f, 0.8862745f); { 0.9921569f, 0.8509804f, 0.7098039f },
TEMPLATE_COLORS[26] = NiColor(0.5294118f, 0.6627451f, 0.4196078f); { 0.4705882f, 0.8588235f, 0.8862745f },
TEMPLATE_COLORS[27] = NiColor(1.0f, 0.6431373f, 0.454902f); { 0.5294118f, 0.6627451f, 0.4196078f },
TEMPLATE_COLORS[28] = NiColor(0.9803922f, 0.9058824f, 0.7098039f); { 1.0f, 0.6431373f, 0.454902f },
TEMPLATE_COLORS[29] = NiColor(0.6235294f, 0.5058824f, 0.4392157f); { 0.9803922f, 0.9058824f, 0.7098039f },
TEMPLATE_COLORS[30] = NiColor(0.9921569f, 0.4862745f, 0.4313726f); { 0.6235294f, 0.5058824f, 0.4392157f },
TEMPLATE_COLORS[31] = NiColor(0.0f, 0.0f, 0.0f); { 0.9921569f, 0.4862745f, 0.4313726f },
TEMPLATE_COLORS[32] = NiColor(0.6745098f, 0.8980392f, 0.9333333f); { 0.0f, 0.0f, 0.0f },
TEMPLATE_COLORS[33] = NiColor(0.1215686f, 0.4588235f, 0.9960784f); { 0.6745098f, 0.8980392f, 0.9333333f },
TEMPLATE_COLORS[34] = NiColor(0.6352941f, 0.6352941f, 0.8156863f); { 0.1215686f, 0.4588235f, 0.9960784f },
TEMPLATE_COLORS[35] = NiColor(0.4f, 0.6f, 0.8f); { 0.6352941f, 0.6352941f, 0.8156863f },
TEMPLATE_COLORS[36] = NiColor(0.05098039f, 0.5960785f, 0.7294118f); { 0.4f, 0.6f, 0.8f },
TEMPLATE_COLORS[37] = NiColor(0.4509804f, 0.4f, 0.7411765f); { 0.05098039f, 0.5960785f, 0.7294118f },
TEMPLATE_COLORS[38] = NiColor(0.8705882f, 0.3647059f, 0.5137255f); { 0.4509804f, 0.4f, 0.7411765f },
TEMPLATE_COLORS[39] = NiColor(0.7960784f, 0.254902f, 0.3294118f); { 0.8705882f, 0.3647059f, 0.5137255f },
TEMPLATE_COLORS[40] = NiColor(0.7058824f, 0.4039216f, 0.3019608f); { 0.7960784f, 0.254902f, 0.3294118f },
TEMPLATE_COLORS[41] = NiColor(1.0f, 0.4980392f, 0.2862745f); { 0.7058824f, 0.4039216f, 0.3019608f },
TEMPLATE_COLORS[42] = NiColor(0.9176471f, 0.4941176f, 0.3647059f); { 1.0f, 0.4980392f, 0.2862745f },
TEMPLATE_COLORS[43] = NiColor(0.6901961f, 0.7176471f, 0.7764706f); { 0.9176471f, 0.4941176f, 0.3647059f },
TEMPLATE_COLORS[44] = NiColor(1.0f, 1.0f, 0.6f); { 0.6901961f, 0.7176471f, 0.7764706f },
TEMPLATE_COLORS[45] = NiColor(0.1098039f, 0.827451f, 0.6352941f); { 1.0f, 1.0f, 0.6f },
TEMPLATE_COLORS[46] = NiColor(1.0f, 0.6666667f, 0.8f); { 0.1098039f, 0.827451f, 0.6352941f },
TEMPLATE_COLORS[47] = NiColor(0.8666667f, 0.2666667f, 0.572549f); { 1.0f, 0.6666667f, 0.8f },
TEMPLATE_COLORS[48] = NiColor(0.1137255f, 0.6745098f, 0.8392157f); { 0.8666667f, 0.2666667f, 0.572549f },
TEMPLATE_COLORS[49] = NiColor(0.7372549f, 0.3647059f, 0.345098f); { 0.1137255f, 0.6745098f, 0.8392157f },
TEMPLATE_COLORS[50] = NiColor(0.8666667f, 0.5803922f, 0.4588235f); { 0.7372549f, 0.3647059f, 0.345098f },
TEMPLATE_COLORS[51] = NiColor(0.6039216f, 0.8078431f, 0.9215686f); { 0.8666667f, 0.5803922f, 0.4588235f },
TEMPLATE_COLORS[52] = NiColor(1.0f, 0.7372549f, 0.8509804f); { 0.6039216f, 0.8078431f, 0.9215686f },
TEMPLATE_COLORS[53] = NiColor(0.9921569f, 0.8588235f, 0.427451f); { 1.0f, 0.7372549f, 0.8509804f },
TEMPLATE_COLORS[54] = NiColor(0.1686275f, 0.4235294f, 0.7686275f); { 0.9921569f, 0.8588235f, 0.427451f },
TEMPLATE_COLORS[55] = NiColor(0.9372549f, 0.8039216f, 0.7215686f); { 0.1686275f, 0.4235294f, 0.7686275f },
TEMPLATE_COLORS[56] = NiColor(0.4313726f, 0.3176471f, 0.3764706f); { 0.9372549f, 0.8039216f, 0.7215686f },
TEMPLATE_COLORS[57] = NiColor(0.8078431f, 1.0f, 0.1137255f); { 0.4313726f, 0.3176471f, 0.3764706f },
TEMPLATE_COLORS[58] = NiColor(0.427451f, 0.682353f, 0.5058824f); { 0.8078431f, 1.0f, 0.1137255f },
TEMPLATE_COLORS[59] = NiColor(0.7647059f, 0.3921569f, 0.772549f); { 0.427451f, 0.682353f, 0.5058824f },
TEMPLATE_COLORS[60] = NiColor(0.8f, 0.4f, 0.4f); { 0.7647059f, 0.3921569f, 0.772549f },
TEMPLATE_COLORS[61] = NiColor(0.9058824f, 0.7764706f, 0.5921569f); { 0.8f, 0.4f, 0.4f },
TEMPLATE_COLORS[62] = NiColor(0.9882353f, 0.8509804f, 0.4588235f); { 0.9058824f, 0.7764706f, 0.5921569f },
TEMPLATE_COLORS[63] = NiColor(0.6588235f, 0.8941177f, 0.627451f); { 0.9882353f, 0.8509804f, 0.4588235f },
TEMPLATE_COLORS[64] = NiColor(0.5843138f, 0.5686275f, 0.5490196f); { 0.6588235f, 0.8941177f, 0.627451f },
TEMPLATE_COLORS[65] = NiColor(0.1098039f, 0.6745098f, 0.4705882f); { 0.5843138f, 0.5686275f, 0.5490196f },
TEMPLATE_COLORS[66] = NiColor(0.06666667f, 0.3921569f, 0.7058824f); { 0.1098039f, 0.6745098f, 0.4705882f },
TEMPLATE_COLORS[67] = NiColor(0.9411765f, 0.9098039f, 0.5686275f); { 0.06666667f, 0.3921569f, 0.7058824f },
TEMPLATE_COLORS[68] = NiColor(1.0f, 0.1137255f, 0.8078431f); { 0.9411765f, 0.9098039f, 0.5686275f },
TEMPLATE_COLORS[69] = NiColor(0.6980392f, 0.9254902f, 0.3647059f); { 1.0f, 0.1137255f, 0.8078431f },
TEMPLATE_COLORS[70] = NiColor(0.3647059f, 0.4627451f, 0.7960784f); { 0.6980392f, 0.9254902f, 0.3647059f },
TEMPLATE_COLORS[71] = NiColor(0.7921569f, 0.2156863f, 0.4039216f); { 0.3647059f, 0.4627451f, 0.7960784f },
TEMPLATE_COLORS[72] = NiColor(0.2313726f, 0.6901961f, 0.5607843f); { 0.7921569f, 0.2156863f, 0.4039216f },
TEMPLATE_COLORS[73] = NiColor(0.9882353f, 0.7058824f, 0.8352941f); { 0.2313726f, 0.6901961f, 0.5607843f },
TEMPLATE_COLORS[74] = NiColor(1.0f, 0.9568627f, 0.3098039f); { 0.9882353f, 0.7058824f, 0.8352941f },
TEMPLATE_COLORS[75] = NiColor(1.0f, 0.7411765f, 0.5333334f); { 1.0f, 0.9568627f, 0.3098039f },
TEMPLATE_COLORS[76] = NiColor(0.9647059f, 0.3921569f, 0.6862745f); { 1.0f, 0.7411765f, 0.5333334f },
TEMPLATE_COLORS[77] = NiColor(0.6666667f, 0.9411765f, 0.8196079f); { 0.9647059f, 0.3921569f, 0.6862745f },
TEMPLATE_COLORS[78] = NiColor(0.8039216f, 0.2901961f, 0.2980392f); { 0.6666667f, 0.9411765f, 0.8196079f },
TEMPLATE_COLORS[79] = NiColor(0.9294118f, 0.8196079f, 0.6117647f); { 0.8039216f, 0.2901961f, 0.2980392f },
TEMPLATE_COLORS[80] = NiColor(0.5921569f, 0.6039216f, 0.6666667f); { 0.9294118f, 0.8196079f, 0.6117647f },
TEMPLATE_COLORS[81] = NiColor(0.7843137f, 0.2196078f, 0.3529412f); { 0.5921569f, 0.6039216f, 0.6666667f },
TEMPLATE_COLORS[82] = NiColor(0.9372549f, 0.5960785f, 0.6666667f); { 0.7843137f, 0.2196078f, 0.3529412f },
TEMPLATE_COLORS[83] = NiColor(0.9921569f, 0.7372549f, 0.7058824f); { 0.9372549f, 0.5960785f, 0.6666667f },
TEMPLATE_COLORS[84] = NiColor(0.1019608f, 0.282353f, 0.4627451f); { 0.9921569f, 0.7372549f, 0.7058824f },
TEMPLATE_COLORS[85] = NiColor(0.1882353f, 0.7294118f, 0.5607843f); { 0.1019608f, 0.282353f, 0.4627451f },
TEMPLATE_COLORS[86] = NiColor(0.772549f, 0.2941177f, 0.5490196f); { 0.1882353f, 0.7294118f, 0.5607843f },
TEMPLATE_COLORS[87] = NiColor(0.09803922f, 0.454902f, 0.8235294f); { 0.772549f, 0.2941177f, 0.5490196f },
TEMPLATE_COLORS[88] = NiColor(0.7294118f, 0.7215686f, 0.4235294f); { 0.09803922f, 0.454902f, 0.8235294f },
TEMPLATE_COLORS[89] = NiColor(1.0f, 0.4588235f, 0.2196078f); { 0.7294118f, 0.7215686f, 0.4235294f },
TEMPLATE_COLORS[90] = NiColor(1.0f, 0.1686275f, 0.1686275f); { 1.0f, 0.4588235f, 0.2196078f },
TEMPLATE_COLORS[91] = NiColor(0.972549f, 0.8352941f, 0.4078431f); { 1.0f, 0.1686275f, 0.1686275f },
TEMPLATE_COLORS[92] = NiColor(0.9019608f, 0.6588235f, 0.8431373f); { 0.972549f, 0.8352941f, 0.4078431f },
TEMPLATE_COLORS[93] = NiColor(0.254902f, 0.2901961f, 0.2980392f); { 0.9019608f, 0.6588235f, 0.8431373f },
TEMPLATE_COLORS[94] = NiColor(1.0f, 0.4313726f, 0.2901961f); { 0.254902f, 0.2901961f, 0.2980392f },
TEMPLATE_COLORS[95] = NiColor(0.1098039f, 0.6627451f, 0.7882353f); { 1.0f, 0.4313726f, 0.2901961f },
TEMPLATE_COLORS[96] = NiColor(1.0f, 0.8117647f, 0.6705883f); { 0.1098039f, 0.6627451f, 0.7882353f },
TEMPLATE_COLORS[97] = NiColor(0.772549f, 0.8156863f, 0.9019608f); { 1.0f, 0.8117647f, 0.6705883f },
TEMPLATE_COLORS[98] = NiColor(0.9921569f, 0.8666667f, 0.9019608f); { 0.772549f, 0.8156863f, 0.9019608f },
TEMPLATE_COLORS[99] = NiColor(0.08235294f, 0.5019608f, 0.4705882f); { 0.9921569f, 0.8666667f, 0.9019608f },
TEMPLATE_COLORS[100] = NiColor(0.9882353f, 0.454902f, 0.9921569f); { 0.08235294f, 0.5019608f, 0.4705882f },
TEMPLATE_COLORS[101] = NiColor(0.9686275f, 0.5607843f, 0.654902f); { 0.9882353f, 0.454902f, 0.9921569f },
TEMPLATE_COLORS[102] = NiColor(0.5568628f, 0.2705882f, 0.5215687f); { 0.9686275f, 0.5607843f, 0.654902f },
TEMPLATE_COLORS[103] = NiColor(0.454902f, 0.2588235f, 0.7843137f); { 0.5568628f, 0.2705882f, 0.5215687f },
TEMPLATE_COLORS[104] = NiColor(0.6156863f, 0.5058824f, 0.7294118f); { 0.454902f, 0.2588235f, 0.7843137f },
TEMPLATE_COLORS[105] = NiColor(1.0f, 0.2862745f, 0.4235294f); { 0.6156863f, 0.5058824f, 0.7294118f },
TEMPLATE_COLORS[106] = NiColor(0.8392157f, 0.5411765f, 0.3490196f); { 1.0f, 0.2862745f, 0.4235294f },
TEMPLATE_COLORS[107] = NiColor(0.4431373f, 0.2941177f, 0.1372549f); { 0.8392157f, 0.5411765f, 0.3490196f },
TEMPLATE_COLORS[108] = NiColor(1.0f, 0.282353f, 0.8156863f); { 0.4431373f, 0.2941177f, 0.1372549f },
TEMPLATE_COLORS[109] = NiColor(0.9333333f, 0.1254902f, 0.3019608f); { 1.0f, 0.282353f, 0.8156863f },
TEMPLATE_COLORS[110] = NiColor(1.0f, 0.3254902f, 0.2862745f); { 0.9333333f, 0.1254902f, 0.3019608f },
TEMPLATE_COLORS[111] = NiColor(0.7529412f, 0.2666667f, 0.5607843f); { 1.0f, 0.3254902f, 0.2862745f },
TEMPLATE_COLORS[112] = NiColor(0.1215686f, 0.8078431f, 0.7960784f); { 0.7529412f, 0.2666667f, 0.5607843f },
TEMPLATE_COLORS[113] = NiColor(0.4705882f, 0.3176471f, 0.6627451f); { 0.1215686f, 0.8078431f, 0.7960784f },
TEMPLATE_COLORS[114] = NiColor(1.0f, 0.6078432f, 0.6666667f); { 0.4705882f, 0.3176471f, 0.6627451f },
TEMPLATE_COLORS[115] = NiColor(0.9882353f, 0.1568628f, 0.2784314f); { 1.0f, 0.6078432f, 0.6666667f },
TEMPLATE_COLORS[116] = NiColor(0.4627451f, 1.0f, 0.4784314f); { 0.9882353f, 0.1568628f, 0.2784314f },
TEMPLATE_COLORS[117] = NiColor(0.6235294f, 0.8862745f, 0.7490196f); { 0.4627451f, 1.0f, 0.4784314f },
TEMPLATE_COLORS[118] = NiColor(0.6470588f, 0.4117647f, 0.3098039f); { 0.6235294f, 0.8862745f, 0.7490196f },
TEMPLATE_COLORS[119] = NiColor(0.5411765f, 0.4745098f, 0.3647059f); { 0.6470588f, 0.4117647f, 0.3098039f },
TEMPLATE_COLORS[120] = NiColor(0.2705882f, 0.8078431f, 0.6352941f); { 0.5411765f, 0.4745098f, 0.3647059f },
TEMPLATE_COLORS[121] = NiColor(0.8039216f, 0.772549f, 0.7607843f); { 0.2705882f, 0.8078431f, 0.6352941f },
TEMPLATE_COLORS[122] = NiColor(0.5019608f, 0.854902f, 0.9215686f); { 0.8039216f, 0.772549f, 0.7607843f },
TEMPLATE_COLORS[123] = NiColor(0.9254902f, 0.9176471f, 0.7450981f); { 0.5019608f, 0.854902f, 0.9215686f },
TEMPLATE_COLORS[124] = NiColor(1.0f, 0.8117647f, 0.282353f); { 0.9254902f, 0.9176471f, 0.7450981f },
TEMPLATE_COLORS[125] = NiColor(0.9921569f, 0.3686275f, 0.3254902f); { 1.0f, 0.8117647f, 0.282353f },
TEMPLATE_COLORS[126] = NiColor(0.9803922f, 0.654902f, 0.4235294f); { 0.9921569f, 0.3686275f, 0.3254902f },
TEMPLATE_COLORS[127] = NiColor(0.09411765f, 0.654902f, 0.7098039f); { 0.9803922f, 0.654902f, 0.4235294f },
TEMPLATE_COLORS[128] = NiColor(0.9215686f, 0.7803922f, 0.8745098f); { 0.09411765f, 0.654902f, 0.7098039f },
TEMPLATE_COLORS[129] = NiColor(0.9882353f, 0.5372549f, 0.6745098f); { 0.9215686f, 0.7803922f, 0.8745098f },
TEMPLATE_COLORS[130] = NiColor(0.8588235f, 0.8431373f, 0.8235294f); { 0.9882353f, 0.5372549f, 0.6745098f },
TEMPLATE_COLORS[131] = NiColor(0.8705882f, 0.6666667f, 0.5333334f); { 0.8588235f, 0.8431373f, 0.8235294f },
TEMPLATE_COLORS[132] = NiColor(0.4666667f, 0.8666667f, 0.9058824f); { 0.8705882f, 0.6666667f, 0.5333334f },
TEMPLATE_COLORS[133] = NiColor(1.0f, 1.0f, 0.4f); { 0.4666667f, 0.8666667f, 0.9058824f },
TEMPLATE_COLORS[134] = NiColor(0.572549f, 0.4313726f, 0.682353f); { 1.0f, 1.0f, 0.4f },
TEMPLATE_COLORS[135] = NiColor(0.1960784f, 0.2901961f, 0.6980392f); { 0.572549f, 0.4313726f, 0.682353f },
TEMPLATE_COLORS[136] = NiColor(0.9686275f, 0.3254902f, 0.5803922f); { 0.1960784f, 0.2901961f, 0.6980392f },
TEMPLATE_COLORS[137] = NiColor(1.0f, 0.627451f, 0.5372549f); { 0.9686275f, 0.3254902f, 0.5803922f },
TEMPLATE_COLORS[138] = NiColor(0.5607843f, 0.3137255f, 0.6156863f); { 1.0f, 0.627451f, 0.5372549f },
TEMPLATE_COLORS[139] = NiColor(1.0f, 1.0f, 1.0f); { 0.5607843f, 0.3137255f, 0.6156863f },
TEMPLATE_COLORS[140] = NiColor(0.6352941f, 0.6784314f, 0.8156863f); { 1.0f, 1.0f, 1.0f },
TEMPLATE_COLORS[141] = NiColor(0.9882353f, 0.4235294f, 0.5215687f); { 0.6352941f, 0.6784314f, 0.8156863f },
TEMPLATE_COLORS[142] = NiColor(0.8039216f, 0.6431373f, 0.8705882f); { 0.9882353f, 0.4235294f, 0.5215687f },
TEMPLATE_COLORS[143] = NiColor(0.9882353f, 0.9098039f, 0.5137255f); { 0.8039216f, 0.6431373f, 0.8705882f },
TEMPLATE_COLORS[144] = NiColor(0.772549f, 0.8901961f, 0.5176471f); { 0.9882353f, 0.9098039f, 0.5137255f },
TEMPLATE_COLORS[145] = NiColor(1.0f, 0.682353f, 0.2588235f); { 0.772549f, 0.8901961f, 0.5176471f },
} { 1.0f, 0.682353f, 0.2588235f },
}};
const NiColor& Get(uint8_t index) const { static constexpr NiColor FALLBACK_COLOR{ 1.0f, 1.0f, 1.0f };
return (index < 146) ? TEMPLATE_COLORS[index] : FALLBACK_COLOR;
}
private: inline const NiColor& Get(uint8_t index) {
const NiColor FALLBACK_COLOR = NiColor(1.0f, 1.0f, 1.0f); return (index < TEMPLATE_COLORS.size()) ? TEMPLATE_COLORS[index] : FALLBACK_COLOR;
std::vector<NiColor> TEMPLATE_COLORS; }
}; } // namespace SceneColor
#endif // SCENE_COLOR_H #endif // SCENE_COLOR_H

View File

@@ -2014,18 +2014,15 @@ namespace DEVGMCommands {
if (chunk.sceneMap.empty() || chunk.colorMapResolution == 0 || chunk.heightMap.empty() if (chunk.sceneMap.empty() || chunk.colorMapResolution == 0 || chunk.heightMap.empty()
|| chunk.width <= 1 || chunk.height <= 1 || chunk.scaleFactor <= 0.0f) continue; || chunk.width <= 1 || chunk.height <= 1 || chunk.scaleFactor <= 0.0f) continue;
// Iterate through the heightmap (same as GenerateTerrainMesh)
for (uint32_t i = 0; i < chunk.width; ++i) { for (uint32_t i = 0; i < chunk.width; ++i) {
for (uint32_t j = 0; j < chunk.height; ++j) { for (uint32_t j = 0; j < chunk.height; ++j) {
// Get height at this position
const uint32_t heightIndex = chunk.width * i + j; const uint32_t heightIndex = chunk.width * i + j;
if (heightIndex >= chunk.heightMap.size()) continue; if (heightIndex >= chunk.heightMap.size()) continue;
const float y = chunk.heightMap[heightIndex]; const float y = chunk.heightMap[heightIndex];
// Map heightmap position to scene map position (same as GenerateTerrainMesh) const float sceneMapI = (static_cast<float>(i) / static_cast<float>(chunk.width - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
const float sceneMapI = ((i) / (chunk.width - 1)) * (chunk.colorMapResolution - 1); const float sceneMapJ = (static_cast<float>(j) / static_cast<float>(chunk.height - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
const float sceneMapJ = ((j) / (chunk.height - 1)) * (chunk.colorMapResolution - 1);
const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1); const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1);
const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1); const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1);
@@ -2036,22 +2033,20 @@ namespace DEVGMCommands {
sceneID = chunk.sceneMap[sceneIndex]; sceneID = chunk.sceneMap[sceneIndex];
} }
// Check if this point belongs to the current scene
if (sceneID == currentSceneID.GetSceneID()) { if (sceneID == currentSceneID.GetSceneID()) {
// Calculate world position (same as GenerateTerrainMesh) const float worldX = (static_cast<float>(i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor;
const float worldX = ((i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor; const float worldY = y;
const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor; const float worldZ = (static_cast<float>(j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
NiPoint3 spawnPos(worldX, worldY, worldZ); NiPoint3 spawnPos(worldX, worldY, worldZ);
EntityInfo info; EntityInfo info;
info.lot = lot + currentSceneID.GetSceneID(); // to differentiate scenes info.lot = lot + currentSceneID.GetSceneID();
info.pos = spawnPos; info.pos = spawnPos;
info.rot = QuatUtils::IDENTITY; info.rot = QuatUtils::IDENTITY;
info.spawner = nullptr; info.spawner = nullptr;
info.spawnerID = entity->GetObjectID(); info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0; info.spawnerNodeID = 0;
info.settings = { new LDFData<bool>(u"SpawnedFromSlashCommand", true) }; info.settings.Insert(u"SpawnedFromSlashCommand", true);
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr); Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
if (newEntity != nullptr) { if (newEntity != nullptr) {
@@ -2074,7 +2069,7 @@ namespace DEVGMCommands {
const auto* sceneRef = zone->GetScene(currentSceneID); const auto* sceneRef = zone->GetScene(currentSceneID);
const std::string sceneName = sceneRef ? sceneRef->name : "Unknown"; const std::string sceneName = sceneRef ? sceneRef->name : "Unknown";
std::ostringstream feedback; std::ostringstream feedback;
feedback << "Spawned LOT " << lot + currentSceneID.GetSceneID() << " at " << spawnedCount << " points in scene " feedback << "Spawned " << spawnedCount << " points (LOT " << lot + currentSceneID.GetSceneID() << ") in scene "
<< currentSceneID.GetSceneID() << " (" << sceneName << ")."; << currentSceneID.GetSceneID() << " (" << sceneName << ").";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(feedback.str())); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(feedback.str()));
} }
@@ -2102,20 +2097,18 @@ namespace DEVGMCommands {
std::map<uint8_t, uint32_t> sceneSpawnCounts; // Track spawns per scene std::map<uint8_t, uint32_t> sceneSpawnCounts; // Track spawns per scene
for (const auto& chunk : raw.chunks) { for (const auto& chunk : raw.chunks) {
if (chunk.sceneMap.empty() || chunk.colorMapResolution == 0 || chunk.heightMap.empty()) continue; if (chunk.sceneMap.empty() || chunk.colorMapResolution == 0 || chunk.heightMap.empty()
|| chunk.width <= 1 || chunk.height <= 1 || chunk.scaleFactor <= 0.0f) continue;
// Iterate through the heightmap (same as GenerateTerrainMesh)
for (uint32_t i = 0; i < chunk.width; ++i) { for (uint32_t i = 0; i < chunk.width; ++i) {
for (uint32_t j = 0; j < chunk.height; ++j) { for (uint32_t j = 0; j < chunk.height; ++j) {
// Get height at this position
const uint32_t heightIndex = chunk.width * i + j; const uint32_t heightIndex = chunk.width * i + j;
if (heightIndex >= chunk.heightMap.size()) continue; if (heightIndex >= chunk.heightMap.size()) continue;
const float y = chunk.heightMap[heightIndex]; const float y = chunk.heightMap[heightIndex];
// Map heightmap position to scene map position (same as GenerateTerrainMesh) const float sceneMapI = (static_cast<float>(i) / static_cast<float>(chunk.width - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
const float sceneMapI = ((i) / (chunk.width - 1)) * (chunk.colorMapResolution - 1); const float sceneMapJ = (static_cast<float>(j) / static_cast<float>(chunk.height - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
const float sceneMapJ = ((j) / (chunk.height - 1)) * (chunk.colorMapResolution - 1);
const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1); const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1);
const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1); const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1);
@@ -2126,23 +2119,21 @@ namespace DEVGMCommands {
sceneID = chunk.sceneMap[sceneIndex]; sceneID = chunk.sceneMap[sceneIndex];
} }
// Skip invalid scenes (scene ID 0 typically means no scene)
if (sceneID == 0) continue; if (sceneID == 0) continue;
// Calculate world position (same as GenerateTerrainMesh) const float worldX = (static_cast<float>(i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor;
const float worldX = ((i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor; const float worldY = y;
const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor; const float worldZ = (static_cast<float>(j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
NiPoint3 spawnPos(worldX, worldY, worldZ); NiPoint3 spawnPos(worldX, worldY, worldZ);
EntityInfo info; EntityInfo info;
info.lot = lot + sceneID; // to show different scenes info.lot = lot + sceneID;
info.pos = spawnPos; info.pos = spawnPos;
info.rot = QuatUtils::IDENTITY; info.rot = QuatUtils::IDENTITY;
info.spawner = nullptr; info.spawner = nullptr;
info.spawnerID = entity->GetObjectID(); info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0; info.spawnerNodeID = 0;
info.settings = { new LDFData<bool>(u"SpawnedFromSlashCommand", true) }; info.settings.Insert(u"SpawnedFromSlashCommand", true);
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr); Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
if (newEntity != nullptr) { if (newEntity != nullptr) {

View File

@@ -71,7 +71,9 @@ namespace Raw {
if (stream.fail()) { if (stream.fail()) {
return false; return false;
} // For version < 32, shader ID comes before texture IDs }
// For version < 32, shader ID comes before texture IDs
if (version < 32) { if (version < 32) {
BinaryIO::BinaryRead(stream, chunk.shaderId); BinaryIO::BinaryRead(stream, chunk.shaderId);
} }
@@ -351,13 +353,11 @@ namespace Raw {
outRaw.maxBoundsZ = std::numeric_limits<float>::lowest(); outRaw.maxBoundsZ = std::numeric_limits<float>::lowest();
for (const auto& chunk : outRaw.chunks) { for (const auto& chunk : outRaw.chunks) {
// Calculate chunk bounds
const float chunkMinX = chunk.offsetX; const float chunkMinX = chunk.offsetX;
const float chunkMinZ = chunk.offsetZ; const float chunkMinZ = chunk.offsetZ;
const float chunkMaxX = chunkMinX + (chunk.width * chunk.scaleFactor); const float chunkMaxX = chunkMinX + (chunk.width * chunk.scaleFactor);
const float chunkMaxZ = chunkMinZ + (chunk.height * chunk.scaleFactor); const float chunkMaxZ = chunkMinZ + (chunk.height * chunk.scaleFactor);
// Update overall bounds
outRaw.minBoundsX = std::min(outRaw.minBoundsX, chunkMinX); outRaw.minBoundsX = std::min(outRaw.minBoundsX, chunkMinX);
outRaw.minBoundsZ = std::min(outRaw.minBoundsZ, chunkMinZ); outRaw.minBoundsZ = std::min(outRaw.minBoundsZ, chunkMinZ);
outRaw.maxBoundsX = std::max(outRaw.maxBoundsX, chunkMaxX); outRaw.maxBoundsX = std::max(outRaw.maxBoundsX, chunkMaxX);
@@ -407,23 +407,17 @@ namespace Raw {
const float y = chunk.heightMap[heightIndex]; const float y = chunk.heightMap[heightIndex];
// Calculate world position const float worldX = (static_cast<float>(i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor;
const float worldX = ((i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor; const float worldY = y;
const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor; const float worldZ = (static_cast<float>(j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor;
const NiPoint3 worldPos(worldX, worldY, worldZ); const NiPoint3 worldPos(worldX, worldY, worldZ);
// Get scene ID at this position const float sceneMapI = (static_cast<float>(i) / static_cast<float>(chunk.width - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
// Map heightmap position to scene map position const float sceneMapJ = (static_cast<float>(j) / static_cast<float>(chunk.height - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
// The scene map is colorMapResolution x colorMapResolution
// We need to map from heightmap coordinates (i, j) to scene map coordinates
const float sceneMapI = ((i) / (chunk.width - 1)) * (chunk.colorMapResolution - 1);
const float sceneMapJ = ((j) / (chunk.height - 1)) * (chunk.colorMapResolution - 1);
const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1); const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1);
const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1); const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1);
// Scene map uses the same indexing pattern as heightmap: row * width + col
const uint32_t sceneIndex = sceneI * chunk.colorMapResolution + sceneJ; const uint32_t sceneIndex = sceneI * chunk.colorMapResolution + sceneJ;
uint8_t sceneID = 0; uint8_t sceneID = 0;
@@ -462,24 +456,13 @@ bool WriteTerrainMeshToOBJ(const TerrainMesh& mesh, const std::string& path) {
return false; return false;
} }
// Create instance of SceneColor for color lookup
SceneColor sceneColor;
// Write vertices with colors
// OBJ format supports vertex colors as: v x y z r g b
for (const auto& v : mesh.vertices) { for (const auto& v : mesh.vertices) {
file << "v " << v.position.x << ' ' << v.position.y << ' ' << v.position.z; const NiColor& color = SceneColor::Get(v.sceneID);
file << "v " << v.position.x << ' ' << v.position.y << ' ' << v.position.z
uint8_t sceneID = v.sceneID; << ' ' << color.m_Red << ' ' << color.m_Green << ' ' << color.m_Blue << '\n';
const NiColor& color = sceneColor.Get(sceneID);
file << ' ' << color.m_Red << ' ' << color.m_Green << ' ' << color.m_Blue;
file << '\n';
} }
// Write faces (triangles)
for (size_t i = 0; i < mesh.triangles.size(); i += 3) { for (size_t i = 0; i < mesh.triangles.size(); i += 3) {
// OBJ indices are 1-based
file << "f " << (mesh.triangles[i] + 1) << ' ' file << "f " << (mesh.triangles[i] + 1) << ' '
<< (mesh.triangles[i + 1] + 1) << ' ' << (mesh.triangles[i + 1] + 1) << ' '
<< (mesh.triangles[i + 2] + 1) << '\n'; << (mesh.triangles[i + 2] + 1) << '\n';

View File

@@ -110,7 +110,7 @@ void Zone::LoadZoneIntoMemory() {
// Generate terrain mesh // Generate terrain mesh
Raw::GenerateTerrainMesh(m_Raw, m_TerrainMesh); Raw::GenerateTerrainMesh(m_Raw, m_TerrainMesh);
LOG("Generated terrain mesh with %llu vertices and %llu triangles", m_TerrainMesh.vertices.size(), m_TerrainMesh.triangles.size() / 3); LOG("Generated terrain mesh with %zu vertices and %zu triangles", m_TerrainMesh.vertices.size(), m_TerrainMesh.triangles.size() / 3);
// Write to OBJ // Write to OBJ
std::string objFileName = "terrain_" + std::to_string(m_ZoneID.GetMapID()) + ".obj"; std::string objFileName = "terrain_" + std::to_string(m_ZoneID.GetMapID()) + ".obj";

View File

@@ -10,10 +10,11 @@
#include "VanityUtilities.h" #include "VanityUtilities.h"
#include "WorldConfig.h" #include "WorldConfig.h"
#include "CDZoneTableTable.h" #include "CDZoneTableTable.h"
#include <algorithm>
#include <chrono> #include <chrono>
#include <cmath> #include <cmath>
#include <set>
#include "eObjectBits.h" #include "eObjectBits.h"
#include "CDZoneTableTable.h"
#include "AssetManager.h" #include "AssetManager.h"
#include <ranges> #include <ranges>
@@ -331,20 +332,11 @@ LWOSCENEID dZoneManager::GetSceneIDFromPosition(const NiPoint3& position) const
if (heightI >= 0.0f && heightI < static_cast<float>(chunk.width) && if (heightI >= 0.0f && heightI < static_cast<float>(chunk.width) &&
heightJ >= 0.0f && heightJ < static_cast<float>(chunk.height)) { heightJ >= 0.0f && heightJ < static_cast<float>(chunk.height)) {
// Map heightmap position to scene map position (same as GenerateTerrainMesh) const float sceneMapI = (heightI / static_cast<float>(chunk.width - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
const float sceneMapI = (chunk.width > 1) const float sceneMapJ = (heightJ / static_cast<float>(chunk.height - 1)) * static_cast<float>(chunk.colorMapResolution - 1);
? (heightI / static_cast<float>(chunk.width - 1)) * static_cast<float>(chunk.colorMapResolution - 1)
: 0.0f;
const float sceneMapJ = (chunk.height > 1)
? (heightJ / static_cast<float>(chunk.height - 1)) * static_cast<float>(chunk.colorMapResolution - 1)
: 0.0f;
const uint32_t sceneI = (chunk.colorMapResolution > 0) const uint32_t sceneI = std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1);
? std::min(static_cast<uint32_t>(sceneMapI), chunk.colorMapResolution - 1) const uint32_t sceneJ = std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1);
: 0;
const uint32_t sceneJ = (chunk.colorMapResolution > 0)
? std::min(static_cast<uint32_t>(sceneMapJ), chunk.colorMapResolution - 1)
: 0;
// Scene map uses the same indexing pattern as heightmap: row * width + col // Scene map uses the same indexing pattern as heightmap: row * width + col
const uint32_t sceneIndex = sceneI * chunk.colorMapResolution + sceneJ; const uint32_t sceneIndex = sceneI * chunk.colorMapResolution + sceneJ;