fix(skill): cooldowns start as the client starts them

LWOSkillComponent::msgStartSkill (0x00d45cb0) starts no cooldown for cast
types 1 and 2, and inserts the cooldown (std::map insert), so a cooldown
group already running keeps its time left. The server started one for
every cast type and extended a running group to the longer cooldown.
Live client casts used cast types 0, 3 and 4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-02 09:58:27 -05:00
parent 24932b1282
commit 1ac1248161
4 changed files with 49 additions and 6 deletions

View File

@@ -3,6 +3,10 @@
#include "Behavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
#include "Character.h"
#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "Entity.h"
#include "SkillComponent.h"
@@ -80,3 +84,40 @@ TEST_F(SkillComponentTests, DeadCastersSyncIsDroppedUnrun) {
EXPECT_EQ(behavior->syncs, 1);
}
// LWOSkillComponent::msgStartSkill (0x00d45cb0): cast types 1 and 2 start no cooldown, and a cooldown group already
// running keeps its time left.
TEST_F(SkillComponentTests, CooldownsFollowTheClient) {
CDSkillBehavior shortSkill{};
shortSkill.skillID = 394;
shortSkill.cooldowngroup = 17;
shortSkill.cooldown = 5.0f;
CDClientManager::GetEntriesMutable<CDSkillBehaviorTable>()[394] = shortSkill;
CDSkillBehavior longSkill = shortSkill;
longSkill.skillID = 395;
longSkill.cooldown = 30.0f;
CDClientManager::GetEntriesMutable<CDSkillBehaviorTable>()[395] = longSkill;
auto playerInfo = info;
playerInfo.lot = 1;
Entity player(32, playerInfo);
Character character(1, nullptr);
SystemAddress address;
address.binaryAddress = 0x0100007f;
address.port = 2003;
player.AddComponent<CharacterComponent>(-1, &character, address);
ASSERT_TRUE(player.IsPlayer());
auto* const skills = player.AddComponent<SkillComponent>(-1);
RakNet::BitStream empty;
ASSERT_TRUE(skills->CastPlayerSkill(0, 1, empty, LWOOBJID_EMPTY, 394, 1));
ASSERT_TRUE(skills->CastPlayerSkill(0, 2, empty, LWOOBJID_EMPTY, 394, 2));
EXPECT_TRUE(skills->GetCooldownGroups().empty());
ASSERT_TRUE(skills->CastPlayerSkill(0, 3, empty, LWOOBJID_EMPTY, 394, 0));
skills->Run(1.0f);
ASSERT_TRUE(skills->CastPlayerSkill(0, 4, empty, LWOOBJID_EMPTY, 395, 4));
ASSERT_EQ(skills->GetCooldownGroups().size(), 1u);
EXPECT_FLOAT_EQ(skills->GetCooldownGroups().at(17), 4.0f);
CDClientManager::GetEntriesMutable<CDSkillBehaviorTable>().clear();
}