Merge remote-tracking branch 'origin/main' into scripting-lua

This commit is contained in:
Wincent Holm 2022-04-25 17:21:57 +02:00
commit 1ab1c8eaf5
53 changed files with 606 additions and 423 deletions

View File

@ -493,7 +493,7 @@ enum eLootSourceType : int32_t {
LOOT_SOURCE_CLAIMCODE, LOOT_SOURCE_CLAIMCODE,
LOOT_SOURCE_CONSUMPTION, LOOT_SOURCE_CONSUMPTION,
LOOT_SOURCE_CRAFTING, LOOT_SOURCE_CRAFTING,
LOOT_SOURCE_LEVELREWARD, LOOT_SOURCE_LEVEL_REWARD,
LOOT_SOURCE_RELOCATE LOOT_SOURCE_RELOCATE
}; };

View File

@ -534,7 +534,7 @@ void Character::OnZoneLoad()
*/ */
if (HasPermission(PermissionMap::Old)) { if (HasPermission(PermissionMap::Old)) {
if (GetCoins() > 1000000) { if (GetCoins() > 1000000) {
SetCoins(1000000, LOOT_SOURCE_NONE); SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }

View File

@ -1637,7 +1637,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
} }
} }
else { else {
inv->AddItem(p.second.lot, p.second.count, INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, INVALID, 1); inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
} }
} }
} }
@ -2173,3 +2173,15 @@ void Entity::AddToGroup(const std::string& group) {
m_Groups.push_back(group); m_Groups.push_back(group);
} }
} }
void Entity::RetroactiveVaultSize() {
auto inventoryComponent = GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
if (itemsVault->GetSize() == modelVault->GetSize()) return;
modelVault->SetSize(itemsVault->GetSize());
}

View File

@ -220,7 +220,11 @@ public:
/* /*
* Utility * Utility
*/ */
/**
* Retroactively corrects the model vault size due to incorrect initialization in a previous patch.
*
*/
void RetroactiveVaultSize();
bool GetBoolean(const std::u16string& name) const; bool GetBoolean(const std::u16string& name) const;
int32_t GetI32(const std::u16string& name) const; int32_t GetI32(const std::u16string& name) const;
int64_t GetI64(const std::u16string& name) const; int64_t GetI64(const std::u16string& name) const;

View File

@ -151,8 +151,8 @@ void Trade::Complete()
if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return; if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, LOOT_SOURCE_TRADE); characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, LOOT_SOURCE_TRADE); characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
for (const auto& tradeItem : m_ItemsA) for (const auto& tradeItem : m_ItemsA)
{ {
@ -170,12 +170,12 @@ void Trade::Complete()
for (const auto& tradeItem : m_ItemsA) for (const auto& tradeItem : m_ItemsA)
{ {
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount); inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
} }
for (const auto& tradeItem : m_ItemsB) for (const auto& tradeItem : m_ItemsB)
{ {
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount); inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
} }
TradingManager::Instance()->CancelTrade(m_TradeId); TradingManager::Instance()->CancelTrade(m_TradeId);

View File

@ -291,7 +291,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" "; xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>"; xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>"; xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"240\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/></bag><items><in t=\"0\">"; xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
std::string xmlSave1 = xml.str(); std::string xmlSave1 = xml.str();
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) { ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) {

View File

@ -217,11 +217,11 @@ void CharacterComponent::HandleLevelUp()
switch (reward->rewardType) switch (reward->rewardType)
{ {
case 0: case 0:
inventoryComponent->AddItem(reward->value, reward->count); inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
break; break;
case 4: case 4:
{ {
auto* items = inventoryComponent->GetInventory(ITEMS); auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS);
items->SetSize(items->GetSize() + reward->value); items->SetSize(items->GetSize() + reward->value);
} }
break; break;

View File

@ -215,6 +215,8 @@ void DestroyableComponent::SetHealth(int32_t value) {
void DestroyableComponent::SetMaxHealth(float value, bool playAnim) { void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
m_DirtyHealth = true; m_DirtyHealth = true;
// Used for playAnim if opted in for.
int32_t difference = static_cast<int32_t>(std::abs(m_fMaxHealth - value));
m_fMaxHealth = value; m_fMaxHealth = value;
if (m_iHealth > m_fMaxHealth) { if (m_iHealth > m_fMaxHealth) {
@ -225,22 +227,20 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
// Now update the player bar // Now update the player bar
if (!m_Parent->GetParentUser()) return; if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue(); AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(value)); amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue(); AMFStringValue* type = new AMFStringValue();
type->SetStringValue("health"); type->SetStringValue("health");
AMFArrayValue args; AMFArrayValue args;
args.InsertValue("amount", amount); args.InsertValue("amount", amount);
args.InsertValue("type", type); args.InsertValue("type", type);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args); GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
delete amount; delete amount;
delete type; delete type;
} }
else {
EntityManager::Instance()->SerializeEntity(m_Parent); EntityManager::Instance()->SerializeEntity(m_Parent);
}
} }
void DestroyableComponent::SetArmor(int32_t value) { void DestroyableComponent::SetArmor(int32_t value) {
@ -287,9 +287,8 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
delete amount; delete amount;
delete type; delete type;
} }
else {
EntityManager::Instance()->SerializeEntity(m_Parent); EntityManager::Instance()->SerializeEntity(m_Parent);
}
} }
void DestroyableComponent::SetImagination(int32_t value) { void DestroyableComponent::SetImagination(int32_t value) {
@ -310,6 +309,8 @@ void DestroyableComponent::SetImagination(int32_t value) {
void DestroyableComponent::SetMaxImagination(float value, bool playAnim) { void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
m_DirtyHealth = true; m_DirtyHealth = true;
// Used for playAnim if opted in for.
int32_t difference = static_cast<int32_t>(std::abs(m_fMaxImagination - value));
m_fMaxImagination = value; m_fMaxImagination = value;
if (m_iImagination > m_fMaxImagination) { if (m_iImagination > m_fMaxImagination) {
@ -320,22 +321,19 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
// Now update the player bar // Now update the player bar
if (!m_Parent->GetParentUser()) return; if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue(); AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(value)); amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue(); AMFStringValue* type = new AMFStringValue();
type->SetStringValue("imagination"); type->SetStringValue("imagination");
AMFArrayValue args; AMFArrayValue args;
args.InsertValue("amount", amount); args.InsertValue("amount", amount);
args.InsertValue("type", type); args.InsertValue("type", type);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args); GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
delete amount; delete amount;
delete type; delete type;
} }
else { EntityManager::Instance()->SerializeEntity(m_Parent);
EntityManager::Instance()->SerializeEntity(m_Parent);
}
} }
void DestroyableComponent::SetDamageToAbsorb(int32_t value) void DestroyableComponent::SetDamageToAbsorb(int32_t value)
@ -821,7 +819,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
coinsTotal -= coinsToLoose; coinsTotal -= coinsToLoose;
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose); LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
character->SetCoins(coinsTotal, LOOT_SOURCE_PICKUP); character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
} }
} }

View File

@ -84,10 +84,13 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type)
case eInventoryType::ITEMS: case eInventoryType::ITEMS:
size = 20u; size = 20u;
break; break;
case eInventoryType::VAULT_MODELS:
case eInventoryType::VAULT_ITEMS: case eInventoryType::VAULT_ITEMS:
size = 40u; size = 40u;
break; break;
case eInventoryType::VENDOR_BUYBACK:
size = 27u;
break;
default: default:
break; break;
} }
@ -138,6 +141,7 @@ const EquipmentMap& InventoryComponent::GetEquippedItems() const
void InventoryComponent::AddItem( void InventoryComponent::AddItem(
const LOT lot, const LOT lot,
const uint32_t count, const uint32_t count,
eLootSourceType lootSourceType,
eInventoryType inventoryType, eInventoryType inventoryType,
const std::vector<LDFBaseData*>& config, const std::vector<LDFBaseData*>& config,
const LWOOBJID parent, const LWOOBJID parent,
@ -177,7 +181,7 @@ void InventoryComponent::AddItem(
if (!config.empty() || bound) if (!config.empty() || bound)
{ {
const auto slot = inventory->FindEmptySlot(); const auto slot = preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot) ? preferredSlot : inventory->FindEmptySlot();
if (slot == -1) if (slot == -1)
{ {
@ -185,8 +189,7 @@ void InventoryComponent::AddItem(
return; return;
} }
auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound, lootSourceType);
auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound);
if (missions != nullptr && !IsTransferInventory(inventoryType)) if (missions != nullptr && !IsTransferInventory(inventoryType))
{ {
@ -204,7 +207,7 @@ void InventoryComponent::AddItem(
auto stack = static_cast<uint32_t>(info.stackSize); auto stack = static_cast<uint32_t>(info.stackSize);
if (inventoryType == BRICKS) if (inventoryType == eInventoryType::BRICKS)
{ {
stack = 999; stack = 999;
} }
@ -221,7 +224,7 @@ void InventoryComponent::AddItem(
left -= delta; left -= delta;
existing->SetCount(existing->GetCount() + delta, false, true, showFlyingLoot); existing->SetCount(existing->GetCount() + delta, false, true, showFlyingLoot, lootSourceType);
if (isModMoveAndEquip) if (isModMoveAndEquip)
{ {
@ -281,8 +284,7 @@ void InventoryComponent::AddItem(
continue; continue;
} }
auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey, false, lootSourceType);
auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey);
isModMoveAndEquip = false; isModMoveAndEquip = false;
} }
@ -366,7 +368,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
left -= delta; left -= delta;
AddItem(lot, delta, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot); AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot);
item->SetCount(item->GetCount() - delta, false, false); item->SetCount(item->GetCount() - delta, false, false);
@ -384,7 +386,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
const auto delta = std::min<uint32_t>(item->GetCount(), count); const auto delta = std::min<uint32_t>(item->GetCount(), count);
AddItem(lot, delta, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot); AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot);
item->SetCount(item->GetCount() - delta, false, false); item->SetCount(item->GetCount() - delta, false, false);
} }

View File

@ -87,10 +87,12 @@ public:
* @param sourceType the source of the item, used to determine if the item is dropped or mailed if the inventory is full * @param sourceType the source of the item, used to determine if the item is dropped or mailed if the inventory is full
* @param bound whether this item is bound * @param bound whether this item is bound
* @param preferredSlot the preferred slot to store this item * @param preferredSlot the preferred slot to store this item
* @param lootSourceType The source of the loot. Defaults to none.
*/ */
void AddItem( void AddItem(
LOT lot, LOT lot,
uint32_t count, uint32_t count,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE,
eInventoryType inventoryType = INVALID, eInventoryType inventoryType = INVALID,
const std::vector<LDFBaseData*>& config = {}, const std::vector<LDFBaseData*>& config = {},
LWOOBJID parent = LWOOBJID_EMPTY, LWOOBJID parent = LWOOBJID_EMPTY,

View File

@ -615,7 +615,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress()); GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
inventoryComponent->AddItem(m_Parent->GetLOT(), 1, MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey); inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS); auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
if (item == nullptr) if (item == nullptr)

View File

@ -491,7 +491,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
settings.push_back(propertyObjectID); settings.push_back(propertyObjectID);
settings.push_back(modelType); settings.push_back(modelType);
inventoryComponent->AddItem(6662, 1, HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId, INVALID, 13, false, -1); inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId);
auto* item = inventoryComponent->FindItemBySubKey(spawnerId); auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
if (item == nullptr) { if (item == nullptr) {
@ -526,7 +526,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
return; return;
} }
inventoryComponent->AddItem(model->GetLOT(), 1, INVALID, {}, LWOOBJID_EMPTY, false); inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
auto* item = inventoryComponent->FindItemByLot(model->GetLOT()); auto* item = inventoryComponent->FindItemByLot(model->GetLOT());

View File

@ -53,6 +53,11 @@ RacingControlComponent::RacingControlComponent(Entity *parent)
m_MainWorld = 1200; m_MainWorld = 1200;
break; break;
case 1261:
m_ActivityID = 60;
m_MainWorld = 1260;
break;
case 1303: case 1303:
m_ActivityID = 39; m_ActivityID = 39;
m_MainWorld = 1300; m_MainWorld = 1300;
@ -410,10 +415,13 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity *player,
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks. // If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
if(m_SoloRacing || m_LoadedPlayers > 2) { if(m_SoloRacing || m_LoadedPlayers > 2) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FINISH_WITH_PLACEMENT); // Finish in 1st place on a race missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FINISH_WITH_PLACEMENT); // Finish in 1st place on a race
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks. if(data->finished == 1) {
if(m_Finished != 1) return; missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_WIN_RACE_IN_WORLD); // Finished first place in specific world. missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_WIN_RACE_IN_WORLD); // Finished first place in specific world.
}
if (data->finished == m_LoadedPlayers) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_LAST_PLACE_FINISH); // Finished first place in specific world.
}
} }
} else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") { } else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") {
auto *vehicle = EntityManager::Instance()->GetEntity(data->vehicleID); auto *vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);

View File

@ -28,7 +28,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
const auto mapID = m_ActivityInfo.instanceMapID; const auto mapID = m_ActivityInfo.instanceMapID;
if ((mapID == 1203 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") { if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1; m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1; m_ActivityInfo.minTeams = 1;
} }

View File

@ -411,7 +411,7 @@ void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level)
SEND_PACKET_BROADCAST SEND_PACKET_BROADCAST
} }
void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey) { void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey, eLootSourceType lootSourceType) {
CBITSTREAM CBITSTREAM
CMSGHEADER CMSGHEADER
@ -421,9 +421,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
bitStream.Write(item->GetInfo().isBOE); bitStream.Write(item->GetInfo().isBOE);
bitStream.Write(item->GetInfo().isBOP); bitStream.Write(item->GetInfo().isBOP);
bitStream.Write0(); // Loot source bitStream.Write(lootSourceType != eLootSourceType::LOOT_SOURCE_NONE); // Loot source
//if (invType != LOOTTYPE_NONE) bitStream.Write(invType); if (lootSourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(lootSourceType);
LWONameValue extraInfo; LWONameValue extraInfo;
auto config = item->GetConfig(); auto config = item->GetConfig();
@ -451,8 +450,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
auto* inventory = item->GetInventory(); auto* inventory = item->GetInventory();
const auto inventoryType = inventory->GetType(); const auto inventoryType = inventory->GetType();
bitStream.Write(inventoryType != INVENTORY_DEFAULT); bitStream.Write(inventoryType != eInventoryType::ITEMS);
if (inventoryType != INVENTORY_DEFAULT) bitStream.Write(inventoryType); if (inventoryType != eInventoryType::ITEMS) bitStream.Write(inventoryType);
bitStream.Write(itemCount != 1); bitStream.Write(itemCount != 1);
if (itemCount != 1) bitStream.Write(itemCount); if (itemCount != 1) bitStream.Write(itemCount);
@ -566,8 +565,8 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE); bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE);
bitStream.Write(score); bitStream.Write(score);
bitStream.Write(sourceType != LOOT_SOURCE_NONE); bitStream.Write(sourceType != eLootSourceType::LOOT_SOURCE_NONE);
if (sourceType != LOOT_SOURCE_NONE) bitStream.Write(sourceType); if (sourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(sourceType);
SEND_PACKET SEND_PACKET
} }
@ -4700,7 +4699,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
inv->RemoveItem(tokenId, altCurrencyCost); inv->RemoveItem(tokenId, altCurrencyCost);
inv->AddItem(item, count); inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR);
} }
else else
{ {
@ -4725,8 +4724,8 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost); inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
} }
character->SetCoins(character->GetCoins() - (coinCost), LOOT_SOURCE_VENDOR); character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::LOOT_SOURCE_VENDOR);
inv->AddItem(item, count); inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR);
} }
GameMessages::SendVendorTransactionResult(entity, sysAddr); GameMessages::SendVendorTransactionResult(entity, sysAddr);
@ -4769,12 +4768,12 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
if (Inventory::IsValidItem(itemComp.currencyLOT)) if (Inventory::IsValidItem(itemComp.currencyLOT))
{ {
const auto altCurrency = (itemComp.altCurrencyCost * sellScalar) * count; const auto altCurrency = (itemComp.altCurrencyCost * sellScalar) * count;
inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency)); // Return alt currencies like faction tokens. inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::LOOT_SOURCE_VENDOR); // Return alt currencies like faction tokens.
} }
//inv->RemoveItem(count, -1, iObjID); //inv->RemoveItem(count, -1, iObjID);
inv->MoveItemToInventory(item, VENDOR_BUYBACK, count, true, false, true); inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), LOOT_SOURCE_VENDOR); character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), eLootSourceType::LOOT_SOURCE_VENDOR);
//EntityManager::Instance()->SerializeEntity(player); // so inventory updates //EntityManager::Instance()->SerializeEntity(player); // so inventory updates
GameMessages::SendVendorTransactionResult(entity, sysAddr); GameMessages::SendVendorTransactionResult(entity, sysAddr);
} }
@ -4836,7 +4835,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
//inv->RemoveItem(count, -1, iObjID); //inv->RemoveItem(count, -1, iObjID);
inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false); inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
character->SetCoins(character->GetCoins() - cost, LOOT_SOURCE_VENDOR); character->SetCoins(character->GetCoins() - cost, eLootSourceType::LOOT_SOURCE_VENDOR);
//EntityManager::Instance()->SerializeEntity(player); // so inventory updates //EntityManager::Instance()->SerializeEntity(player); // so inventory updates
GameMessages::SendVendorTransactionResult(entity, sysAddr); GameMessages::SendVendorTransactionResult(entity, sysAddr);
} }
@ -5103,7 +5102,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E
item->Disassemble(TEMP_MODELS); item->Disassemble(TEMP_MODELS);
item->SetCount(item->GetCount() - 1, false, false); item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::LOOT_SOURCE_QUICKBUILD);
} }
void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) { void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) {
@ -5269,7 +5268,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
auto* ch = entity->GetCharacter(); auto* ch = entity->GetCharacter();
if (entity->CanPickupCoins(currency)) { if (entity->CanPickupCoins(currency)) {
ch->SetCoins(ch->GetCoins() + currency, LOOT_SOURCE_PICKUP); ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::LOOT_SOURCE_PICKUP);
} }
} }
@ -5433,6 +5432,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
return; return;
} }
iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
if (bConfirmed) { if (bConfirmed) {
for (auto i = 0; i < iStackCount; ++i) { for (auto i = 0; i < iStackCount; ++i) {
if (eInvType == eInventoryType::MODELS) if (eInvType == eInventoryType::MODELS)
@ -5482,8 +5483,8 @@ void GameMessages::HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity
} }
void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) { void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
int inventoryTypeA; eInventoryType inventoryTypeA;
int inventoryTypeB; eInventoryType inventoryTypeB;
LWOOBJID objectID; LWOOBJID objectID;
bool showFlyingLoot = true; bool showFlyingLoot = true;
bool stackCountIsDefault = false; bool stackCountIsDefault = false;
@ -5500,7 +5501,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre
inStream->Read(templateIDIsDefault); inStream->Read(templateIDIsDefault);
if (templateIDIsDefault) inStream->Read(templateID); if (templateIDIsDefault) inStream->Read(templateID);
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); auto inv = entity->GetComponent<InventoryComponent>();
if (!inv) return; if (!inv) return;
auto* item = inv->FindItemById(objectID); auto* item = inv->FindItemById(objectID);
@ -5521,7 +5522,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre
} }
} }
inv->MoveItemToInventory(item, static_cast<eInventoryType>(inventoryTypeB), stackCount, showFlyingLoot, false); inv->MoveItemToInventory(item, inventoryTypeB, stackCount, showFlyingLoot);
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
@ -5588,11 +5589,11 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
if (count == 3) if (count == 3)
{ {
inv->AddItem(6416, 1, MODELS, config); inv->AddItem(6416, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config);
} }
else if (count == 7) else if (count == 7)
{ {
inv->AddItem(8092, 1, MODELS, config); inv->AddItem(8092, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config);
} }
auto* missionComponent = character->GetComponent<MissionComponent>(); auto* missionComponent = character->GetComponent<MissionComponent>();
@ -5622,7 +5623,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
for (auto* item : items) for (auto* item : items)
{ {
inv->MoveItemToInventory(item, MODELS, item->GetCount(), false); inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false);
} }
} }
@ -5737,7 +5738,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
for (auto* item : items) for (auto* item : items)
{ {
inv->MoveItemToInventory(item, MODELS, item->GetCount(), false, false); inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false, false);
} }
} }
@ -5763,7 +5764,7 @@ void GameMessages::HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, E
return; return;
} }
inv->MoveItemToInventory(item, MODELS, 1, false, true); inv->MoveItemToInventory(item, eInventoryType::MODELS, 1, false, true);
} }
void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity) { void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity) {

View File

@ -61,7 +61,7 @@ namespace GameMessages {
void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level); void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level);
void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level); void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level);
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY); void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr); void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr); void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr);

View File

@ -90,17 +90,17 @@ int32_t Inventory::FindEmptySlot()
{ {
if (free <= 6) // Up from 1 if (free <= 6) // Up from 1
{ {
if (type != ITEMS && type != VAULT_ITEMS) if (type != ITEMS && type != VAULT_ITEMS && type != eInventoryType::VAULT_MODELS)
{ {
uint32_t newSize = size; uint32_t newSize = size;
if (type == MODELS || type == VAULT_MODELS) if (type == MODELS)
{ {
newSize = 240; newSize = 240;
} }
else else if (type == eInventoryType::VENDOR_BUYBACK)
{ {
newSize += 20; newSize += 9u;
} }
if (newSize > GetSize()) if (newSize > GetSize())

View File

@ -14,7 +14,7 @@
class Inventory; class Inventory;
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey) Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType)
{ {
if (!Inventory::IsValidItem(lot)) if (!Inventory::IsValidItem(lot))
{ {
@ -46,7 +46,8 @@ Item::Item(
bool showFlyingLoot, bool showFlyingLoot,
bool isModMoveAndEquip, bool isModMoveAndEquip,
LWOOBJID subKey, LWOOBJID subKey,
bool bound) bool bound,
eLootSourceType lootSourceType)
{ {
if (!Inventory::IsValidItem(lot)) if (!Inventory::IsValidItem(lot))
{ {
@ -80,8 +81,7 @@ Item::Item(
inventory->AddManagedItem(this); inventory->AddManagedItem(this);
auto* entity = inventory->GetComponent()->GetParent(); auto* entity = inventory->GetComponent()->GetParent();
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey, lootSourceType);
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey);
if (isModMoveAndEquip) if (isModMoveAndEquip)
{ {
@ -148,7 +148,7 @@ PreconditionExpression* Item::GetPreconditionExpression() const
return preconditions; return preconditions;
} }
void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot) void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot, eLootSourceType lootSourceType)
{ {
if (value == count) if (value == count)
{ {
@ -176,7 +176,7 @@ void Item::SetCount(const uint32_t value, const bool silent, const bool disassem
if (value > count) if (value > count)
{ {
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta); GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta, LWOOBJID_EMPTY, lootSourceType);
} }
else else
{ {
@ -340,7 +340,7 @@ bool Item::UseNonEquip()
return false; return false;
} }
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result); LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result, eLootSourceType::LOOT_SOURCE_CONSUMPTION);
} }
inventory->GetComponent()->RemoveItem(lot, 1); inventory->GetComponent()->RemoveItem(lot, 1);
@ -374,7 +374,7 @@ void Item::Disassemble(const eInventoryType inventoryType)
for (const auto mod : modArray) for (const auto mod : modArray)
{ {
inventory->GetComponent()->AddItem(mod, 1, inventoryType); inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::LOOT_SOURCE_DELETION, inventoryType);
} }
} }
} }
@ -472,7 +472,7 @@ void Item::DisassembleModel()
continue; continue;
} }
GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1); GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::LOOT_SOURCE_DELETION);
} }
} }

View File

@ -36,7 +36,8 @@ public:
bool bound, bool bound,
const std::vector<LDFBaseData*>& config, const std::vector<LDFBaseData*>& config,
LWOOBJID parent, LWOOBJID parent,
LWOOBJID subKey LWOOBJID subKey,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE
); );
/** /**
@ -62,7 +63,8 @@ public:
bool showFlyingLoot = true, bool showFlyingLoot = true,
bool isModMoveAndEquip = false, bool isModMoveAndEquip = false,
LWOOBJID subKey = LWOOBJID_EMPTY, LWOOBJID subKey = LWOOBJID_EMPTY,
bool bound = false bool bound = false,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE
); );
~Item(); ~Item();
@ -86,7 +88,7 @@ public:
* @param disassemble if items were removed, this returns all the sub parts of the item individually if it had assembly part lots * @param disassemble if items were removed, this returns all the sub parts of the item individually if it had assembly part lots
* @param showFlyingLoot shows flying loot to the client, if not silent * @param showFlyingLoot shows flying loot to the client, if not silent
*/ */
void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true); void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
/** /**
* Returns the number of items this item represents (e.g. for stacks) * Returns the number of items this item represents (e.g. for stacks)

View File

@ -430,7 +430,7 @@ void Mission::YieldRewards() {
int32_t coinsToSend = 0; int32_t coinsToSend = 0;
if (info->LegoScore > 0) { if (info->LegoScore > 0) {
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) { if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) {
// Since the character is at the level cap we reward them with coins instead of UScore. // Since the character is at the level cap we reward them with coins instead of UScore.
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion(); coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion();
@ -463,11 +463,11 @@ void Mission::YieldRewards() {
count = 0; count = 0;
} }
inventoryComponent->AddItem(pair.first, count); inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
} }
if (info->reward_currency_repeatable > 0 || coinsToSend > 0) { if (info->reward_currency_repeatable > 0 || coinsToSend > 0) {
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource); character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource);
} }
@ -496,11 +496,11 @@ void Mission::YieldRewards() {
count = 0; count = 0;
} }
inventoryComponent->AddItem(pair.first, count); inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
} }
if (info->reward_currency > 0 || coinsToSend > 0) { if (info->reward_currency > 0 || coinsToSend > 0) {
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource); character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource);
} }
@ -511,9 +511,11 @@ void Mission::YieldRewards() {
} }
if (info->reward_bankinventory > 0) { if (info->reward_bankinventory > 0) {
auto* inventory = inventoryComponent->GetInventory(VAULT_ITEMS); auto* inventory = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
auto modelInventory = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
inventory->SetSize(inventory->GetSize() + info->reward_bankinventory); inventory->SetSize(inventory->GetSize() + info->reward_bankinventory);
modelInventory->SetSize(modelInventory->GetSize() + info->reward_bankinventory);
} }
if (info->reward_reputation > 0) { if (info->reward_reputation > 0) {
@ -526,11 +528,11 @@ void Mission::YieldRewards() {
} }
if (info->reward_maxhealth > 0) { if (info->reward_maxhealth > 0) {
destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info->reward_maxhealth)); destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info->reward_maxhealth), true);
} }
if (info->reward_maximagination > 0) { if (info->reward_maximagination > 0) {
destroyableComponent->SetMaxImagination(destroyableComponent->GetMaxImagination() + static_cast<float>(info->reward_maximagination)); destroyableComponent->SetMaxImagination(destroyableComponent->GetMaxImagination() + static_cast<float>(info->reward_maximagination), true);
} }
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);

View File

@ -183,7 +183,13 @@ bool MissionTask::InParameters(const uint32_t value) const
bool MissionTask::IsComplete() const bool MissionTask::IsComplete() const
{ {
return progress >= info->targetValue; // Mission 668 has task uid 984 which is a bit mask. Its completion value is 3.
if (info->uid == 984) {
return progress >= 3;
}
else {
return progress >= info->targetValue;
}
} }
@ -423,12 +429,23 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
if (parameters[0] != associate) break; if (parameters[0] != associate) break;
if (associate == 1 || associate == 15 || associate == 2 || associate == 3) if (associate == 1 || associate == 2 || associate == 3)
{ {
if (value > info->targetValue) break; if (value > info->targetValue) break;
AddProgress(info->targetValue); AddProgress(info->targetValue);
} }
// task 15 is a bit mask!
else if (associate == 15) {
if (!InAllTargets(value)) break;
auto tempProgress = GetProgress();
// If we won at Nimbus Station, set bit 0
if (value == 1203) SetProgress(tempProgress |= 1 << 0);
// If we won at Gnarled Forest, set bit 1
else if (value == 1303) SetProgress(tempProgress |= 1 << 1);
// If both bits are set, then the client sees the mission as complete.
}
else if (associate == 10) else if (associate == 10)
{ {
// If the player did not crash during the race, progress this task by count. // If the player did not crash during the race, progress this task by count.

View File

@ -268,15 +268,15 @@ std::unordered_map<LOT, int32_t> LootGenerator::RollLootMatrix(uint32_t matrixIn
return drops; return drops;
} }
void LootGenerator::GiveLoot(Entity* player, uint32_t matrixIndex) { void LootGenerator::GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType) {
player = player->GetOwner(); // If the owner is overwritten, we collect that here player = player->GetOwner(); // If the owner is overwritten, we collect that here
std::unordered_map<LOT, int32_t> result = RollLootMatrix(player, matrixIndex); std::unordered_map<LOT, int32_t> result = RollLootMatrix(player, matrixIndex);
GiveLoot(player, result); GiveLoot(player, result, lootSourceType);
} }
void LootGenerator::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result) { void LootGenerator::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType) {
player = player->GetOwner(); // if the owner is overwritten, we collect that here player = player->GetOwner(); // if the owner is overwritten, we collect that here
auto* inventoryComponent = player->GetComponent<InventoryComponent>(); auto* inventoryComponent = player->GetComponent<InventoryComponent>();
@ -285,7 +285,7 @@ void LootGenerator::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& r
return; return;
for (const auto& pair : result) { for (const auto& pair : result) {
inventoryComponent->AddItem(pair.first, pair.second); inventoryComponent->AddItem(pair.first, pair.second, lootSourceType);
} }
} }
@ -314,13 +314,13 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac
maxCoins = currencyTable[0].maxvalue; maxCoins = currencyTable[0].maxvalue;
} }
GiveLoot(player, selectedReward->LootMatrixIndex); GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::LOOT_SOURCE_ACTIVITY);
uint32_t coins = (int)(minCoins + GeneralUtils::GenerateRandomNumber<float>(0, 1) * (maxCoins - minCoins)); uint32_t coins = (int)(minCoins + GeneralUtils::GenerateRandomNumber<float>(0, 1) * (maxCoins - minCoins));
auto* character = player->GetCharacter(); auto* character = player->GetCharacter();
character->SetCoins(character->GetCoins() + coins, LOOT_SOURCE_ACTIVITY); character->SetCoins(character->GetCoins() + coins, eLootSourceType::LOOT_SOURCE_ACTIVITY);
} }
void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) { void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {

View File

@ -47,8 +47,8 @@ class LootGenerator : public Singleton<LootGenerator> {
std::unordered_map<LOT, int32_t> RollLootMatrix(Entity* player, uint32_t matrixIndex); std::unordered_map<LOT, int32_t> RollLootMatrix(Entity* player, uint32_t matrixIndex);
std::unordered_map<LOT, int32_t> RollLootMatrix(uint32_t matrixIndex); std::unordered_map<LOT, int32_t> RollLootMatrix(uint32_t matrixIndex);
void GiveLoot(Entity* player, uint32_t matrixIndex); void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result); void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0); void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins); void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins); void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);

View File

@ -262,7 +262,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
} }
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success); Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, LOOT_SOURCE_MAIL); entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::LOOT_SOURCE_MAIL);
Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT); Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);
@ -363,7 +363,7 @@ void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddres
auto inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY)); auto inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY));
if (!inv) return; if (!inv) return;
inv->AddItem(attachmentLOT, attachmentCount); inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::LOOT_SOURCE_MAIL);
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID); Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);

View File

@ -70,49 +70,49 @@
#endif #endif
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) { void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
std::string chatCommand; std::string chatCommand;
std::vector<std::string> args; std::vector<std::string> args;
uint32_t breakIndex = 0; uint32_t breakIndex = 0;
for (uint32_t i = 1; i < command.size(); ++i) { for (uint32_t i = 1; i < command.size(); ++i) {
if (command[i] == L' ') { if (command[i] == L' ') {
breakIndex = i; breakIndex = i;
break; break;
} }
chatCommand.push_back(static_cast<unsigned char>(command[i])); chatCommand.push_back(static_cast<unsigned char>(command[i]));
breakIndex++; breakIndex++;
} }
uint32_t index = ++breakIndex; uint32_t index = ++breakIndex;
while (true) { while (true) {
std::string arg; std::string arg;
while (index < command.size()) { while (index < command.size()) {
if (command[index] == L' ') { if (command[index] == L' ') {
args.push_back(arg); args.push_back(arg);
arg = ""; arg = "";
index++; index++;
continue; continue;
} }
arg.push_back(static_cast<char>(command[index])); arg.push_back(static_cast<char>(command[index]));
index++; index++;
} }
if (arg != "") { if (arg != "") {
args.push_back(arg); args.push_back(arg);
} }
break; break;
} }
//Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"\n", GeneralUtils::UTF16ToWTF8(command).c_str());
User* user = UserManager::Instance()->GetUser(sysAddr);
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) {
if (args.size() != 1) return;
//Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"\n", GeneralUtils::UTF16ToWTF8(command).c_str());
User* user = UserManager::Instance()->GetUser(sysAddr);
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > GAME_MASTER_LEVEL_CIVILIAN) {
if (args.size() != 1) return;
uint32_t level; uint32_t level;
if (!GeneralUtils::TryParse(args[0], level)) if (!GeneralUtils::TryParse(args[0], level))
@ -133,10 +133,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
level = user->GetMaxGMLevel(); level = user->GetMaxGMLevel();
} }
if (level == entity->GetGMLevel()) return; if (level == entity->GetGMLevel()) return;
bool success = user->GetMaxGMLevel() >= level; bool success = user->GetMaxGMLevel() >= level;
if (success) { if (success) {
if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && level == GAME_MASTER_LEVEL_CIVILIAN) if (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && level == GAME_MASTER_LEVEL_CIVILIAN)
{ {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
@ -146,12 +146,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
} }
WorldPackets::SendGMLevelChange(sysAddr, success, user->GetMaxGMLevel(), entity->GetGMLevel(), level); WorldPackets::SendGMLevelChange(sysAddr, success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), level); GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
entity->SetGMLevel(level); entity->SetGMLevel(level);
Game::logger->Log("SlashCommandHandler", "User %s (%i) has changed their GM level to %i for charID %llu\n", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID()); Game::logger->Log("SlashCommandHandler", "User %s (%i) has changed their GM level to %i for charID %llu\n", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
} }
} }
#ifndef DEVELOPER_SERVER #ifndef DEVELOPER_SERVER
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER)) if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > GAME_MASTER_LEVEL_CIVILIAN && user->GetMaxGMLevel() == GAME_MASTER_LEVEL_JUNIOR_DEVELOPER))
@ -180,10 +180,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
character->SetPvpEnabled(!character->GetPvpEnabled()); character->SetPvpEnabled(!character->GetPvpEnabled());
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
std::stringstream message; std::stringstream message;
message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!"; message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::ASCIIToUTF16(message.str()), true); ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::ASCIIToUTF16(message.str()), true);
return; return;
@ -212,14 +212,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
{ {
std::stringstream message; std::stringstream message;
message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms"; message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str())); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
} }
else else
{ {
std::stringstream message; std::stringstream message;
message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms"; message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str())); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
} }
return; return;
@ -299,7 +299,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
Game::logger->Log("SlashCommandHandler", "Sending \n%s\n", customText.c_str()); Game::logger->Log("SlashCommandHandler", "Sending \n%s\n", customText.c_str());
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", &args); GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", &args);
delete visiable; delete visiable;
delete text; delete text;
}); });
@ -351,7 +351,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if ((chatCommand == "join" && !args.empty())) { if ((chatCommand == "join" && !args.empty())) {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map..."); ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
const auto& password = args[0]; const auto& password = args[0];
ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort)
{ {
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i\n", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort); Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i\n", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
@ -368,19 +368,19 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}); });
} }
if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) { if (user->GetMaxGMLevel() == 0 || entity->GetGMLevel() >= 0) {
if (chatCommand == "die") { if (chatCommand == "die") {
entity->Smash(entity->GetObjectID()); entity->Smash(entity->GetObjectID());
} }
if (chatCommand == "resurrect") { if (chatCommand == "resurrect") {
ScriptedActivityComponent* scriptedActivityComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>(); ScriptedActivityComponent* scriptedActivityComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world."); ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
return; return;
} }
GameMessages::SendResurrect(entity); GameMessages::SendResurrect(entity);
} }
@ -395,15 +395,15 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
if (entity->GetGMLevel() == 0) return; if (entity->GetGMLevel() == 0) return;
} }
// Log command to database // Log command to database
auto stmt = Database::CreatePreppedStmt("INSERT INTO command_log (character_id, command) VALUES (?, ?);"); auto stmt = Database::CreatePreppedStmt("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
stmt->setInt(1, entity->GetCharacter()->GetID()); stmt->setInt(1, entity->GetCharacter()->GetID());
stmt->setString(2, GeneralUtils::UTF16ToWTF8(command).c_str()); stmt->setString(2, GeneralUtils::UTF16ToWTF8(command).c_str());
stmt->execute(); stmt->execute();
delete stmt; delete stmt;
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0 if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { // could break characters so only allow if GM > 0
int32_t minifigItemId; int32_t minifigItemId;
if (!GeneralUtils::TryParse(args[1], minifigItemId)) { if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
@ -441,13 +441,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands"); ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
return; return;
} }
EntityManager::Instance()->ConstructEntity(entity); EntityManager::Instance()->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId))); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
} }
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size()); std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
GameMessages::SendPlayAnimation(entity, anim); GameMessages::SendPlayAnimation(entity, anim);
@ -457,15 +457,15 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) { for (const auto& pair : EntityManager::Instance()->GetSpawnPointEntities()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first)); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
} }
ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene())); ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene()));
return; return;
} }
if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
int32_t emoteID; int32_t emoteID;
if (!GeneralUtils::TryParse(args[0], emoteID)) if (!GeneralUtils::TryParse(args[0], emoteID))
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
@ -497,7 +497,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER)
{ {
float boost; float boost;
if (!GeneralUtils::TryParse(args[0], boost)) if (!GeneralUtils::TryParse(args[0], boost))
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
@ -521,7 +521,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->SetVar<bool>(u"freecam", state); entity->SetVar<bool>(u"freecam", state);
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(state ? 9 : 1)); GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(state ? 9 : 1));
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam."); ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
return; return;
} }
@ -534,9 +534,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
return; return;
} }
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(scheme)); GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(scheme));
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme."); ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
return; return;
} }
@ -558,7 +558,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
AMFArrayValue args; AMFArrayValue args;
args.InsertValue("state", value); args.InsertValue("state", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args); GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args);
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state."); ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
delete value; delete value;
@ -572,7 +572,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
AMFArrayValue amfArgs; AMFArrayValue amfArgs;
amfArgs.InsertValue("visible", value); amfArgs.InsertValue("visible", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], &amfArgs); GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], &amfArgs);
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state."); ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
delete value; delete value;
@ -590,12 +590,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid size."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
return; return;
} }
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
if (inventory) if (inventory)
{ {
auto* items = inventory->GetInventory(ITEMS); auto* items = inventory->GetInventory(ITEMS);
items->SetSize(size); items->SetSize(size);
} }
@ -616,7 +616,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
else { else {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?"); ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
} }
return; return;
} }
@ -702,7 +702,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return; return;
} }
auto comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION)); auto comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
if (comp) comp->AcceptMission(missionID, true); if (comp) comp->AcceptMission(missionID, true);
return; return;
@ -718,7 +718,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return; return;
} }
auto comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION)); auto comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
if (comp) comp->CompleteMission(missionID, true); if (comp) comp->CompleteMission(missionID, true);
return; return;
@ -734,7 +734,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
entity->GetCharacter()->SetPlayerFlag(flagId, true); entity->GetCharacter()->SetPlayerFlag(flagId, true);
} }
if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 2) if (chatCommand == "setflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 2)
@ -750,7 +750,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
return; return;
} }
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on"); entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
} }
if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) if (chatCommand == "clearflag" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1)
{ {
@ -762,7 +762,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return; return;
} }
entity->GetCharacter()->SetPlayerFlag(flagId, false); entity->GetCharacter()->SetPlayerFlag(flagId, false);
} }
if (chatCommand == "resetmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "resetmission" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
@ -775,7 +775,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return; return;
} }
auto* comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION)); auto* comp = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
if (comp == nullptr) { if (comp == nullptr) {
@ -787,7 +787,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (mission == nullptr) { if (mission == nullptr) {
return; return;
} }
mission->SetMissionState(MissionState::MISSION_STATE_ACTIVE); mission->SetMissionState(MissionState::MISSION_STATE_ACTIVE);
return; return;
@ -860,8 +860,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, msg); ChatPackets::SendSystemMessage(sysAddr, msg);
} }
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "gmadditem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
if (args.size() == 1) { if (args.size() == 1) {
uint32_t itemLOT; uint32_t itemLOT;
if (!GeneralUtils::TryParse(args[0], itemLOT)) if (!GeneralUtils::TryParse(args[0], itemLOT))
@ -869,11 +869,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
return; return;
} }
InventoryComponent * inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); InventoryComponent * inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
inventory->AddItem(itemLOT, 1); inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION);
} else if(args.size() == 2) { } else if(args.size() == 2) {
uint32_t itemLOT; uint32_t itemLOT;
if (!GeneralUtils::TryParse(args[0], itemLOT)) if (!GeneralUtils::TryParse(args[0], itemLOT))
@ -892,12 +892,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
inventory->AddItem(itemLOT, count); inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
else { else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>"); ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
} }
} }
if (chatCommand == "mailitem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_MODERATOR && args.size() >= 2) { if (chatCommand == "mailitem" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_MODERATOR && args.size() >= 2) {
const auto& playerName = args[0]; const auto& playerName = args[0];
@ -917,7 +917,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (receiverID == 0) if (receiverID == 0)
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player"); ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
return; return;
} }
@ -944,7 +944,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ins->setInt(11, 1); ins->setInt(11, 1);
ins->execute(); ins->execute();
delete ins; delete ins;
ChatPackets::SendSystemMessage(sysAddr, u"Mail sent"); ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
return; return;
@ -961,7 +961,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
} }
if (chatCommand == "title" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) if (chatCommand == "title" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER)
{ {
std::string name = entity->GetCharacter()->GetName() + " - "; std::string name = entity->GetCharacter()->GetName() + " - ";
@ -974,37 +974,37 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
} }
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) { if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_JUNIOR_MODERATOR) {
NiPoint3 pos {}; NiPoint3 pos {};
if (args.size() == 3) { if (args.size() == 3) {
float x, y, z; float x, y, z;
if (!GeneralUtils::TryParse(args[0], x)) if (!GeneralUtils::TryParse(args[0], x))
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return; return;
} }
if (!GeneralUtils::TryParse(args[1], y)) if (!GeneralUtils::TryParse(args[1], y))
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
return; return;
} }
if (!GeneralUtils::TryParse(args[2], z)) if (!GeneralUtils::TryParse(args[2], z))
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return; return;
} }
pos.SetX(x); pos.SetX(x);
pos.SetY(y); pos.SetY(y);
pos.SetZ(z); pos.SetZ(z);
Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to %f, %f, %f\n", entity->GetObjectID(), pos.x, pos.y, pos.z); Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to %f, %f, %f\n", entity->GetObjectID(), pos.x, pos.y, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr); GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else if (args.size() == 2) { } else if (args.size() == 2) {
float x, z; float x, z;
if (!GeneralUtils::TryParse(args[0], x)) if (!GeneralUtils::TryParse(args[0], x))
@ -1023,12 +1023,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
pos.SetY(0.0f); pos.SetY(0.0f);
pos.SetZ(z); pos.SetZ(z);
Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to X: %f, Z: %f\n", entity->GetObjectID(), pos.x, pos.z); Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to X: %f, Z: %f\n", entity->GetObjectID(), pos.x, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr); GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else { } else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object)."); ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
} }
auto* possessorComponent = entity->GetComponent<PossessorComponent>(); auto* possessorComponent = entity->GetComponent<PossessorComponent>();
@ -1050,7 +1050,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
} }
} }
if (chatCommand == "tpall" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) if (chatCommand == "tpall" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER)
{ {
@ -1096,7 +1096,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (player == nullptr) if (player == nullptr)
{ {
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id, id FROM charinfo WHERE name=? LIMIT 1;"); auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id, id FROM charinfo WHERE name=? LIMIT 1;");
accountQuery->setString(1, args[0]); accountQuery->setString(1, args[0]);
auto result = accountQuery->executeQuery(); auto result = accountQuery->executeQuery();
@ -1106,7 +1106,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
while (result->next()) { while (result->next()) {
accountId = result->getUInt(1); accountId = result->getUInt(1);
characterId = result->getUInt64(2); characterId = result->getUInt64(2);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER); characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT); characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT);
} }
@ -1164,7 +1164,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
userUpdate->executeUpdate(); userUpdate->executeUpdate();
delete userUpdate; delete userUpdate;
char buffer[32] = "brought up for review.\0"; char buffer[32] = "brought up for review.\0";
if (expire != 1) if (expire != 1)
@ -1173,12 +1173,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
// Format: Mo, 15.06.2009 20:20:00 // Format: Mo, 15.06.2009 20:20:00
std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm); std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);
} }
const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer)); const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::ASCIIToUTF16(args[0]) + u" until " + timeStr); ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::ASCIIToUTF16(args[0]) + u" until " + timeStr);
//Notify chat about it //Notify chat about it
CBITSTREAM; CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE); PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
@ -1221,7 +1221,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (player == nullptr) if (player == nullptr)
{ {
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id FROM charinfo WHERE name=? LIMIT 1;"); auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id FROM charinfo WHERE name=? LIMIT 1;");
accountQuery->setString(1, args[0]); accountQuery->setString(1, args[0]);
auto result = accountQuery->executeQuery(); auto result = accountQuery->executeQuery();
@ -1267,8 +1267,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
//------------------------------------------------- //-------------------------------------------------
if (chatCommand == "buffme" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "buffme" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE)); auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) { if (dest) {
dest->SetHealth(999); dest->SetHealth(999);
@ -1278,13 +1278,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
dest->SetImagination(999); dest->SetImagination(999);
dest->SetMaxImagination(999.0f); dest->SetMaxImagination(999.0f);
} }
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { if (chatCommand == "startcelebration" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
int32_t celebration; int32_t celebration;
if (!GeneralUtils::TryParse(args[0], celebration)) if (!GeneralUtils::TryParse(args[0], celebration))
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
@ -1293,8 +1293,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration); GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
} }
if (chatCommand == "buffmed" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "buffmed" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE)); auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) { if (dest) {
dest->SetHealth(9); dest->SetHealth(9);
@ -1305,10 +1305,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
dest->SetMaxImagination(9.0f); dest->SetMaxImagination(9.0f);
} }
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
if (chatCommand == "refillstats" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "refillstats" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE)); auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (dest) { if (dest) {
dest->SetHealth((int)dest->GetMaxHealth()); dest->SetHealth((int)dest->GetMaxHealth());
@ -1316,48 +1316,48 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
dest->SetImagination((int)dest->GetMaxImagination()); dest->SetImagination((int)dest->GetMaxImagination());
} }
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
if (chatCommand == "lookup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) { if (chatCommand == "lookup" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() == 1) {
std::string query = "SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE '%" + args[0] + "%' OR `name` LIKE '%" + args[0] + "%' OR `description` LIKE '%" + args[0] + "%'"; std::string query = "SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE '%" + args[0] + "%' OR `name` LIKE '%" + args[0] + "%' OR `description` LIKE '%" + args[0] + "%'";
auto tables = CDClientDatabase::ExecuteQuery(query.c_str()); auto tables = CDClientDatabase::ExecuteQuery(query.c_str());
while (!tables.eof()) { while (!tables.eof()) {
std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1); std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message, message.size())); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message, message.size()));
tables.nextRow(); tables.nextRow();
} }
} }
if (chatCommand == "spawn" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) { if (chatCommand == "spawn" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS)); ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
if (!comp) return; if (!comp) return;
uint32_t lot; uint32_t lot;
if (!GeneralUtils::TryParse(args[0], lot)) if (!GeneralUtils::TryParse(args[0], lot))
{ {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot."); ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return; return;
} }
EntityInfo info; EntityInfo info;
info.lot = lot; info.lot = lot;
info.pos = comp->GetPosition(); info.pos = comp->GetPosition();
info.rot = comp->GetRotation(); info.rot = comp->GetRotation();
info.spawner = nullptr; info.spawner = nullptr;
info.spawnerID = entity->GetObjectID(); info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0; info.spawnerNodeID = 0;
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr); Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
if (newEntity == nullptr) { if (newEntity == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity."); ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
return; return;
} }
EntityManager::Instance()->ConstructEntity(newEntity); EntityManager::Instance()->ConstructEntity(newEntity);
} }
if ((chatCommand == "giveuscore") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "giveuscore") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
int32_t uscore; int32_t uscore;
@ -1370,15 +1370,15 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
CharacterComponent* character = entity->GetComponent<CharacterComponent>(); CharacterComponent* character = entity->GetComponent<CharacterComponent>();
if (character) character->SetUScore(character->GetUScore() + uscore); if (character) character->SetUScore(character->GetUScore() + uscore);
// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes // LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOT_SOURCE_MODERATION); GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
const auto position = entity->GetPosition(); const auto position = entity->GetPosition();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">"); ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
std::cout << position.x << ", " << position.y << ", " << position.z << std::endl; std::cout << position.x << ", " << position.y << ", " << position.z << std::endl;
} }
@ -1401,9 +1401,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true); GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
} }
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true); GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
} }
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) && args.size() == 1) { if ((chatCommand == "freemoney" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) && args.size() == 1) {
int32_t money; int32_t money;
@ -1415,7 +1415,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
auto* ch = entity->GetCharacter(); auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION); ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
@ -1428,14 +1428,14 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
auto* ch = entity->GetCharacter(); auto* ch = entity->GetCharacter();
ch->SetCoins(money, LOOT_SOURCE_MODERATION); ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly. // Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER)
{ {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
return; return;
} }
@ -1455,7 +1455,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
{ {
destroyableComponent->SetIsGMImmune(state); destroyableComponent->SetIsGMImmune(state);
} }
return; return;
} }
@ -1482,12 +1482,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
{ {
buffComponent->ApplyBuff(id, duration, entity->GetObjectID()); buffComponent->ApplyBuff(id, duration, entity->GetObjectID());
} }
return; return;
} }
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) { if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= GAME_MASTER_LEVEL_FORUM_MODERATOR) {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change..."); ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
uint32_t reqZone; uint32_t reqZone;
LWOCLONEID cloneId = 0; LWOCLONEID cloneId = 0;
bool force = false; bool force = false;
@ -1517,10 +1517,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
const auto objid = entity->GetObjectID(); const auto objid = entity->GetObjectID();
if (force || CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery if (force || CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
bool darwin = true; //Putting this on true, as I'm sick of having to wait 3-4 seconds on a transfer while trying to quickly moderate properties bool darwin = true; //Putting this on true, as I'm sick of having to wait 3-4 seconds on a transfer while trying to quickly moderate properties
Character* character = entity->GetCharacter(); Character* character = entity->GetCharacter();
if (character) { if (character) {
std::string lowerName = character->GetName(); std::string lowerName = character->GetName();
@ -1538,12 +1538,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
); );
} }
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid, darwin](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) { ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid, darwin](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = EntityManager::Instance()->GetEntity(objid); auto* entity = EntityManager::Instance()->GetEntity(objid);
if (entity == nullptr) { if (entity == nullptr) {
return; return;
} }
float transferTime = 3.32999992370605f; float transferTime = 3.32999992370605f;
if (darwin) transferTime = 0.0f; if (darwin) transferTime = 0.0f;
@ -1565,15 +1565,15 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift); WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
}); });
return; return;
}); });
} else { } else {
std::string msg = "ZoneID not found or allowed: "; std::string msg = "ZoneID not found or allowed: ";
msg.append(args[0]); msg.append(args[0]);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(msg, msg.size())); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(msg, msg.size()));
} }
} }
if (chatCommand == "createprivate" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3) if (chatCommand == "createprivate" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 3)
{ {
@ -1596,7 +1596,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
const auto& password = args[2]; const auto& password = args[2];
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password); ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password)); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
return; return;
@ -1671,7 +1671,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
} }
} }
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1)
{ {
auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]); auto spawners = dZoneManager::Instance()->GetSpawnersByName(args[0]);
@ -1704,7 +1704,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
std::vector<LDFBaseData*> data {}; std::vector<LDFBaseData*> data {};
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem)); data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
inventoryComponent->AddItem(baseItem, 1, INVALID, data); inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
} }
if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR) if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR)
@ -1753,13 +1753,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
ChatPackets::SendSystemMessage( ChatPackets::SendSystemMessage(
sysAddr, sysAddr,
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) + GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
u": " + u": " +
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) + GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
u"ms" u"ms"
); );
} }
ChatPackets::SendSystemMessage( ChatPackets::SendSystemMessage(
sysAddr, sysAddr,
u"Peak RSS: " + GeneralUtils::to_u16string((float) ((double) Metrics::GetPeakRSS() / 1.024e6)) + u"Peak RSS: " + GeneralUtils::to_u16string((float) ((double) Metrics::GetPeakRSS() / 1.024e6)) +
@ -1806,11 +1806,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
std::u16string message = u"Ran loot drops looking for " std::u16string message = u"Ran loot drops looking for "
+ GeneralUtils::to_u16string(targetLot) + GeneralUtils::to_u16string(targetLot)
+ u", " + u", "
+ GeneralUtils::to_u16string(loops) + GeneralUtils::to_u16string(loops)
+ u" times. It ran " + u" times. It ran "
+ GeneralUtils::to_u16string(totalRuns) + GeneralUtils::to_u16string(totalRuns)
+ u" times. Averaging out at " + u" times. Averaging out at "
+ GeneralUtils::to_u16string((float) totalRuns / loops); + GeneralUtils::to_u16string((float) totalRuns / loops);
@ -1841,7 +1841,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
auto closestDistance = 0.0f; auto closestDistance = 0.0f;
const auto candidates = EntityManager::Instance()->GetEntitiesByComponent(component); const auto candidates = EntityManager::Instance()->GetEntitiesByComponent(component);
for (auto* candidate : candidates) for (auto* candidate : candidates)
{ {
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092)
@ -1853,16 +1853,16 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
{ {
continue; continue;
} }
if (closest == nullptr) if (closest == nullptr)
{ {
closest = candidate; closest = candidate;
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference); closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
continue; continue;
} }
const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference); const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference);
if (distance < closestDistance) if (distance < closestDistance)
@ -1889,7 +1889,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping()); header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping());
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str())); ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str()));
for (const auto& pair : closest->GetComponents()) for (const auto& pair : closest->GetComponents())
{ {
auto id = pair.first; auto id = pair.first;
@ -1902,7 +1902,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
if (args.size() >= 2) if (args.size() >= 2)
{ {
if (args[1] == "-m" && args.size() >= 3) if (args[1] == "-m" && args.size() >= 3)
{ {
auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>(); auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
@ -1946,7 +1946,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
const auto postion = closest->GetPosition(); const auto postion = closest->GetPosition();
ChatPackets::SendSystemMessage( ChatPackets::SendSystemMessage(
sysAddr, sysAddr,
GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >") GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >")
); );
} }
@ -2009,54 +2009,17 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) { bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) {
switch (zoneID) { //We're gonna go ahead and presume we've got the db loaded already:
case 98: CDZoneTableTable * zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
case 1000: const CDZoneTable* zone = zoneTable->Query(zoneID);
case 1001: if (zone != nullptr) {
std::string zonePath = "./res/maps/" + zone->zoneName;
case 1100: std::transform(zonePath.begin(), zonePath.end(), zonePath.begin(), ::tolower);
case 1101: std::ifstream f(zonePath.c_str());
case 1150: return f.good();
case 1151: } else {
case 1152: return false;
case 1200:
case 1201:
case 1250:
case 1251:
case 1260:
case 1300:
case 1350:
case 1351:
case 1400:
case 1401:
case 1450:
case 1451:
case 1600:
case 1601:
case 1602:
case 1603:
case 1604:
case 1700:
case 1800:
case 1900:
case 2000:
case 58004:
case 58005:
case 58006:
return true;
default:
return false;
} }
return false;
} }
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) { void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
@ -2076,7 +2039,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
titleValue = nullptr; titleValue = nullptr;
messageValue = nullptr; messageValue = nullptr;
//Notify chat about it //Notify chat about it
CBITSTREAM; CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT); PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT);

View File

@ -7,10 +7,16 @@
class AgFans : public CppScripts::Script class AgFans : public CppScripts::Script
{ {
public: public:
void OnStartup(Entity* self); void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer); void OnDie(Entity* self, Entity* killer) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, void OnFireEventServerSide(
int32_t param3); Entity *self,
Entity *sender,
std::string args,
int32_t param1,
int32_t param2,
int32_t param3
) override;
private: private:
void ToggleFX(Entity* self, bool hit); void ToggleFX(Entity* self, bool hit);
}; };

View File

@ -32,7 +32,7 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user)
return; return;
} }
inventoryComponent->AddItem(12323, 1); inventoryComponent->AddItem(12323, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
void AmDropshipComputer::OnDie(Entity* self, Entity* killer) void AmDropshipComputer::OnDie(Entity* self, Entity* killer)

View File

@ -1,4 +1,4 @@
//I can feel my soul being torn apart with every script added to this monstrosity. //I can feel my soul being torn apart with every script added to this monstrosity.
// skate fast eat trash // skate fast eat trash
// do you think god stays in heaven because he too lives in fear of what he's created? // do you think god stays in heaven because he too lives in fear of what he's created?
@ -274,6 +274,10 @@
#include "AgSurvivalMech.h" #include "AgSurvivalMech.h"
#include "AgSurvivalSpiderling.h" #include "AgSurvivalSpiderling.h"
// Frostburgh Scripts
#include "RockHydrantBroken.h"
#include "WhFans.h"
//Big bad global bc this is a namespace and not a class: //Big bad global bc this is a namespace and not a class:
InvalidScript* invalidToReturn = new InvalidScript(); InvalidScript* invalidToReturn = new InvalidScript();
std::map<std::string, CppScripts::Script*> m_Scripts; std::map<std::string, CppScripts::Script*> m_Scripts;
@ -795,6 +799,12 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua") else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip(); script = new BuccaneerValiantShip();
// FB
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
script = new RockHydrantBroken();
else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua")
script = new WhFans();
//Ignore these scripts: //Ignore these scripts:
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
script = invalidToReturn; script = invalidToReturn;

View File

@ -2,7 +2,7 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h" #include "GameMessages.h"
void HydrantBroken::OnStartup(Entity* self) void HydrantBroken::OnStartup(Entity* self)
{ {
self->AddTimer("playEffect", 1); self->AddTimer("playEffect", 1);
@ -10,8 +10,6 @@ void HydrantBroken::OnStartup(Entity* self)
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant); const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
Game::logger->Log("HydrantBroken", "Broken Hydrant spawned (%s)\n", hydrant.c_str());
for (auto* bouncer : bouncers) for (auto* bouncer : bouncers)
{ {
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID()); self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
@ -20,11 +18,11 @@ void HydrantBroken::OnStartup(Entity* self)
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
} }
self->AddTimer("KillBroken", 25); self->AddTimer("KillBroken", 25);
} }
void HydrantBroken::OnTimerDone(Entity* self, std::string timerName) void HydrantBroken::OnTimerDone(Entity* self, std::string timerName)
{ {
if (timerName == "KillBroken") if (timerName == "KillBroken")
{ {

View File

@ -2,20 +2,18 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "GeneralUtils.h" #include "GeneralUtils.h"
void HydrantSmashable::OnDie(Entity* self, Entity* killer) void HydrantSmashable::OnDie(Entity* self, Entity* killer)
{ {
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant"); const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName)); LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
EntityInfo info {}; EntityInfo info {};
info.lot = 7328; info.lot = HYDRANT_BROKEN;
info.pos = self->GetPosition(); info.pos = self->GetPosition();
info.rot = self->GetRotation(); info.rot = self->GetRotation();
info.settings = {data}; info.settings = {data};
info.spawnerID = self->GetSpawnerID(); info.spawnerID = self->GetSpawnerID();
Game::logger->Log("HydrantBroken", "Hydrant spawned (%s)\n", data->GetString().c_str());
auto* hydrant = EntityManager::Instance()->CreateEntity(info); auto* hydrant = EntityManager::Instance()->CreateEntity(info);

View File

@ -1,8 +1,10 @@
#pragma once #pragma once
#include "CppScripts.h" #include "CppScripts.h"
class HydrantSmashable : public CppScripts::Script class HydrantSmashable : public CppScripts::Script
{ {
public: public:
void OnDie(Entity* self, Entity* killer) override; void OnDie(Entity* self, Entity* killer) override;
private:
LOT HYDRANT_BROKEN = 7328;
}; };

View File

@ -11,7 +11,7 @@ void NPCAddRemoveItem::OnMissionDialogueOK(Entity *self, Entity *target, int mis
for (const auto& itemSetting : missionSetting.second) { for (const auto& itemSetting : missionSetting.second) {
for (const auto& lot : itemSetting.items) { for (const auto& lot : itemSetting.items) {
if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) { if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
inventory->AddItem(lot, 1); inventory->AddItem(lot, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) { } else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) {
inventory->RemoveItem(lot, 1); inventory->RemoveItem(lot, 1);
} }

View File

@ -54,6 +54,6 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
return; return;
} }
inventoryComponent->AddItem(16644, 1); inventoryComponent->AddItem(16644, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }

View File

@ -12,6 +12,6 @@ void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
playerInventory->RemoveItem(keyLOT, 1); playerInventory->RemoveItem(keyLOT, 1);
// Reward the player with the item set // Reward the player with the item set
playerInventory->AddItem(rewardItemLOT, 1); playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }

View File

@ -23,7 +23,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
{ {
if (inventoryComponent->GetLotCount(14378) == 0) if (inventoryComponent->GetLotCount(14378) == 0)
{ {
inventoryComponent->AddItem(14378, 1); inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }
else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)

View File

@ -9,7 +9,7 @@ void NpcPirateServer::OnMissionDialogueOK(Entity *self, Entity *target, int miss
// Add or remove the lucky shovel based on whether the mission was completed or started // Add or remove the lucky shovel based on whether the mission was completed or started
if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
&& luckyShovel == nullptr) { && luckyShovel == nullptr) {
inventory->AddItem(14591, 1); inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) { } else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
inventory->RemoveItem(14591, 1); inventory->RemoveItem(14591, 1);
} }

View File

@ -20,7 +20,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
// For the daily we add the maelstrom vacuum if the player doesn't have it yet // For the daily we add the maelstrom vacuum if the player doesn't have it yet
if (missionID == 1883 && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) if (missionID == 1883 && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
&& maelstromVacuum == nullptr) { && maelstromVacuum == nullptr) {
inventory->AddItem(maelstromVacuumLot, 1); inventory->AddItem(maelstromVacuumLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) { } else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
inventory->RemoveItem(maelstromVacuumLot, 1); inventory->RemoveItem(maelstromVacuumLot, 1);
} }

View File

@ -195,7 +195,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) {
// Equip the left hand instrument // Equip the left hand instrument
const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second; const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second;
if (leftInstrumentLot != LOT_NULL) { if (leftInstrumentLot != LOT_NULL) {
inventory->AddItem(leftInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); inventory->AddItem(leftInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS); auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS);
leftInstrument->Equip(); leftInstrument->Equip();
} }
@ -203,7 +203,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) {
// Equip the right hand instrument // Equip the right hand instrument
const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second; const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second;
if (rightInstrumentLot != LOT_NULL) { if (rightInstrumentLot != LOT_NULL) {
inventory->AddItem(rightInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); inventory->AddItem(rightInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS); auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS);
rightInstrument->Equip(); rightInstrument->Equip();
} }

View File

@ -47,24 +47,29 @@ void NsTokenConsoleServer::OnUse(Entity* self, Entity* user)
{ {
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound); GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
} }
// Player must be in faction to interact with this entity.
LOT tokenLOT = 0;
if (character->GetPlayerFlag(46)) if (character->GetPlayerFlag(46))
{ {
inventoryComponent->AddItem(8321, 5); tokenLOT = 8321;
} }
else if (character->GetPlayerFlag(47)) else if (character->GetPlayerFlag(47))
{ {
inventoryComponent->AddItem(8318, 5); tokenLOT = 8318;
} }
else if (character->GetPlayerFlag(48)) else if (character->GetPlayerFlag(48))
{ {
inventoryComponent->AddItem(8320, 5); tokenLOT = 8320;
} }
else if (character->GetPlayerFlag(49)) else if (character->GetPlayerFlag(49))
{ {
inventoryComponent->AddItem(8319, 5); tokenLOT = 8319;
} }
inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE);
missionComponent->ForceProgressTaskType(863, 1, 1, false); missionComponent->ForceProgressTaskType(863, 1, 1, false);
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());

View File

@ -29,7 +29,7 @@ void NtDukeServer::OnMissionDialogueOK(Entity *self, Entity *target, int mission
auto lotCount = inventoryComponent->GetLotCount(m_SwordLot); auto lotCount = inventoryComponent->GetLotCount(m_SwordLot);
if ((state == MissionState::MISSION_STATE_AVAILABLE || state == MissionState::MISSION_STATE_ACTIVE) && lotCount < 1) { if ((state == MissionState::MISSION_STATE_AVAILABLE || state == MissionState::MISSION_STATE_ACTIVE) && lotCount < 1) {
inventoryComponent->AddItem(m_SwordLot, 1); inventoryComponent->AddItem(m_SwordLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (state == MissionState::MISSION_STATE_READY_TO_COMPLETE) { } else if (state == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
inventoryComponent->RemoveItem(m_SwordLot, lotCount); inventoryComponent->RemoveItem(m_SwordLot, lotCount);
} }

View File

@ -0,0 +1,45 @@
#include "RockHydrantBroken.h"
#include "EntityManager.h"
#include "GameMessages.h"
void RockHydrantBroken::OnStartup(Entity* self)
{
self->AddTimer("playEffect", 1);
const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
for (auto* bouncer : bouncers)
{
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->AddTimer("KillBroken", 10);
}
void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "KillBroken")
{
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
if (bouncer != nullptr)
{
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"disableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->Kill();
}
else if (timerName == "playEffect")
{
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4737, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
}
}

View File

@ -0,0 +1,10 @@
#pragma once
#include "CppScripts.h"
class RockHydrantBroken : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};

View File

@ -1,24 +1,21 @@
#include "RockHydrantSmashable.h" #include "RockHydrantSmashable.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "SimplePhysicsComponent.h" #include "GeneralUtils.h"
#include "Entity.h"
#include "GameMessages.h"
#include "Game.h"
#include "dLogger.h"
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) { void RockHydrantSmashable::OnDie(Entity* self, Entity* killer)
SimplePhysicsComponent* physics = self->GetComponent<SimplePhysicsComponent>(); {
NiPoint3 pos = physics->GetPosition(); const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
EntityInfo info; LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
info.lot = 12293;
info.pos = pos; EntityInfo info {};
info.spawner = nullptr; info.lot = ROCK_HYDRANT_BROKEN;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = {data};
info.spawnerID = self->GetSpawnerID(); info.spawnerID = self->GetSpawnerID();
info.spawnerNodeID = 0;
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr); auto* hydrant = EntityManager::Instance()->CreateEntity(info);
if (newEntity) {
EntityManager::Instance()->ConstructEntity(newEntity); EntityManager::Instance()->ConstructEntity(hydrant);
} }
}

View File

@ -5,5 +5,7 @@ class RockHydrantSmashable : public CppScripts::Script
{ {
public: public:
void OnDie(Entity* self, Entity* killer); void OnDie(Entity* self, Entity* killer);
private:
LOT ROCK_HYDRANT_BROKEN = 12293;
}; };

View File

@ -574,7 +574,7 @@ void SGCannon::StopGame(Entity *self, bool cancel) {
auto* inventory = player->GetComponent<InventoryComponent>(); auto* inventory = player->GetComponent<InventoryComponent>();
if (inventory != nullptr) { if (inventory != nullptr) {
for (const auto rewardLot : self->GetVar<std::vector<LOT>>(RewardsVariable)) { for (const auto rewardLot : self->GetVar<std::vector<LOT>>(RewardsVariable)) {
inventory->AddItem(rewardLot, 1, eInventoryType::MODELS); inventory->AddItem(rewardLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS);
} }
} }

View File

@ -21,15 +21,17 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
//figure out which faction the player belongs to: //figure out which faction the player belongs to:
auto character = user->GetCharacter(); auto character = user->GetCharacter();
if (!character) return; if (!character) return;
// At this point the player has to be in a faction.
LOT tokenLOT = 0;
if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture
inv->AddItem(8321, tokensToGive); tokenLOT = 8321;
else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly
inv->AddItem(8318, tokensToGive); tokenLOT = 8318;
else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox
inv->AddItem(8320, tokensToGive); tokenLOT = 8320;
else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel
inv->AddItem(8319, tokensToGive); tokenLOT = 8319;
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE);
} }
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());

View File

@ -10,7 +10,7 @@ void VeBricksampleServer::OnUse(Entity *self, Entity *user) {
auto* inventoryComponent = user->GetComponent<InventoryComponent>(); auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) { if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
inventoryComponent->AddItem(loot, 1); inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) { for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) {
GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup"); GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");

View File

@ -8,7 +8,7 @@ void VeMissionConsole::OnUse(Entity *self, Entity *user) {
auto* inventoryComponent = user->GetComponent<InventoryComponent>(); auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) { if (inventoryComponent != nullptr) {
inventoryComponent->AddItem(12547, 1); // Add the panel required for pickup inventoryComponent->AddItem(12547, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); // Add the panel required for pickup
} }
// The flag to set is 101<number> // The flag to set is 101<number>

69
dScripts/WhFans.cpp Normal file
View File

@ -0,0 +1,69 @@
#include "WhFans.h"
#include "RenderComponent.h"
void WhFans::OnStartup(Entity* self) {
self->SetVar<bool>(u"alive", true);
self->SetVar<bool>(u"on", false);
ToggleFX(self, false);
}
void WhFans::ToggleFX(Entity* self, bool hit) {
std::string fanGroup;
const auto& groups = self->GetGroups();
if (!groups.empty()) {
fanGroup = groups[0];
} else {
fanGroup = "";
}
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent == nullptr) return;
if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
if (self->GetVar<bool>(u"on")) {
GameMessages::SendPlayAnimation(self, u"fan-off");
renderComponent->StopEffect("fanOn");
self->SetVar<bool>(u"on", false);
for (Entity* volume : fanVolumes) {
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(false);
EntityManager::Instance()->SerializeEntity(volume);
}
}
else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
GameMessages::SendPlayAnimation(self, u"fan-on");
self->SetVar<bool>(u"on", true);
for (Entity* volume : fanVolumes) {
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(true);
EntityManager::Instance()->SerializeEntity(volume);
}
}
}
void WhFans::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
ToggleFX(self, false);
}
void WhFans::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"on")) {
ToggleFX(self, true);
}
self->SetVar<bool>(u"alive", false);
}

23
dScripts/WhFans.h Normal file
View File

@ -0,0 +1,23 @@
#pragma once
#include "CppScripts.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "PhantomPhysicsComponent.h"
class WhFans : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
void OnFireEventServerSide(
Entity *self,
Entity *sender,
std::string args,
int32_t param1,
int32_t param2,
int32_t param3
) override;
private:
void ToggleFX(Entity* self, bool hit);
};

View File

@ -975,6 +975,8 @@ void HandlePacket(Packet* packet) {
player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u""); player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
c->SetRetroactiveFlags(); c->SetRetroactiveFlags();
player->RetroactiveVaultSize();
player->GetCharacter()->SetTargetScene(""); player->GetCharacter()->SetTargetScene("");

View File

@ -1,6 +1,6 @@
BEGIN TRANSACTION; BEGIN TRANSACTION;
UPDATE ComponentsRegistry SET component_id = 1901 WHERE id = 12916; UPDATE ComponentsRegistry SET component_id = 1901 WHERE id = 12916 AND component_type = 39;
INSERT INTO ActivityRewards (objectTemplate, ActivityRewardIndex, activityRating, LootMatrixIndex, CurrencyIndex, ChallengeRating, description) VALUES (1901, 166, -1, 598, 1, 4, 'NT Foot Race'); INSERT INTO ActivityRewards (objectTemplate, ActivityRewardIndex, activityRating, LootMatrixIndex, CurrencyIndex, ChallengeRating, description) VALUES (1901, 166, -1, 598, 1, 4, 'NT Foot Race');
COMMIT; COMMIT;

View File

@ -0,0 +1,3 @@
UPDATE ComponentsRegistry SET component_id = 12702 WHERE id = 12916 AND component_type = 2;
UPDATE ComponentsRegistry SET component_id = 6280 WHERE id = 12916 AND component_type = 3;
UPDATE ComponentsRegistry SET component_id = 1791 WHERE id = 12916 AND component_type = 7;