Merge remote-tracking branch 'origin/main' into scripting-lua

This commit is contained in:
Wincent Holm 2022-04-25 17:21:57 +02:00
commit 1ab1c8eaf5
53 changed files with 606 additions and 423 deletions

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@ -493,7 +493,7 @@ enum eLootSourceType : int32_t {
LOOT_SOURCE_CLAIMCODE, LOOT_SOURCE_CLAIMCODE,
LOOT_SOURCE_CONSUMPTION, LOOT_SOURCE_CONSUMPTION,
LOOT_SOURCE_CRAFTING, LOOT_SOURCE_CRAFTING,
LOOT_SOURCE_LEVELREWARD, LOOT_SOURCE_LEVEL_REWARD,
LOOT_SOURCE_RELOCATE LOOT_SOURCE_RELOCATE
}; };

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@ -534,7 +534,7 @@ void Character::OnZoneLoad()
*/ */
if (HasPermission(PermissionMap::Old)) { if (HasPermission(PermissionMap::Old)) {
if (GetCoins() > 1000000) { if (GetCoins() > 1000000) {
SetCoins(1000000, LOOT_SOURCE_NONE); SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }

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@ -1637,7 +1637,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
} }
} }
else { else {
inv->AddItem(p.second.lot, p.second.count, INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, INVALID, 1); inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
} }
} }
} }
@ -2173,3 +2173,15 @@ void Entity::AddToGroup(const std::string& group) {
m_Groups.push_back(group); m_Groups.push_back(group);
} }
} }
void Entity::RetroactiveVaultSize() {
auto inventoryComponent = GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
if (itemsVault->GetSize() == modelVault->GetSize()) return;
modelVault->SetSize(itemsVault->GetSize());
}

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@ -220,7 +220,11 @@ public:
/* /*
* Utility * Utility
*/ */
/**
* Retroactively corrects the model vault size due to incorrect initialization in a previous patch.
*
*/
void RetroactiveVaultSize();
bool GetBoolean(const std::u16string& name) const; bool GetBoolean(const std::u16string& name) const;
int32_t GetI32(const std::u16string& name) const; int32_t GetI32(const std::u16string& name) const;
int64_t GetI64(const std::u16string& name) const; int64_t GetI64(const std::u16string& name) const;

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@ -151,8 +151,8 @@ void Trade::Complete()
if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return; if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, LOOT_SOURCE_TRADE); characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, LOOT_SOURCE_TRADE); characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
for (const auto& tradeItem : m_ItemsA) for (const auto& tradeItem : m_ItemsA)
{ {
@ -170,12 +170,12 @@ void Trade::Complete()
for (const auto& tradeItem : m_ItemsA) for (const auto& tradeItem : m_ItemsA)
{ {
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount); inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
} }
for (const auto& tradeItem : m_ItemsB) for (const auto& tradeItem : m_ItemsB)
{ {
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount); inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
} }
TradingManager::Instance()->CancelTrade(m_TradeId); TradingManager::Instance()->CancelTrade(m_TradeId);

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@ -291,7 +291,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" "; xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>"; xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>"; xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"240\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/></bag><items><in t=\"0\">"; xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
std::string xmlSave1 = xml.str(); std::string xmlSave1 = xml.str();
ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) { ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) {

View File

@ -217,11 +217,11 @@ void CharacterComponent::HandleLevelUp()
switch (reward->rewardType) switch (reward->rewardType)
{ {
case 0: case 0:
inventoryComponent->AddItem(reward->value, reward->count); inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
break; break;
case 4: case 4:
{ {
auto* items = inventoryComponent->GetInventory(ITEMS); auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS);
items->SetSize(items->GetSize() + reward->value); items->SetSize(items->GetSize() + reward->value);
} }
break; break;

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@ -215,6 +215,8 @@ void DestroyableComponent::SetHealth(int32_t value) {
void DestroyableComponent::SetMaxHealth(float value, bool playAnim) { void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
m_DirtyHealth = true; m_DirtyHealth = true;
// Used for playAnim if opted in for.
int32_t difference = static_cast<int32_t>(std::abs(m_fMaxHealth - value));
m_fMaxHealth = value; m_fMaxHealth = value;
if (m_iHealth > m_fMaxHealth) { if (m_iHealth > m_fMaxHealth) {
@ -225,22 +227,20 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
// Now update the player bar // Now update the player bar
if (!m_Parent->GetParentUser()) return; if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue(); AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(value)); amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue(); AMFStringValue* type = new AMFStringValue();
type->SetStringValue("health"); type->SetStringValue("health");
AMFArrayValue args; AMFArrayValue args;
args.InsertValue("amount", amount); args.InsertValue("amount", amount);
args.InsertValue("type", type); args.InsertValue("type", type);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args); GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
delete amount; delete amount;
delete type; delete type;
} }
else {
EntityManager::Instance()->SerializeEntity(m_Parent); EntityManager::Instance()->SerializeEntity(m_Parent);
}
} }
void DestroyableComponent::SetArmor(int32_t value) { void DestroyableComponent::SetArmor(int32_t value) {
@ -287,9 +287,8 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
delete amount; delete amount;
delete type; delete type;
} }
else {
EntityManager::Instance()->SerializeEntity(m_Parent); EntityManager::Instance()->SerializeEntity(m_Parent);
}
} }
void DestroyableComponent::SetImagination(int32_t value) { void DestroyableComponent::SetImagination(int32_t value) {
@ -310,6 +309,8 @@ void DestroyableComponent::SetImagination(int32_t value) {
void DestroyableComponent::SetMaxImagination(float value, bool playAnim) { void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
m_DirtyHealth = true; m_DirtyHealth = true;
// Used for playAnim if opted in for.
int32_t difference = static_cast<int32_t>(std::abs(m_fMaxImagination - value));
m_fMaxImagination = value; m_fMaxImagination = value;
if (m_iImagination > m_fMaxImagination) { if (m_iImagination > m_fMaxImagination) {
@ -320,22 +321,19 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
// Now update the player bar // Now update the player bar
if (!m_Parent->GetParentUser()) return; if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue(); AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(value)); amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue(); AMFStringValue* type = new AMFStringValue();
type->SetStringValue("imagination"); type->SetStringValue("imagination");
AMFArrayValue args; AMFArrayValue args;
args.InsertValue("amount", amount); args.InsertValue("amount", amount);
args.InsertValue("type", type); args.InsertValue("type", type);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args); GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
delete amount; delete amount;
delete type; delete type;
} }
else {
EntityManager::Instance()->SerializeEntity(m_Parent); EntityManager::Instance()->SerializeEntity(m_Parent);
}
} }
void DestroyableComponent::SetDamageToAbsorb(int32_t value) void DestroyableComponent::SetDamageToAbsorb(int32_t value)
@ -821,7 +819,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
coinsTotal -= coinsToLoose; coinsTotal -= coinsToLoose;
LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose); LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
character->SetCoins(coinsTotal, LOOT_SOURCE_PICKUP); character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
} }
} }

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@ -84,10 +84,13 @@ Inventory* InventoryComponent::GetInventory(const eInventoryType type)
case eInventoryType::ITEMS: case eInventoryType::ITEMS:
size = 20u; size = 20u;
break; break;
case eInventoryType::VAULT_MODELS:
case eInventoryType::VAULT_ITEMS: case eInventoryType::VAULT_ITEMS:
size = 40u; size = 40u;
break; break;
case eInventoryType::VENDOR_BUYBACK:
size = 27u;
break;
default: default:
break; break;
} }
@ -138,6 +141,7 @@ const EquipmentMap& InventoryComponent::GetEquippedItems() const
void InventoryComponent::AddItem( void InventoryComponent::AddItem(
const LOT lot, const LOT lot,
const uint32_t count, const uint32_t count,
eLootSourceType lootSourceType,
eInventoryType inventoryType, eInventoryType inventoryType,
const std::vector<LDFBaseData*>& config, const std::vector<LDFBaseData*>& config,
const LWOOBJID parent, const LWOOBJID parent,
@ -177,7 +181,7 @@ void InventoryComponent::AddItem(
if (!config.empty() || bound) if (!config.empty() || bound)
{ {
const auto slot = inventory->FindEmptySlot(); const auto slot = preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot) ? preferredSlot : inventory->FindEmptySlot();
if (slot == -1) if (slot == -1)
{ {
@ -185,8 +189,7 @@ void InventoryComponent::AddItem(
return; return;
} }
auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound, lootSourceType);
auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound);
if (missions != nullptr && !IsTransferInventory(inventoryType)) if (missions != nullptr && !IsTransferInventory(inventoryType))
{ {
@ -204,7 +207,7 @@ void InventoryComponent::AddItem(
auto stack = static_cast<uint32_t>(info.stackSize); auto stack = static_cast<uint32_t>(info.stackSize);
if (inventoryType == BRICKS) if (inventoryType == eInventoryType::BRICKS)
{ {
stack = 999; stack = 999;
} }
@ -221,7 +224,7 @@ void InventoryComponent::AddItem(
left -= delta; left -= delta;
existing->SetCount(existing->GetCount() + delta, false, true, showFlyingLoot); existing->SetCount(existing->GetCount() + delta, false, true, showFlyingLoot, lootSourceType);
if (isModMoveAndEquip) if (isModMoveAndEquip)
{ {
@ -281,8 +284,7 @@ void InventoryComponent::AddItem(
continue; continue;
} }
auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey, false, lootSourceType);
auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey);
isModMoveAndEquip = false; isModMoveAndEquip = false;
} }
@ -366,7 +368,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
left -= delta; left -= delta;
AddItem(lot, delta, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot); AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, {}, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, false, preferredSlot);
item->SetCount(item->GetCount() - delta, false, false); item->SetCount(item->GetCount() - delta, false, false);
@ -384,7 +386,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
const auto delta = std::min<uint32_t>(item->GetCount(), count); const auto delta = std::min<uint32_t>(item->GetCount(), count);
AddItem(lot, delta, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot); AddItem(lot, delta, eLootSourceType::LOOT_SOURCE_NONE, inventory, config, LWOOBJID_EMPTY, showFlyingLot, isModMoveAndEquip, LWOOBJID_EMPTY, origin->GetType(), 0, item->GetBound(), preferredSlot);
item->SetCount(item->GetCount() - delta, false, false); item->SetCount(item->GetCount() - delta, false, false);
} }

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@ -87,10 +87,12 @@ public:
* @param sourceType the source of the item, used to determine if the item is dropped or mailed if the inventory is full * @param sourceType the source of the item, used to determine if the item is dropped or mailed if the inventory is full
* @param bound whether this item is bound * @param bound whether this item is bound
* @param preferredSlot the preferred slot to store this item * @param preferredSlot the preferred slot to store this item
* @param lootSourceType The source of the loot. Defaults to none.
*/ */
void AddItem( void AddItem(
LOT lot, LOT lot,
uint32_t count, uint32_t count,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE,
eInventoryType inventoryType = INVALID, eInventoryType inventoryType = INVALID,
const std::vector<LDFBaseData*>& config = {}, const std::vector<LDFBaseData*>& config = {},
LWOOBJID parent = LWOOBJID_EMPTY, LWOOBJID parent = LWOOBJID_EMPTY,

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@ -615,7 +615,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress()); GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
inventoryComponent->AddItem(m_Parent->GetLOT(), 1, MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey); inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS); auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
if (item == nullptr) if (item == nullptr)

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@ -491,7 +491,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
settings.push_back(propertyObjectID); settings.push_back(propertyObjectID);
settings.push_back(modelType); settings.push_back(modelType);
inventoryComponent->AddItem(6662, 1, HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId, INVALID, 13, false, -1); inventoryComponent->AddItem(6662, 1, eLootSourceType::LOOT_SOURCE_DELETION, eInventoryType::HIDDEN, settings, LWOOBJID_EMPTY, false, false, spawnerId);
auto* item = inventoryComponent->FindItemBySubKey(spawnerId); auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
if (item == nullptr) { if (item == nullptr) {
@ -526,7 +526,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
return; return;
} }
inventoryComponent->AddItem(model->GetLOT(), 1, INVALID, {}, LWOOBJID_EMPTY, false); inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::LOOT_SOURCE_DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
auto* item = inventoryComponent->FindItemByLot(model->GetLOT()); auto* item = inventoryComponent->FindItemByLot(model->GetLOT());

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@ -53,6 +53,11 @@ RacingControlComponent::RacingControlComponent(Entity *parent)
m_MainWorld = 1200; m_MainWorld = 1200;
break; break;
case 1261:
m_ActivityID = 60;
m_MainWorld = 1260;
break;
case 1303: case 1303:
m_ActivityID = 39; m_ActivityID = 39;
m_MainWorld = 1300; m_MainWorld = 1300;
@ -410,10 +415,13 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity *player,
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks. // If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
if(m_SoloRacing || m_LoadedPlayers > 2) { if(m_SoloRacing || m_LoadedPlayers > 2) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FINISH_WITH_PLACEMENT); // Finish in 1st place on a race missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FINISH_WITH_PLACEMENT); // Finish in 1st place on a race
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks. if(data->finished == 1) {
if(m_Finished != 1) return; missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_WIN_RACE_IN_WORLD); // Finished first place in specific world. missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_WIN_RACE_IN_WORLD); // Finished first place in specific world.
}
if (data->finished == m_LoadedPlayers) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_LAST_PLACE_FINISH); // Finished first place in specific world.
}
} }
} else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") { } else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") {
auto *vehicle = EntityManager::Instance()->GetEntity(data->vehicleID); auto *vehicle = EntityManager::Instance()->GetEntity(data->vehicleID);

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@ -28,7 +28,7 @@ ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activit
const auto mapID = m_ActivityInfo.instanceMapID; const auto mapID = m_ActivityInfo.instanceMapID;
if ((mapID == 1203 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") { if ((mapID == 1203 || mapID == 1261 || mapID == 1303 || mapID == 1403) && Game::config->GetValue("solo_racing") == "1") {
m_ActivityInfo.minTeamSize = 1; m_ActivityInfo.minTeamSize = 1;
m_ActivityInfo.minTeams = 1; m_ActivityInfo.minTeams = 1;
} }

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@ -411,7 +411,7 @@ void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level)
SEND_PACKET_BROADCAST SEND_PACKET_BROADCAST
} }
void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey) { void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey, eLootSourceType lootSourceType) {
CBITSTREAM CBITSTREAM
CMSGHEADER CMSGHEADER
@ -421,9 +421,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
bitStream.Write(item->GetInfo().isBOE); bitStream.Write(item->GetInfo().isBOE);
bitStream.Write(item->GetInfo().isBOP); bitStream.Write(item->GetInfo().isBOP);
bitStream.Write0(); // Loot source bitStream.Write(lootSourceType != eLootSourceType::LOOT_SOURCE_NONE); // Loot source
//if (invType != LOOTTYPE_NONE) bitStream.Write(invType); if (lootSourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(lootSourceType);
LWONameValue extraInfo; LWONameValue extraInfo;
auto config = item->GetConfig(); auto config = item->GetConfig();
@ -451,8 +450,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
auto* inventory = item->GetInventory(); auto* inventory = item->GetInventory();
const auto inventoryType = inventory->GetType(); const auto inventoryType = inventory->GetType();
bitStream.Write(inventoryType != INVENTORY_DEFAULT); bitStream.Write(inventoryType != eInventoryType::ITEMS);
if (inventoryType != INVENTORY_DEFAULT) bitStream.Write(inventoryType); if (inventoryType != eInventoryType::ITEMS) bitStream.Write(inventoryType);
bitStream.Write(itemCount != 1); bitStream.Write(itemCount != 1);
if (itemCount != 1) bitStream.Write(itemCount); if (itemCount != 1) bitStream.Write(itemCount);
@ -566,8 +565,8 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE); bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE);
bitStream.Write(score); bitStream.Write(score);
bitStream.Write(sourceType != LOOT_SOURCE_NONE); bitStream.Write(sourceType != eLootSourceType::LOOT_SOURCE_NONE);
if (sourceType != LOOT_SOURCE_NONE) bitStream.Write(sourceType); if (sourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(sourceType);
SEND_PACKET SEND_PACKET
} }
@ -4700,7 +4699,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
inv->RemoveItem(tokenId, altCurrencyCost); inv->RemoveItem(tokenId, altCurrencyCost);
inv->AddItem(item, count); inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR);
} }
else else
{ {
@ -4725,8 +4724,8 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost); inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
} }
character->SetCoins(character->GetCoins() - (coinCost), LOOT_SOURCE_VENDOR); character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::LOOT_SOURCE_VENDOR);
inv->AddItem(item, count); inv->AddItem(item, count, eLootSourceType::LOOT_SOURCE_VENDOR);
} }
GameMessages::SendVendorTransactionResult(entity, sysAddr); GameMessages::SendVendorTransactionResult(entity, sysAddr);
@ -4769,12 +4768,12 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
if (Inventory::IsValidItem(itemComp.currencyLOT)) if (Inventory::IsValidItem(itemComp.currencyLOT))
{ {
const auto altCurrency = (itemComp.altCurrencyCost * sellScalar) * count; const auto altCurrency = (itemComp.altCurrencyCost * sellScalar) * count;
inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency)); // Return alt currencies like faction tokens. inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::LOOT_SOURCE_VENDOR); // Return alt currencies like faction tokens.
} }
//inv->RemoveItem(count, -1, iObjID); //inv->RemoveItem(count, -1, iObjID);
inv->MoveItemToInventory(item, VENDOR_BUYBACK, count, true, false, true); inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), LOOT_SOURCE_VENDOR); character->SetCoins(std::floor(character->GetCoins() + ((itemComp.baseValue * sellScalar)*count)), eLootSourceType::LOOT_SOURCE_VENDOR);
//EntityManager::Instance()->SerializeEntity(player); // so inventory updates //EntityManager::Instance()->SerializeEntity(player); // so inventory updates
GameMessages::SendVendorTransactionResult(entity, sysAddr); GameMessages::SendVendorTransactionResult(entity, sysAddr);
} }
@ -4836,7 +4835,7 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
//inv->RemoveItem(count, -1, iObjID); //inv->RemoveItem(count, -1, iObjID);
inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false); inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
character->SetCoins(character->GetCoins() - cost, LOOT_SOURCE_VENDOR); character->SetCoins(character->GetCoins() - cost, eLootSourceType::LOOT_SOURCE_VENDOR);
//EntityManager::Instance()->SerializeEntity(player); // so inventory updates //EntityManager::Instance()->SerializeEntity(player); // so inventory updates
GameMessages::SendVendorTransactionResult(entity, sysAddr); GameMessages::SendVendorTransactionResult(entity, sysAddr);
} }
@ -5103,7 +5102,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E
item->Disassemble(TEMP_MODELS); item->Disassemble(TEMP_MODELS);
item->SetCount(item->GetCount() - 1, false, false); item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::LOOT_SOURCE_QUICKBUILD);
} }
void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) { void GameMessages::HandleSetFlag(RakNet::BitStream* inStream, Entity* entity) {
@ -5269,7 +5268,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
auto* ch = entity->GetCharacter(); auto* ch = entity->GetCharacter();
if (entity->CanPickupCoins(currency)) { if (entity->CanPickupCoins(currency)) {
ch->SetCoins(ch->GetCoins() + currency, LOOT_SOURCE_PICKUP); ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::LOOT_SOURCE_PICKUP);
} }
} }
@ -5433,6 +5432,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
return; return;
} }
iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
if (bConfirmed) { if (bConfirmed) {
for (auto i = 0; i < iStackCount; ++i) { for (auto i = 0; i < iStackCount; ++i) {
if (eInvType == eInventoryType::MODELS) if (eInvType == eInventoryType::MODELS)
@ -5482,8 +5483,8 @@ void GameMessages::HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity
} }
void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) { void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
int inventoryTypeA; eInventoryType inventoryTypeA;
int inventoryTypeB; eInventoryType inventoryTypeB;
LWOOBJID objectID; LWOOBJID objectID;
bool showFlyingLoot = true; bool showFlyingLoot = true;
bool stackCountIsDefault = false; bool stackCountIsDefault = false;
@ -5500,7 +5501,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre
inStream->Read(templateIDIsDefault); inStream->Read(templateIDIsDefault);
if (templateIDIsDefault) inStream->Read(templateID); if (templateIDIsDefault) inStream->Read(templateID);
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); auto inv = entity->GetComponent<InventoryComponent>();
if (!inv) return; if (!inv) return;
auto* item = inv->FindItemById(objectID); auto* item = inv->FindItemById(objectID);
@ -5521,7 +5522,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre
} }
} }
inv->MoveItemToInventory(item, static_cast<eInventoryType>(inventoryTypeB), stackCount, showFlyingLoot, false); inv->MoveItemToInventory(item, inventoryTypeB, stackCount, showFlyingLoot);
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
@ -5588,11 +5589,11 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
if (count == 3) if (count == 3)
{ {
inv->AddItem(6416, 1, MODELS, config); inv->AddItem(6416, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config);
} }
else if (count == 7) else if (count == 7)
{ {
inv->AddItem(8092, 1, MODELS, config); inv->AddItem(8092, 1, eLootSourceType::LOOT_SOURCE_QUICKBUILD, eInventoryType::MODELS, config);
} }
auto* missionComponent = character->GetComponent<MissionComponent>(); auto* missionComponent = character->GetComponent<MissionComponent>();
@ -5622,7 +5623,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
for (auto* item : items) for (auto* item : items)
{ {
inv->MoveItemToInventory(item, MODELS, item->GetCount(), false); inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false);
} }
} }
@ -5737,7 +5738,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
for (auto* item : items) for (auto* item : items)
{ {
inv->MoveItemToInventory(item, MODELS, item->GetCount(), false, false); inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false, false);
} }
} }
@ -5763,7 +5764,7 @@ void GameMessages::HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, E
return; return;
} }
inv->MoveItemToInventory(item, MODELS, 1, false, true); inv->MoveItemToInventory(item, eInventoryType::MODELS, 1, false, true);
} }
void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity) { void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity) {

View File

@ -61,7 +61,7 @@ namespace GameMessages {
void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level); void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level);
void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level); void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level);
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY); void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr); void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr); void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr);

View File

@ -90,17 +90,17 @@ int32_t Inventory::FindEmptySlot()
{ {
if (free <= 6) // Up from 1 if (free <= 6) // Up from 1
{ {
if (type != ITEMS && type != VAULT_ITEMS) if (type != ITEMS && type != VAULT_ITEMS && type != eInventoryType::VAULT_MODELS)
{ {
uint32_t newSize = size; uint32_t newSize = size;
if (type == MODELS || type == VAULT_MODELS) if (type == MODELS)
{ {
newSize = 240; newSize = 240;
} }
else else if (type == eInventoryType::VENDOR_BUYBACK)
{ {
newSize += 20; newSize += 9u;
} }
if (newSize > GetSize()) if (newSize > GetSize())

View File

@ -14,7 +14,7 @@
class Inventory; class Inventory;
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey) Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType)
{ {
if (!Inventory::IsValidItem(lot)) if (!Inventory::IsValidItem(lot))
{ {
@ -46,7 +46,8 @@ Item::Item(
bool showFlyingLoot, bool showFlyingLoot,
bool isModMoveAndEquip, bool isModMoveAndEquip,
LWOOBJID subKey, LWOOBJID subKey,
bool bound) bool bound,
eLootSourceType lootSourceType)
{ {
if (!Inventory::IsValidItem(lot)) if (!Inventory::IsValidItem(lot))
{ {
@ -80,8 +81,7 @@ Item::Item(
inventory->AddManagedItem(this); inventory->AddManagedItem(this);
auto* entity = inventory->GetComponent()->GetParent(); auto* entity = inventory->GetComponent()->GetParent();
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey, lootSourceType);
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey);
if (isModMoveAndEquip) if (isModMoveAndEquip)
{ {
@ -148,7 +148,7 @@ PreconditionExpression* Item::GetPreconditionExpression() const
return preconditions; return preconditions;
} }
void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot) void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot, eLootSourceType lootSourceType)
{ {
if (value == count) if (value == count)
{ {
@ -176,7 +176,7 @@ void Item::SetCount(const uint32_t value, const bool silent, const bool disassem
if (value > count) if (value > count)
{ {
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta); GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta, LWOOBJID_EMPTY, lootSourceType);
} }
else else
{ {
@ -340,7 +340,7 @@ bool Item::UseNonEquip()
return false; return false;
} }
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result); LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result, eLootSourceType::LOOT_SOURCE_CONSUMPTION);
} }
inventory->GetComponent()->RemoveItem(lot, 1); inventory->GetComponent()->RemoveItem(lot, 1);
@ -374,7 +374,7 @@ void Item::Disassemble(const eInventoryType inventoryType)
for (const auto mod : modArray) for (const auto mod : modArray)
{ {
inventory->GetComponent()->AddItem(mod, 1, inventoryType); inventory->GetComponent()->AddItem(mod, 1, eLootSourceType::LOOT_SOURCE_DELETION, inventoryType);
} }
} }
} }
@ -472,7 +472,7 @@ void Item::DisassembleModel()
continue; continue;
} }
GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1); GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::LOOT_SOURCE_DELETION);
} }
} }

View File

@ -36,7 +36,8 @@ public:
bool bound, bool bound,
const std::vector<LDFBaseData*>& config, const std::vector<LDFBaseData*>& config,
LWOOBJID parent, LWOOBJID parent,
LWOOBJID subKey LWOOBJID subKey,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE
); );
/** /**
@ -62,7 +63,8 @@ public:
bool showFlyingLoot = true, bool showFlyingLoot = true,
bool isModMoveAndEquip = false, bool isModMoveAndEquip = false,
LWOOBJID subKey = LWOOBJID_EMPTY, LWOOBJID subKey = LWOOBJID_EMPTY,
bool bound = false bool bound = false,
eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE
); );
~Item(); ~Item();
@ -86,7 +88,7 @@ public:
* @param disassemble if items were removed, this returns all the sub parts of the item individually if it had assembly part lots * @param disassemble if items were removed, this returns all the sub parts of the item individually if it had assembly part lots
* @param showFlyingLoot shows flying loot to the client, if not silent * @param showFlyingLoot shows flying loot to the client, if not silent
*/ */
void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true); void SetCount(uint32_t value, bool silent = false, bool disassemble = true, bool showFlyingLoot = true, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
/** /**
* Returns the number of items this item represents (e.g. for stacks) * Returns the number of items this item represents (e.g. for stacks)

View File

@ -430,7 +430,7 @@ void Mission::YieldRewards() {
int32_t coinsToSend = 0; int32_t coinsToSend = 0;
if (info->LegoScore > 0) { if (info->LegoScore > 0) {
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) { if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) {
// Since the character is at the level cap we reward them with coins instead of UScore. // Since the character is at the level cap we reward them with coins instead of UScore.
coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion(); coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion();
@ -463,11 +463,11 @@ void Mission::YieldRewards() {
count = 0; count = 0;
} }
inventoryComponent->AddItem(pair.first, count); inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
} }
if (info->reward_currency_repeatable > 0 || coinsToSend > 0) { if (info->reward_currency_repeatable > 0 || coinsToSend > 0) {
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource); character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource);
} }
@ -496,11 +496,11 @@ void Mission::YieldRewards() {
count = 0; count = 0;
} }
inventoryComponent->AddItem(pair.first, count); inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
} }
if (info->reward_currency > 0 || coinsToSend > 0) { if (info->reward_currency > 0 || coinsToSend > 0) {
eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT; eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource); character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource);
} }
@ -511,9 +511,11 @@ void Mission::YieldRewards() {
} }
if (info->reward_bankinventory > 0) { if (info->reward_bankinventory > 0) {
auto* inventory = inventoryComponent->GetInventory(VAULT_ITEMS); auto* inventory = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
auto modelInventory = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
inventory->SetSize(inventory->GetSize() + info->reward_bankinventory); inventory->SetSize(inventory->GetSize() + info->reward_bankinventory);
modelInventory->SetSize(modelInventory->GetSize() + info->reward_bankinventory);
} }
if (info->reward_reputation > 0) { if (info->reward_reputation > 0) {
@ -526,11 +528,11 @@ void Mission::YieldRewards() {
} }
if (info->reward_maxhealth > 0) { if (info->reward_maxhealth > 0) {
destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info->reward_maxhealth)); destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info->reward_maxhealth), true);
} }
if (info->reward_maximagination > 0) { if (info->reward_maximagination > 0) {
destroyableComponent->SetMaxImagination(destroyableComponent->GetMaxImagination() + static_cast<float>(info->reward_maximagination)); destroyableComponent->SetMaxImagination(destroyableComponent->GetMaxImagination() + static_cast<float>(info->reward_maximagination), true);
} }
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);

View File

@ -183,7 +183,13 @@ bool MissionTask::InParameters(const uint32_t value) const
bool MissionTask::IsComplete() const bool MissionTask::IsComplete() const
{ {
// Mission 668 has task uid 984 which is a bit mask. Its completion value is 3.
if (info->uid == 984) {
return progress >= 3;
}
else {
return progress >= info->targetValue; return progress >= info->targetValue;
}
} }
@ -423,12 +429,23 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
if (parameters[0] != associate) break; if (parameters[0] != associate) break;
if (associate == 1 || associate == 15 || associate == 2 || associate == 3) if (associate == 1 || associate == 2 || associate == 3)
{ {
if (value > info->targetValue) break; if (value > info->targetValue) break;
AddProgress(info->targetValue); AddProgress(info->targetValue);
} }
// task 15 is a bit mask!
else if (associate == 15) {
if (!InAllTargets(value)) break;
auto tempProgress = GetProgress();
// If we won at Nimbus Station, set bit 0
if (value == 1203) SetProgress(tempProgress |= 1 << 0);
// If we won at Gnarled Forest, set bit 1
else if (value == 1303) SetProgress(tempProgress |= 1 << 1);
// If both bits are set, then the client sees the mission as complete.
}
else if (associate == 10) else if (associate == 10)
{ {
// If the player did not crash during the race, progress this task by count. // If the player did not crash during the race, progress this task by count.

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@ -268,15 +268,15 @@ std::unordered_map<LOT, int32_t> LootGenerator::RollLootMatrix(uint32_t matrixIn
return drops; return drops;
} }
void LootGenerator::GiveLoot(Entity* player, uint32_t matrixIndex) { void LootGenerator::GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType) {
player = player->GetOwner(); // If the owner is overwritten, we collect that here player = player->GetOwner(); // If the owner is overwritten, we collect that here
std::unordered_map<LOT, int32_t> result = RollLootMatrix(player, matrixIndex); std::unordered_map<LOT, int32_t> result = RollLootMatrix(player, matrixIndex);
GiveLoot(player, result); GiveLoot(player, result, lootSourceType);
} }
void LootGenerator::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result) { void LootGenerator::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType) {
player = player->GetOwner(); // if the owner is overwritten, we collect that here player = player->GetOwner(); // if the owner is overwritten, we collect that here
auto* inventoryComponent = player->GetComponent<InventoryComponent>(); auto* inventoryComponent = player->GetComponent<InventoryComponent>();
@ -285,7 +285,7 @@ void LootGenerator::GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& r
return; return;
for (const auto& pair : result) { for (const auto& pair : result) {
inventoryComponent->AddItem(pair.first, pair.second); inventoryComponent->AddItem(pair.first, pair.second, lootSourceType);
} }
} }
@ -314,13 +314,13 @@ void LootGenerator::GiveActivityLoot(Entity* player, Entity* source, uint32_t ac
maxCoins = currencyTable[0].maxvalue; maxCoins = currencyTable[0].maxvalue;
} }
GiveLoot(player, selectedReward->LootMatrixIndex); GiveLoot(player, selectedReward->LootMatrixIndex, eLootSourceType::LOOT_SOURCE_ACTIVITY);
uint32_t coins = (int)(minCoins + GeneralUtils::GenerateRandomNumber<float>(0, 1) * (maxCoins - minCoins)); uint32_t coins = (int)(minCoins + GeneralUtils::GenerateRandomNumber<float>(0, 1) * (maxCoins - minCoins));
auto* character = player->GetCharacter(); auto* character = player->GetCharacter();
character->SetCoins(character->GetCoins() + coins, LOOT_SOURCE_ACTIVITY); character->SetCoins(character->GetCoins() + coins, eLootSourceType::LOOT_SOURCE_ACTIVITY);
} }
void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) { void LootGenerator::DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins) {

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@ -47,8 +47,8 @@ class LootGenerator : public Singleton<LootGenerator> {
std::unordered_map<LOT, int32_t> RollLootMatrix(Entity* player, uint32_t matrixIndex); std::unordered_map<LOT, int32_t> RollLootMatrix(Entity* player, uint32_t matrixIndex);
std::unordered_map<LOT, int32_t> RollLootMatrix(uint32_t matrixIndex); std::unordered_map<LOT, int32_t> RollLootMatrix(uint32_t matrixIndex);
void GiveLoot(Entity* player, uint32_t matrixIndex); void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result); void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0); void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins); void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins); void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);

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@ -262,7 +262,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
} }
Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success); Mail::SendSendResponse(sysAddr, Mail::MailSendResponse::Success);
entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, LOOT_SOURCE_MAIL); entity->GetCharacter()->SetCoins(entity->GetCharacter()->GetCoins() - mailCost, eLootSourceType::LOOT_SOURCE_MAIL);
Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT); Game::logger->Log("Mail", "Seeing if we need to remove item with ID/count/LOT: %i %i %i\n", itemID, attachmentCount, itemLOT);
@ -363,7 +363,7 @@ void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddres
auto inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY)); auto inv = static_cast<InventoryComponent*>(player->GetComponent(COMPONENT_TYPE_INVENTORY));
if (!inv) return; if (!inv) return;
inv->AddItem(attachmentLOT, attachmentCount); inv->AddItem(attachmentLOT, attachmentCount, eLootSourceType::LOOT_SOURCE_MAIL);
Mail::SendAttachmentRemoveConfirm(sysAddr, mailID); Mail::SendAttachmentRemoveConfirm(sysAddr, mailID);

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@ -872,7 +872,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
InventoryComponent * inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); InventoryComponent * inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
inventory->AddItem(itemLOT, 1); inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION);
} else if(args.size() == 2) { } else if(args.size() == 2) {
uint32_t itemLOT; uint32_t itemLOT;
@ -892,7 +892,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY)); InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
inventory->AddItem(itemLOT, count); inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
else { else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>"); ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
@ -1371,7 +1371,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
CharacterComponent* character = entity->GetComponent<CharacterComponent>(); CharacterComponent* character = entity->GetComponent<CharacterComponent>();
if (character) character->SetUScore(character->GetUScore() + uscore); if (character) character->SetUScore(character->GetUScore() + uscore);
// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes // LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOT_SOURCE_MODERATION); GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
@ -1415,7 +1415,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
auto* ch = entity->GetCharacter(); auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION); ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) { if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
@ -1428,7 +1428,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
auto* ch = entity->GetCharacter(); auto* ch = entity->GetCharacter();
ch->SetCoins(money, LOOT_SOURCE_MODERATION); ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION);
} }
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly. // Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
@ -1704,7 +1704,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
std::vector<LDFBaseData*> data {}; std::vector<LDFBaseData*> data {};
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem)); data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
inventoryComponent->AddItem(baseItem, 1, INVALID, data); inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
} }
if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR) if (chatCommand == "crash" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR)
@ -2009,54 +2009,17 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
} }
bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) { bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) {
switch (zoneID) { //We're gonna go ahead and presume we've got the db loaded already:
case 98: CDZoneTableTable * zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
case 1000: const CDZoneTable* zone = zoneTable->Query(zoneID);
case 1001: if (zone != nullptr) {
std::string zonePath = "./res/maps/" + zone->zoneName;
case 1100: std::transform(zonePath.begin(), zonePath.end(), zonePath.begin(), ::tolower);
case 1101: std::ifstream f(zonePath.c_str());
case 1150: return f.good();
case 1151: } else {
case 1152:
case 1200:
case 1201:
case 1250:
case 1251:
case 1260:
case 1300:
case 1350:
case 1351:
case 1400:
case 1401:
case 1450:
case 1451:
case 1600:
case 1601:
case 1602:
case 1603:
case 1604:
case 1700:
case 1800:
case 1900:
case 2000:
case 58004:
case 58005:
case 58006:
return true;
default:
return false; return false;
} }
return false;
} }
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) { void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {

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@ -7,10 +7,16 @@
class AgFans : public CppScripts::Script class AgFans : public CppScripts::Script
{ {
public: public:
void OnStartup(Entity* self); void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer); void OnDie(Entity* self, Entity* killer) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, void OnFireEventServerSide(
int32_t param3); Entity *self,
Entity *sender,
std::string args,
int32_t param1,
int32_t param2,
int32_t param3
) override;
private: private:
void ToggleFX(Entity* self, bool hit); void ToggleFX(Entity* self, bool hit);
}; };

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@ -32,7 +32,7 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user)
return; return;
} }
inventoryComponent->AddItem(12323, 1); inventoryComponent->AddItem(12323, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
void AmDropshipComputer::OnDie(Entity* self, Entity* killer) void AmDropshipComputer::OnDie(Entity* self, Entity* killer)

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@ -274,6 +274,10 @@
#include "AgSurvivalMech.h" #include "AgSurvivalMech.h"
#include "AgSurvivalSpiderling.h" #include "AgSurvivalSpiderling.h"
// Frostburgh Scripts
#include "RockHydrantBroken.h"
#include "WhFans.h"
//Big bad global bc this is a namespace and not a class: //Big bad global bc this is a namespace and not a class:
InvalidScript* invalidToReturn = new InvalidScript(); InvalidScript* invalidToReturn = new InvalidScript();
std::map<std::string, CppScripts::Script*> m_Scripts; std::map<std::string, CppScripts::Script*> m_Scripts;
@ -795,6 +799,12 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua") else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
script = new BuccaneerValiantShip(); script = new BuccaneerValiantShip();
// FB
else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
script = new RockHydrantBroken();
else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua")
script = new WhFans();
//Ignore these scripts: //Ignore these scripts:
else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
script = invalidToReturn; script = invalidToReturn;

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@ -10,8 +10,6 @@ void HydrantBroken::OnStartup(Entity* self)
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant); const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
Game::logger->Log("HydrantBroken", "Broken Hydrant spawned (%s)\n", hydrant.c_str());
for (auto* bouncer : bouncers) for (auto* bouncer : bouncers)
{ {
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID()); self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());

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@ -9,14 +9,12 @@ void HydrantSmashable::OnDie(Entity* self, Entity* killer)
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName)); LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
EntityInfo info {}; EntityInfo info {};
info.lot = 7328; info.lot = HYDRANT_BROKEN;
info.pos = self->GetPosition(); info.pos = self->GetPosition();
info.rot = self->GetRotation(); info.rot = self->GetRotation();
info.settings = {data}; info.settings = {data};
info.spawnerID = self->GetSpawnerID(); info.spawnerID = self->GetSpawnerID();
Game::logger->Log("HydrantBroken", "Hydrant spawned (%s)\n", data->GetString().c_str());
auto* hydrant = EntityManager::Instance()->CreateEntity(info); auto* hydrant = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(hydrant); EntityManager::Instance()->ConstructEntity(hydrant);

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@ -5,4 +5,6 @@ class HydrantSmashable : public CppScripts::Script
{ {
public: public:
void OnDie(Entity* self, Entity* killer) override; void OnDie(Entity* self, Entity* killer) override;
private:
LOT HYDRANT_BROKEN = 7328;
}; };

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@ -11,7 +11,7 @@ void NPCAddRemoveItem::OnMissionDialogueOK(Entity *self, Entity *target, int mis
for (const auto& itemSetting : missionSetting.second) { for (const auto& itemSetting : missionSetting.second) {
for (const auto& lot : itemSetting.items) { for (const auto& lot : itemSetting.items) {
if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) { if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
inventory->AddItem(lot, 1); inventory->AddItem(lot, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) { } else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) {
inventory->RemoveItem(lot, 1); inventory->RemoveItem(lot, 1);
} }

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@ -54,6 +54,6 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
return; return;
} }
inventoryComponent->AddItem(16644, 1); inventoryComponent->AddItem(16644, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }

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@ -12,6 +12,6 @@ void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
playerInventory->RemoveItem(keyLOT, 1); playerInventory->RemoveItem(keyLOT, 1);
// Reward the player with the item set // Reward the player with the item set
playerInventory->AddItem(rewardItemLOT, 1); playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }

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@ -23,7 +23,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
{ {
if (inventoryComponent->GetLotCount(14378) == 0) if (inventoryComponent->GetLotCount(14378) == 0)
{ {
inventoryComponent->AddItem(14378, 1); inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE);
} }
} }
else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)

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@ -9,7 +9,7 @@ void NpcPirateServer::OnMissionDialogueOK(Entity *self, Entity *target, int miss
// Add or remove the lucky shovel based on whether the mission was completed or started // Add or remove the lucky shovel based on whether the mission was completed or started
if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
&& luckyShovel == nullptr) { && luckyShovel == nullptr) {
inventory->AddItem(14591, 1); inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) { } else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
inventory->RemoveItem(14591, 1); inventory->RemoveItem(14591, 1);
} }

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@ -20,7 +20,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
// For the daily we add the maelstrom vacuum if the player doesn't have it yet // For the daily we add the maelstrom vacuum if the player doesn't have it yet
if (missionID == 1883 && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) if (missionID == 1883 && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
&& maelstromVacuum == nullptr) { && maelstromVacuum == nullptr) {
inventory->AddItem(maelstromVacuumLot, 1); inventory->AddItem(maelstromVacuumLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) { } else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
inventory->RemoveItem(maelstromVacuumLot, 1); inventory->RemoveItem(maelstromVacuumLot, 1);
} }

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@ -195,7 +195,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) {
// Equip the left hand instrument // Equip the left hand instrument
const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second; const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second;
if (leftInstrumentLot != LOT_NULL) { if (leftInstrumentLot != LOT_NULL) {
inventory->AddItem(leftInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); inventory->AddItem(leftInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS); auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS);
leftInstrument->Equip(); leftInstrument->Equip();
} }
@ -203,7 +203,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) {
// Equip the right hand instrument // Equip the right hand instrument
const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second; const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second;
if (rightInstrumentLot != LOT_NULL) { if (rightInstrumentLot != LOT_NULL) {
inventory->AddItem(rightInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false); inventory->AddItem(rightInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS); auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS);
rightInstrument->Equip(); rightInstrument->Equip();
} }

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@ -48,23 +48,28 @@ void NsTokenConsoleServer::OnUse(Entity* self, Entity* user)
GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound); GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
} }
// Player must be in faction to interact with this entity.
LOT tokenLOT = 0;
if (character->GetPlayerFlag(46)) if (character->GetPlayerFlag(46))
{ {
inventoryComponent->AddItem(8321, 5); tokenLOT = 8321;
} }
else if (character->GetPlayerFlag(47)) else if (character->GetPlayerFlag(47))
{ {
inventoryComponent->AddItem(8318, 5); tokenLOT = 8318;
} }
else if (character->GetPlayerFlag(48)) else if (character->GetPlayerFlag(48))
{ {
inventoryComponent->AddItem(8320, 5); tokenLOT = 8320;
} }
else if (character->GetPlayerFlag(49)) else if (character->GetPlayerFlag(49))
{ {
inventoryComponent->AddItem(8319, 5); tokenLOT = 8319;
} }
inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE);
missionComponent->ForceProgressTaskType(863, 1, 1, false); missionComponent->ForceProgressTaskType(863, 1, 1, false);
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID()); GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());

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@ -29,7 +29,7 @@ void NtDukeServer::OnMissionDialogueOK(Entity *self, Entity *target, int mission
auto lotCount = inventoryComponent->GetLotCount(m_SwordLot); auto lotCount = inventoryComponent->GetLotCount(m_SwordLot);
if ((state == MissionState::MISSION_STATE_AVAILABLE || state == MissionState::MISSION_STATE_ACTIVE) && lotCount < 1) { if ((state == MissionState::MISSION_STATE_AVAILABLE || state == MissionState::MISSION_STATE_ACTIVE) && lotCount < 1) {
inventoryComponent->AddItem(m_SwordLot, 1); inventoryComponent->AddItem(m_SwordLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
} else if (state == MissionState::MISSION_STATE_READY_TO_COMPLETE) { } else if (state == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
inventoryComponent->RemoveItem(m_SwordLot, lotCount); inventoryComponent->RemoveItem(m_SwordLot, lotCount);
} }

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@ -0,0 +1,45 @@
#include "RockHydrantBroken.h"
#include "EntityManager.h"
#include "GameMessages.h"
void RockHydrantBroken::OnStartup(Entity* self)
{
self->AddTimer("playEffect", 1);
const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
for (auto* bouncer : bouncers)
{
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->AddTimer("KillBroken", 10);
}
void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName == "KillBroken")
{
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
if (bouncer != nullptr)
{
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"disableCollision", UNASSIGNED_SYSTEM_ADDRESS);
}
self->Kill();
}
else if (timerName == "playEffect")
{
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4737, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
}
}

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@ -0,0 +1,10 @@
#pragma once
#include "CppScripts.h"
class RockHydrantBroken : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};

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@ -1,24 +1,21 @@
#include "RockHydrantSmashable.h" #include "RockHydrantSmashable.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "SimplePhysicsComponent.h" #include "GeneralUtils.h"
#include "Entity.h"
#include "GameMessages.h"
#include "Game.h"
#include "dLogger.h"
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) { void RockHydrantSmashable::OnDie(Entity* self, Entity* killer)
SimplePhysicsComponent* physics = self->GetComponent<SimplePhysicsComponent>(); {
NiPoint3 pos = physics->GetPosition(); const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
EntityInfo info; LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
info.lot = 12293;
info.pos = pos; EntityInfo info {};
info.spawner = nullptr; info.lot = ROCK_HYDRANT_BROKEN;
info.pos = self->GetPosition();
info.rot = self->GetRotation();
info.settings = {data};
info.spawnerID = self->GetSpawnerID(); info.spawnerID = self->GetSpawnerID();
info.spawnerNodeID = 0;
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr); auto* hydrant = EntityManager::Instance()->CreateEntity(info);
if (newEntity) {
EntityManager::Instance()->ConstructEntity(newEntity); EntityManager::Instance()->ConstructEntity(hydrant);
}
} }

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@ -5,5 +5,7 @@ class RockHydrantSmashable : public CppScripts::Script
{ {
public: public:
void OnDie(Entity* self, Entity* killer); void OnDie(Entity* self, Entity* killer);
private:
LOT ROCK_HYDRANT_BROKEN = 12293;
}; };

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@ -574,7 +574,7 @@ void SGCannon::StopGame(Entity *self, bool cancel) {
auto* inventory = player->GetComponent<InventoryComponent>(); auto* inventory = player->GetComponent<InventoryComponent>();
if (inventory != nullptr) { if (inventory != nullptr) {
for (const auto rewardLot : self->GetVar<std::vector<LOT>>(RewardsVariable)) { for (const auto rewardLot : self->GetVar<std::vector<LOT>>(RewardsVariable)) {
inventory->AddItem(rewardLot, 1, eInventoryType::MODELS); inventory->AddItem(rewardLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS);
} }
} }

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@ -21,15 +21,17 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
//figure out which faction the player belongs to: //figure out which faction the player belongs to:
auto character = user->GetCharacter(); auto character = user->GetCharacter();
if (!character) return; if (!character) return;
// At this point the player has to be in a faction.
LOT tokenLOT = 0;
if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture
inv->AddItem(8321, tokensToGive); tokenLOT = 8321;
else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly
inv->AddItem(8318, tokensToGive); tokenLOT = 8318;
else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox
inv->AddItem(8320, tokensToGive); tokenLOT = 8320;
else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel
inv->AddItem(8319, tokensToGive); tokenLOT = 8319;
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE);
} }
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());

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@ -10,7 +10,7 @@ void VeBricksampleServer::OnUse(Entity *self, Entity *user) {
auto* inventoryComponent = user->GetComponent<InventoryComponent>(); auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) { if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
inventoryComponent->AddItem(loot, 1); inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) { for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) {
GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup"); GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");

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@ -8,7 +8,7 @@ void VeMissionConsole::OnUse(Entity *self, Entity *user) {
auto* inventoryComponent = user->GetComponent<InventoryComponent>(); auto* inventoryComponent = user->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) { if (inventoryComponent != nullptr) {
inventoryComponent->AddItem(12547, 1); // Add the panel required for pickup inventoryComponent->AddItem(12547, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); // Add the panel required for pickup
} }
// The flag to set is 101<number> // The flag to set is 101<number>

69
dScripts/WhFans.cpp Normal file
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@ -0,0 +1,69 @@
#include "WhFans.h"
#include "RenderComponent.h"
void WhFans::OnStartup(Entity* self) {
self->SetVar<bool>(u"alive", true);
self->SetVar<bool>(u"on", false);
ToggleFX(self, false);
}
void WhFans::ToggleFX(Entity* self, bool hit) {
std::string fanGroup;
const auto& groups = self->GetGroups();
if (!groups.empty()) {
fanGroup = groups[0];
} else {
fanGroup = "";
}
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent == nullptr) return;
if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
if (self->GetVar<bool>(u"on")) {
GameMessages::SendPlayAnimation(self, u"fan-off");
renderComponent->StopEffect("fanOn");
self->SetVar<bool>(u"on", false);
for (Entity* volume : fanVolumes) {
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(false);
EntityManager::Instance()->SerializeEntity(volume);
}
}
else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
GameMessages::SendPlayAnimation(self, u"fan-on");
self->SetVar<bool>(u"on", true);
for (Entity* volume : fanVolumes) {
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(true);
EntityManager::Instance()->SerializeEntity(volume);
}
}
}
void WhFans::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
ToggleFX(self, false);
}
void WhFans::OnDie(Entity* self, Entity* killer) {
if (self->GetVar<bool>(u"on")) {
ToggleFX(self, true);
}
self->SetVar<bool>(u"alive", false);
}

23
dScripts/WhFans.h Normal file
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#pragma once
#include "CppScripts.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "PhantomPhysicsComponent.h"
class WhFans : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
void OnFireEventServerSide(
Entity *self,
Entity *sender,
std::string args,
int32_t param1,
int32_t param2,
int32_t param3
) override;
private:
void ToggleFX(Entity* self, bool hit);
};

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@ -976,6 +976,8 @@ void HandlePacket(Packet* packet) {
c->SetRetroactiveFlags(); c->SetRetroactiveFlags();
player->RetroactiveVaultSize();
player->GetCharacter()->SetTargetScene(""); player->GetCharacter()->SetTargetScene("");
// Fix the destroyable component // Fix the destroyable component

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@ -1,6 +1,6 @@
BEGIN TRANSACTION; BEGIN TRANSACTION;
UPDATE ComponentsRegistry SET component_id = 1901 WHERE id = 12916; UPDATE ComponentsRegistry SET component_id = 1901 WHERE id = 12916 AND component_type = 39;
INSERT INTO ActivityRewards (objectTemplate, ActivityRewardIndex, activityRating, LootMatrixIndex, CurrencyIndex, ChallengeRating, description) VALUES (1901, 166, -1, 598, 1, 4, 'NT Foot Race'); INSERT INTO ActivityRewards (objectTemplate, ActivityRewardIndex, activityRating, LootMatrixIndex, CurrencyIndex, ChallengeRating, description) VALUES (1901, 166, -1, 598, 1, 4, 'NT Foot Race');
COMMIT; COMMIT;

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@ -0,0 +1,3 @@
UPDATE ComponentsRegistry SET component_id = 12702 WHERE id = 12916 AND component_type = 2;
UPDATE ComponentsRegistry SET component_id = 6280 WHERE id = 12916 AND component_type = 3;
UPDATE ComponentsRegistry SET component_id = 1791 WHERE id = 12916 AND component_type = 7;