mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-11 01:48:07 +00:00
Merge remote-tracking branch 'origin/main' into scripting-lua
This commit is contained in:
@@ -7,10 +7,16 @@
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class AgFans : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self);
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void OnDie(Entity* self, Entity* killer);
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3);
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void OnStartup(Entity* self) override;
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void OnDie(Entity* self, Entity* killer) override;
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void OnFireEventServerSide(
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Entity *self,
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Entity *sender,
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std::string args,
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int32_t param1,
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int32_t param2,
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int32_t param3
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) override;
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private:
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void ToggleFX(Entity* self, bool hit);
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};
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|
@@ -32,7 +32,7 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user)
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return;
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}
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inventoryComponent->AddItem(12323, 1);
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inventoryComponent->AddItem(12323, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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void AmDropshipComputer::OnDie(Entity* self, Entity* killer)
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|
@@ -1,4 +1,4 @@
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//I can feel my soul being torn apart with every script added to this monstrosity.
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//I can feel my soul being torn apart with every script added to this monstrosity.
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// skate fast eat trash
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// do you think god stays in heaven because he too lives in fear of what he's created?
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@@ -274,6 +274,10 @@
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#include "AgSurvivalMech.h"
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#include "AgSurvivalSpiderling.h"
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// Frostburgh Scripts
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#include "RockHydrantBroken.h"
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#include "WhFans.h"
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//Big bad global bc this is a namespace and not a class:
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InvalidScript* invalidToReturn = new InvalidScript();
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std::map<std::string, CppScripts::Script*> m_Scripts;
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@@ -795,6 +799,12 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
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script = new BuccaneerValiantShip();
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// FB
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else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
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script = new RockHydrantBroken();
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else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua")
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script = new WhFans();
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//Ignore these scripts:
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else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
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script = invalidToReturn;
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|
@@ -2,7 +2,7 @@
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#include "EntityManager.h"
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#include "GameMessages.h"
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void HydrantBroken::OnStartup(Entity* self)
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void HydrantBroken::OnStartup(Entity* self)
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{
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self->AddTimer("playEffect", 1);
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@@ -10,8 +10,6 @@ void HydrantBroken::OnStartup(Entity* self)
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const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
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Game::logger->Log("HydrantBroken", "Broken Hydrant spawned (%s)\n", hydrant.c_str());
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for (auto* bouncer : bouncers)
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{
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self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
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@@ -20,11 +18,11 @@ void HydrantBroken::OnStartup(Entity* self)
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GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
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}
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self->AddTimer("KillBroken", 25);
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}
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void HydrantBroken::OnTimerDone(Entity* self, std::string timerName)
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void HydrantBroken::OnTimerDone(Entity* self, std::string timerName)
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{
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if (timerName == "KillBroken")
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{
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|
@@ -2,20 +2,18 @@
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#include "EntityManager.h"
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#include "GeneralUtils.h"
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void HydrantSmashable::OnDie(Entity* self, Entity* killer)
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void HydrantSmashable::OnDie(Entity* self, Entity* killer)
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{
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const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
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LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
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EntityInfo info {};
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info.lot = 7328;
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info.lot = HYDRANT_BROKEN;
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.settings = {data};
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info.spawnerID = self->GetSpawnerID();
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Game::logger->Log("HydrantBroken", "Hydrant spawned (%s)\n", data->GetString().c_str());
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auto* hydrant = EntityManager::Instance()->CreateEntity(info);
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|
@@ -1,8 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class HydrantSmashable : public CppScripts::Script
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class HydrantSmashable : public CppScripts::Script
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{
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public:
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void OnDie(Entity* self, Entity* killer) override;
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void OnDie(Entity* self, Entity* killer) override;
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private:
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LOT HYDRANT_BROKEN = 7328;
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};
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@@ -11,7 +11,7 @@ void NPCAddRemoveItem::OnMissionDialogueOK(Entity *self, Entity *target, int mis
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for (const auto& itemSetting : missionSetting.second) {
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for (const auto& lot : itemSetting.items) {
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if (itemSetting.add && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
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inventory->AddItem(lot, 1);
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inventory->AddItem(lot, 1, eLootSourceType::LOOT_SOURCE_NONE);
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} else if (itemSetting.remove && (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)) {
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inventory->RemoveItem(lot, 1);
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}
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@@ -54,6 +54,6 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
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return;
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}
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inventoryComponent->AddItem(16644, 1);
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inventoryComponent->AddItem(16644, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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@@ -12,6 +12,6 @@ void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
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playerInventory->RemoveItem(keyLOT, 1);
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// Reward the player with the item set
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playerInventory->AddItem(rewardItemLOT, 1);
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playerInventory->AddItem(rewardItemLOT, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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|
@@ -23,7 +23,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
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{
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if (inventoryComponent->GetLotCount(14378) == 0)
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{
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inventoryComponent->AddItem(14378, 1);
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inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE)
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@@ -9,7 +9,7 @@ void NpcPirateServer::OnMissionDialogueOK(Entity *self, Entity *target, int miss
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// Add or remove the lucky shovel based on whether the mission was completed or started
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if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
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&& luckyShovel == nullptr) {
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inventory->AddItem(14591, 1);
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inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_NONE);
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} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
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inventory->RemoveItem(14591, 1);
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}
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|
@@ -20,7 +20,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
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// For the daily we add the maelstrom vacuum if the player doesn't have it yet
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if (missionID == 1883 && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
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&& maelstromVacuum == nullptr) {
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inventory->AddItem(maelstromVacuumLot, 1);
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inventory->AddItem(maelstromVacuumLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
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} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
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inventory->RemoveItem(maelstromVacuumLot, 1);
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}
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@@ -195,7 +195,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) {
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// Equip the left hand instrument
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const auto leftInstrumentLot = instrumentLotLeft.find(GetInstrumentLot(self))->second;
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if (leftInstrumentLot != LOT_NULL) {
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inventory->AddItem(leftInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false);
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inventory->AddItem(leftInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
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auto* leftInstrument = inventory->FindItemByLot(leftInstrumentLot, TEMP_ITEMS);
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leftInstrument->Equip();
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}
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@@ -203,7 +203,7 @@ void NsConcertInstrument::EquipInstruments(Entity *self, Entity *player) {
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// Equip the right hand instrument
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const auto rightInstrumentLot = instrumentLotRight.find(GetInstrumentLot(self))->second;
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if (rightInstrumentLot != LOT_NULL) {
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inventory->AddItem(rightInstrumentLot, 1, TEMP_ITEMS, {}, LWOOBJID_EMPTY, false);
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inventory->AddItem(rightInstrumentLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
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auto* rightInstrument = inventory->FindItemByLot(rightInstrumentLot, TEMP_ITEMS);
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rightInstrument->Equip();
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}
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|
@@ -47,24 +47,29 @@ void NsTokenConsoleServer::OnUse(Entity* self, Entity* user)
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{
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GameMessages::SendPlayNDAudioEmitter(self, UNASSIGNED_SYSTEM_ADDRESS, useSound);
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}
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// Player must be in faction to interact with this entity.
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LOT tokenLOT = 0;
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if (character->GetPlayerFlag(46))
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{
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inventoryComponent->AddItem(8321, 5);
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tokenLOT = 8321;
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}
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else if (character->GetPlayerFlag(47))
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{
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inventoryComponent->AddItem(8318, 5);
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tokenLOT = 8318;
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}
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else if (character->GetPlayerFlag(48))
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{
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inventoryComponent->AddItem(8320, 5);
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tokenLOT = 8320;
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}
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else if (character->GetPlayerFlag(49))
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{
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inventoryComponent->AddItem(8319, 5);
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tokenLOT = 8319;
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}
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inventoryComponent->AddItem(tokenLOT, 5, eLootSourceType::LOOT_SOURCE_NONE);
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missionComponent->ForceProgressTaskType(863, 1, 1, false);
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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|
@@ -29,7 +29,7 @@ void NtDukeServer::OnMissionDialogueOK(Entity *self, Entity *target, int mission
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auto lotCount = inventoryComponent->GetLotCount(m_SwordLot);
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if ((state == MissionState::MISSION_STATE_AVAILABLE || state == MissionState::MISSION_STATE_ACTIVE) && lotCount < 1) {
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inventoryComponent->AddItem(m_SwordLot, 1);
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inventoryComponent->AddItem(m_SwordLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
} else if (state == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
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inventoryComponent->RemoveItem(m_SwordLot, lotCount);
|
||||
}
|
||||
|
45
dScripts/RockHydrantBroken.cpp
Normal file
45
dScripts/RockHydrantBroken.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#include "RockHydrantBroken.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
void RockHydrantBroken::OnStartup(Entity* self)
|
||||
{
|
||||
self->AddTimer("playEffect", 1);
|
||||
|
||||
const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
|
||||
|
||||
const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
|
||||
|
||||
for (auto* bouncer : bouncers)
|
||||
{
|
||||
self->SetVar<LWOOBJID>(u"bouncer", bouncer->GetObjectID());
|
||||
|
||||
|
||||
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
self->AddTimer("KillBroken", 10);
|
||||
}
|
||||
|
||||
void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName)
|
||||
{
|
||||
if (timerName == "KillBroken")
|
||||
{
|
||||
auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"bouncer"));
|
||||
|
||||
if (bouncer != nullptr)
|
||||
{
|
||||
GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"disableCollision", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
self->Kill();
|
||||
}
|
||||
else if (timerName == "playEffect")
|
||||
{
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 4737, u"water", "water", LWOOBJID_EMPTY, 1, 1, true);
|
||||
}
|
||||
}
|
10
dScripts/RockHydrantBroken.h
Normal file
10
dScripts/RockHydrantBroken.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
|
||||
class RockHydrantBroken : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
};
|
||||
|
@@ -1,24 +1,21 @@
|
||||
#include "RockHydrantSmashable.h"
|
||||
#include "EntityManager.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "Entity.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
|
||||
SimplePhysicsComponent* physics = self->GetComponent<SimplePhysicsComponent>();
|
||||
NiPoint3 pos = physics->GetPosition();
|
||||
void RockHydrantSmashable::OnDie(Entity* self, Entity* killer)
|
||||
{
|
||||
const auto hydrantName = self->GetVar<std::u16string>(u"hydrant");
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = 12293;
|
||||
info.pos = pos;
|
||||
info.spawner = nullptr;
|
||||
LDFBaseData* data = new LDFData<std::string>(u"hydrant", GeneralUtils::UTF16ToWTF8(hydrantName));
|
||||
|
||||
EntityInfo info {};
|
||||
info.lot = ROCK_HYDRANT_BROKEN;
|
||||
info.pos = self->GetPosition();
|
||||
info.rot = self->GetRotation();
|
||||
info.settings = {data};
|
||||
info.spawnerID = self->GetSpawnerID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
}
|
||||
}
|
||||
auto* hydrant = EntityManager::Instance()->CreateEntity(info);
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(hydrant);
|
||||
}
|
||||
|
@@ -5,5 +5,7 @@ class RockHydrantSmashable : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnDie(Entity* self, Entity* killer);
|
||||
private:
|
||||
LOT ROCK_HYDRANT_BROKEN = 12293;
|
||||
};
|
||||
|
||||
|
@@ -574,7 +574,7 @@ void SGCannon::StopGame(Entity *self, bool cancel) {
|
||||
auto* inventory = player->GetComponent<InventoryComponent>();
|
||||
if (inventory != nullptr) {
|
||||
for (const auto rewardLot : self->GetVar<std::vector<LOT>>(RewardsVariable)) {
|
||||
inventory->AddItem(rewardLot, 1, eInventoryType::MODELS);
|
||||
inventory->AddItem(rewardLot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY, eInventoryType::MODELS);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -21,15 +21,17 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
|
||||
//figure out which faction the player belongs to:
|
||||
auto character = user->GetCharacter();
|
||||
if (!character) return;
|
||||
|
||||
// At this point the player has to be in a faction.
|
||||
LOT tokenLOT = 0;
|
||||
if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture
|
||||
inv->AddItem(8321, tokensToGive);
|
||||
tokenLOT = 8321;
|
||||
else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly
|
||||
inv->AddItem(8318, tokensToGive);
|
||||
tokenLOT = 8318;
|
||||
else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox
|
||||
inv->AddItem(8320, tokensToGive);
|
||||
tokenLOT = 8320;
|
||||
else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel
|
||||
inv->AddItem(8319, tokensToGive);
|
||||
tokenLOT = 8319;
|
||||
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
}
|
||||
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
||||
|
@@ -10,7 +10,7 @@ void VeBricksampleServer::OnUse(Entity *self, Entity *user) {
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
|
||||
if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
|
||||
inventoryComponent->AddItem(loot, 1);
|
||||
inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
|
||||
|
||||
for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) {
|
||||
GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");
|
||||
|
@@ -8,7 +8,7 @@ void VeMissionConsole::OnUse(Entity *self, Entity *user) {
|
||||
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent != nullptr) {
|
||||
inventoryComponent->AddItem(12547, 1); // Add the panel required for pickup
|
||||
inventoryComponent->AddItem(12547, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY); // Add the panel required for pickup
|
||||
}
|
||||
|
||||
// The flag to set is 101<number>
|
||||
|
69
dScripts/WhFans.cpp
Normal file
69
dScripts/WhFans.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
#include "WhFans.h"
|
||||
|
||||
#include "RenderComponent.h"
|
||||
|
||||
void WhFans::OnStartup(Entity* self) {
|
||||
self->SetVar<bool>(u"alive", true);
|
||||
self->SetVar<bool>(u"on", false);
|
||||
|
||||
ToggleFX(self, false);
|
||||
}
|
||||
|
||||
void WhFans::ToggleFX(Entity* self, bool hit) {
|
||||
std::string fanGroup;
|
||||
const auto& groups = self->GetGroups();
|
||||
if (!groups.empty()) {
|
||||
fanGroup = groups[0];
|
||||
} else {
|
||||
fanGroup = "";
|
||||
}
|
||||
|
||||
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
|
||||
|
||||
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||
|
||||
if (renderComponent == nullptr) return;
|
||||
|
||||
if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
|
||||
|
||||
if (self->GetVar<bool>(u"on")) {
|
||||
GameMessages::SendPlayAnimation(self, u"fan-off");
|
||||
|
||||
renderComponent->StopEffect("fanOn");
|
||||
self->SetVar<bool>(u"on", false);
|
||||
|
||||
for (Entity* volume : fanVolumes) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(false);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
}
|
||||
}
|
||||
else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
|
||||
GameMessages::SendPlayAnimation(self, u"fan-on");
|
||||
|
||||
self->SetVar<bool>(u"on", true);
|
||||
|
||||
for (Entity* volume : fanVolumes) {
|
||||
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!volumePhys) continue;
|
||||
volumePhys->SetPhysicsEffectActive(true);
|
||||
EntityManager::Instance()->SerializeEntity(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WhFans::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) {
|
||||
if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
|
||||
|
||||
if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
|
||||
ToggleFX(self, false);
|
||||
}
|
||||
|
||||
void WhFans::OnDie(Entity* self, Entity* killer) {
|
||||
if (self->GetVar<bool>(u"on")) {
|
||||
ToggleFX(self, true);
|
||||
}
|
||||
self->SetVar<bool>(u"alive", false);
|
||||
}
|
23
dScripts/WhFans.h
Normal file
23
dScripts/WhFans.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include "CppScripts.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
|
||||
class WhFans : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnDie(Entity* self, Entity* killer) override;
|
||||
void OnFireEventServerSide(
|
||||
Entity *self,
|
||||
Entity *sender,
|
||||
std::string args,
|
||||
int32_t param1,
|
||||
int32_t param2,
|
||||
int32_t param3
|
||||
) override;
|
||||
private:
|
||||
void ToggleFX(Entity* self, bool hit);
|
||||
};
|
||||
|
Reference in New Issue
Block a user