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Remove std::couts littered throughout the base (#1313)
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@@ -148,6 +148,8 @@ struct PropertyPath {
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float repMultiplier;
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PropertyRentalPeriod rentalPeriod;
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PropertyAchievmentRequired achievementRequired;
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// Player respawn coordinates in the main zone (not the property zone)
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NiPoint3 playerZoneCoords;
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float maxBuildHeight;
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};
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