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Remove std::couts littered throughout the base (#1313)
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@@ -1,5 +1,7 @@
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#include "dpShapeSphere.h"
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#include "dpCollisionChecks.h"
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#include "Game.h"
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#include "Logger.h"
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#include <iostream>
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dpShapeSphere::dpShapeSphere(dpEntity* parentEntity, float radius) :
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@@ -22,7 +24,7 @@ bool dpShapeSphere::IsColliding(dpShapeBase* other) {
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return dpCollisionChecks::CheckSphereBox(m_ParentEntity, other->GetParentEntity());
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default:
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std::cout << "No collision detection for: " << (int)m_ShapeType << "-to-" << (int)other->GetShapeType() << " collision!" << std::endl;
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LOG("No collision detection for: %i-to-%i collision!", static_cast<int32_t>(m_ShapeType), static_cast<int32_t>(other->GetShapeType()));
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}
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return false;
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