mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
format codebase
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@@ -17,14 +17,14 @@ public:
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};
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public:
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static dZoneManager* Instance() {
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static dZoneManager* Instance() {
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if (!m_Address) {
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m_Address = new dZoneManager();
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}
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return m_Address;
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}
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void Initialize(const LWOZONEID& zoneID);
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~dZoneManager();
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@@ -54,12 +54,12 @@ private:
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* The ratio of LEGO Score to currency when the character has hit the max level.
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*/
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int32_t m_CurrencyConversionRate = 0;
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static dZoneManager* m_Address; //Singleton
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static dZoneManager* m_Address; //Singleton
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Zone* m_pZone;
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LWOZONEID m_ZoneID;
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bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed
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std::map<LWOOBJID, Spawner*> m_Spawners;
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bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed
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std::map<LWOOBJID, Spawner*> m_Spawners;
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Entity* m_ZoneControlObject;
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};
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